I have 3 hours to play out of work. It is from 20 to 23:00 hours in brasilian time. When I entered I could play from 20 to 22 in my time ;all week days ,and full sunday. Bought vip 5 to play more and to have good cards for ladder. New laddar time was ending at 21 ( my time). I was with only 1 hour left to play but waiting for 2.2...
In this version I will have no time to play as; in my time, a ladder interval will end at 19 and return at 22. Even to play from 22 to 23 I wll need to reorganize my own life.
Instead of changing ladder time to have more "playing time" ( I was between the ones that suggested it) you should just expand the time in which people, already, was used to play and meet friends.
Also I was very sad when THE HUGE WAVE OF QUESTS were not in 2.2.
I really like the game and will stay around sometime, yet, searching for something to do here. But with no quests and no ladder in my post work time ( Brasilian time) I fear I will not find.
I invested more than $300 here. It is okay if I can get 2 hours of good spare and relaxing time and 1 hour in quests and one in ladder could satisfy this). In the new version it seems that this will not be possible. Do you refund part of my money so I can put this In other game?I just NEED a good post work game time to sleep.
Besides being angry I am curious to see the new cards ( did not find these in the library's card list) and to see how guild will be in practice
My OWN bad impressions after entering Version 2.2
Re: My OWN bad impressions after entering Version 2.2
Hi ecb the quests are important. They really are. I hope even that they are easy enough to program that you could push out fifty or so in the next update. I think it is very important for their to be more to your game. You are visionaries and inventive so why not add some new features that are out if the box. Of course here are just some ideas some of which have ready been stated.
1. Quest of the day. Each day there is a quest that involves six cards with super buffed stats. Like a godfather with 10,000 hp. Since one person cannot win this battle they can fight and damage opponent as much as possible. Friends or guild mates can then come in and fight a second round. If they fail a third friend can come in and try to finish off. If the boss is defeated all players get 100 rubies. Each day a new quest is randomly generated with buffed cards. This cod add some excitement and teamwork and a new dynamic to the game that transcends ladder. And for those who like campaign mode this will keep them around for the long run.
2. Raid mode. Raid a specific player. They set up a raid deck of six cards. You get to see their cards just like in a campaign. You can then raid them and defeat them for coins. This will help people use their brains to defeat stronger opponents. We all know that even the strongest can be beaten with a good strategy and a lot of luck.
3. Tournament mode. 8 players three rounds. First round diamond card below. Second round legend below. Final round epics below. Many pay players will spend money to upgrade silver and gold cards. Many free players will fair better vs pay players and even beat them leading to much excitement for the free player. Many free player may also struggle in the second and third rounds without legends and epics and be encouraged to buy cards.
4. Guild vs guild team battle. One guild submits three decks from three players to play three decks from another guild. It is played out like hardcore mode. The winning team gets coins etc. how exciting is that.
5. Honor rewards benefit milestones. When a guild reaches 100,000 honor everyone gets a free blue card. When a guild reaches 200,000 honor everyone gets five diamonds, etc when a guild reaches 1,000,000 honor points everyone gets a legend card. Now everyone in he guild wishes to work together and play a lot for shares reward. And for those lower guilds which get honor but still finish last place in guild war still working toward a goal and justify the efforts to achieve previous honor.
Well those are just a few suggestions but maybe you have better ideas. Some of these are
More complicated and some rather easy to program. I hope you look at the big picture and consider even a complex programming task as a worthy gamble that could have a huge positive impact on the game. And who knows maybe this stuff is so easy to program that it shouldn't even be a question of doing it. Thanks for your consideration.
1. Quest of the day. Each day there is a quest that involves six cards with super buffed stats. Like a godfather with 10,000 hp. Since one person cannot win this battle they can fight and damage opponent as much as possible. Friends or guild mates can then come in and fight a second round. If they fail a third friend can come in and try to finish off. If the boss is defeated all players get 100 rubies. Each day a new quest is randomly generated with buffed cards. This cod add some excitement and teamwork and a new dynamic to the game that transcends ladder. And for those who like campaign mode this will keep them around for the long run.
2. Raid mode. Raid a specific player. They set up a raid deck of six cards. You get to see their cards just like in a campaign. You can then raid them and defeat them for coins. This will help people use their brains to defeat stronger opponents. We all know that even the strongest can be beaten with a good strategy and a lot of luck.
3. Tournament mode. 8 players three rounds. First round diamond card below. Second round legend below. Final round epics below. Many pay players will spend money to upgrade silver and gold cards. Many free players will fair better vs pay players and even beat them leading to much excitement for the free player. Many free player may also struggle in the second and third rounds without legends and epics and be encouraged to buy cards.
4. Guild vs guild team battle. One guild submits three decks from three players to play three decks from another guild. It is played out like hardcore mode. The winning team gets coins etc. how exciting is that.
5. Honor rewards benefit milestones. When a guild reaches 100,000 honor everyone gets a free blue card. When a guild reaches 200,000 honor everyone gets five diamonds, etc when a guild reaches 1,000,000 honor points everyone gets a legend card. Now everyone in he guild wishes to work together and play a lot for shares reward. And for those lower guilds which get honor but still finish last place in guild war still working toward a goal and justify the efforts to achieve previous honor.
Well those are just a few suggestions but maybe you have better ideas. Some of these are
More complicated and some rather easy to program. I hope you look at the big picture and consider even a complex programming task as a worthy gamble that could have a huge positive impact on the game. And who knows maybe this stuff is so easy to program that it shouldn't even be a question of doing it. Thanks for your consideration.
Re: My OWN bad impressions after entering Version 2.2
Thanks for your feedback. This change is to make ladder more accessible to players across different countries. Because players are all from different time zones.
We decide to open ladder matches for 24 hours temporarily and see how it goes.
We decide to open ladder matches for 24 hours temporarily and see how it goes.
Re: My OWN bad impressions after entering Version 2.2
i think this is wise move. anyway we can t overplay because energy so 24 hours is great move and i m sure nobody will say a word, ever.
Re: My OWN bad impressions after entering Version 2.2
Bookie, thank you for your suggestions. They look cool. We will take note and look into it.