Game changing suggestion - blindfolded card

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Bookie
Posts: 151
Joined: Mon Jun 23, 2014 4:12 am

Game changing suggestion - blindfolded card

Post by Bookie »

This is an interesting card it turns units into chaos or reduces their attack. But honestly for a diamond card it is really weak. The biggest benefit to the card is that it can turn a swarm of area attackers into weak units that attack one target. At a free level this is interesting but is it actually worth playing? I would like to make two suggestions that would not only alter this card but would alter the game altogether in a very good way.

Suggestion 1: make it so this card does BOTH the chaos feature and the attack reduction. In comparison to cards like summertime which heal and attack increase simultaneously this ga ya short. It only does one thing and it's attack reduction comparatively speaking is minuscule especially if it's hitting a non area attack unit. Having it do both would make this card more playable.

Suggestion 2; now for the game changer. The biggest problem with this game is still top players hiding creators in the last two spots behind faster activating units. This avoids blade shield. Currently there is no incentive to EVER play a creator in the first four slots. There are drawbacks such as showing your opponent and allowing them to counter with hot ninja or centaur. But these are both semi solutions and in most cases the creator is able to inflict one or two rounds of massive damage still before being taken out. That's good for this card since it is an epic it should be powerful however it is currently the strongest card in the game and hiding it in the last two means virtually no solutions exists. Top players have responded by playing a creator back or one or two red dragons and a godfather to slowly whittle him down. My suggestion is to make the blindfolded card work first on the far right unit rather than the far left unit. This will allow for a greater selection of cards in the first four slots if there is still a chance of playing a blindfold card at the end to stop a creator somewhat. It's still going to take 5-7 hits to kill him and his attack is still decent so he's still strong but we have one more solution that would go a VERY LONG way to expanding the dynamic options if the game. If you pay attention to top pay players you will see we are all playing godfather and red dragon bc we are terrified of creators.

This game can't work where everyone plays the same cards bc their are too limited strategies for dealing with certain cards that a too OP. Without doing something like this we should just rename the Creator to the Coward. ;) I don't think it will make him any less played if he is more forced to be played in the middle slots. It will just lead to more strategy of dealing with him and his attack can always be brought back up a little if he becomes weakened by a change like this.
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smoki2vu
Posts: 136
Joined: Sat Apr 12, 2014 10:25 pm

Re: Game changing suggestion - blindfolded card

Post by smoki2vu »

book this is nice idea...i like it...blind fool hits far right slot...this make sense...now it s rly pointless using this card because crators are always on last two slots...if this card change like you wrote game will enter i new dimension in a good way...
1. card going from right to left...i hope ecb will considerate this seriously because this is great idea :D
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ecb_admin
Site Admin
Posts: 371
Joined: Mon Nov 04, 2013 9:58 pm

Re: Game changing suggestion - blindfolded card

Post by ecb_admin »

Bookie wrote:This is an interesting card it turns units into chaos or reduces their attack. But honestly for a diamond card it is really weak. The biggest benefit to the card is that it can turn a swarm of area attackers into weak units that attack one target. At a free level this is interesting but is it actually worth playing? I would like to make two suggestions that would not only alter this card but would alter the game altogether in a very good way.

Suggestion 1: make it so this card does BOTH the chaos feature and the attack reduction. In comparison to cards like summertime which heal and attack increase simultaneously this ga ya short. It only does one thing and it's attack reduction comparatively speaking is minuscule especially if it's hitting a non area attack unit. Having it do both would make this card more playable.

Suggestion 2; now for the game changer. The biggest problem with this game is still top players hiding creators in the last two spots behind faster activating units. This avoids blade shield. Currently there is no incentive to EVER play a creator in the first four slots. There are drawbacks such as showing your opponent and allowing them to counter with hot ninja or centaur. But these are both semi solutions and in most cases the creator is able to inflict one or two rounds of massive damage still before being taken out. That's good for this card since it is an epic it should be powerful however it is currently the strongest card in the game and hiding it in the last two means virtually no solutions exists. Top players have responded by playing a creator back or one or two red dragons and a godfather to slowly whittle him down. My suggestion is to make the blindfolded card work first on the far right unit rather than the far left unit. This will allow for a greater selection of cards in the first four slots if there is still a chance of playing a blindfold card at the end to stop a creator somewhat. It's still going to take 5-7 hits to kill him and his attack is still decent so he's still strong but we have one more solution that would go a VERY LONG way to expanding the dynamic options if the game. If you pay attention to top pay players you will see we are all playing godfather and red dragon bc we are terrified of creators.

This game can't work where everyone plays the same cards bc their are too limited strategies for dealing with certain cards that a too OP. Without doing something like this we should just rename the Creator to the Coward. ;) I don't think it will make him any less played if he is more forced to be played in the middle slots. It will just lead to more strategy of dealing with him and his attack can always be brought back up a little if he becomes weakened by a change like this.
Thank you for the feedback.
In v2.0, we have already adjusted this card. CD -1, targets randomly instead of left to right, +10% damage reduce when enhanced max.
This should make this card more useful against area attack units such as creator.
Bookie
Posts: 151
Joined: Mon Jun 23, 2014 4:12 am

Re: Game changing suggestion - blindfolded card

Post by Bookie »

Cool that's great news for free players and another thing to consider for players with creators. What do you guys think timeline will be for v2.0? One month? Two? Thx
Bookie
Posts: 151
Joined: Mon Jun 23, 2014 4:12 am

Re: Game changing suggestion - blindfolded card

Post by Bookie »

I have been giving this some thought since your reply and after careful consideration I believe you may still be missing the boat with this card. Based on your changes the blindfold card will be no more likely to hit a creator than a centaur warrior and anyone seriously wanting to use this card to counter a creator should just opt for centaur warrior instead. The benefit of the blindfold would be that it can't be killed and there is a chance the centaur warrior may be dead before his second attack. I do not believe this is enough. If centaur warrior misses first round anyone the game is over. I believe you need to still make a tweak to this card. Here are some suggestions.

1. Have card randomly target like you say but make it so that it only targets units of special and magic attack only. The benefit if doing this is two fold. One it increases the odds of hitting a creator more than a centaur warrior and makes it a viable option, a serious one not just a hand waving one. Two the goal of this card is not just creators I understand. It is designed to hit area attackers. By having this card only hit magic and special it will be more effective at that as well.

2. As mentioned earlier have card start at right instead of being random. I have been experimenting with a creator in the four spot for the last week and honestly it is still strong and hard to counter. It puts creator out on the table for everyone to see. Number two if creator is last and gets hit with blindfold he is still a powerful card with 450-500 special attack minis a few percent. And he still will require multiple hits to take out. Many top players would still win anyway.

I truely believe that you need to implement one if these strategies instead for the overall benefit of the game. I hope you give this a thorough consideration.
yurko
Posts: 106
Joined: Sun Mar 23, 2014 6:07 pm

Re: Game changing suggestion - blindfolded card

Post by yurko »

Thx to Bookie, he is thinking positive about the game and free players! Thx to ECB for accepting his idea!
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