In regards to bunny girl and Devils daughter

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-bookie-
Posts: 180
Joined: Sat Dec 06, 2014 11:32 am

In regards to bunny girl and Devils daughter

Post by -bookie- »

Bunny girls heal is way too much. I have her at level 50 she makes people cry. I'm not sure what the correct amount is but I combine this card with elves seduction and magic power up and hit for such massive damage that all my cards heal for 800 hp. I have several suggestions to fix this card.

1. Lower heal rate or
2. Make it so that bunny heals everyone but herself. Thus raising her allies hit points to help make her the lowest so that "weak target" units could get to her or
3. Increase her defense to 30 thus make pit trap somehow playable or
4. Simply reduce her attack some amount. This in turn reduces her heal rate but also makes dragon general a better solution or
5. Increase her cd to 11. Would make her very vulnerable to 7second spells including among arrows which would be a free player solution as well.

In regards to Devils daighter this cards attack was nerfed by over 130 attack. Even now to have less attack than duke vamp. This card can hardly be used to intelligently reflect damage as godfather was the only "threat target" hell legion card of any significance. Two suggestions to make here.

1. Increase attack back up to some compromise or Combination of attack and defense or
2. Increase it reflective damage to 2x. As of now succubus is better and reflects more than this card over the course of battle and with less discretion.

Again I may or may not be popular please feel free to comment paid and free players alike.

It was not too long ago that we saw virtually every player have a different starting two cards but approximately after bunny many players consolidated to just a few starts of similar nature either setting up for bunny or to defend against bunny. Suddenly this card becomes a card that restricts what you can play bc often takes multiple cards to deal with it and this requires a restricted selection where each pick must take bunny into consideration.
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ecb_admin
Site Admin
Posts: 371
Joined: Mon Nov 04, 2013 9:58 pm

Re: In regards to bunny girl and Devils daughter

Post by ecb_admin »

Surely we will balance it in next version. Thank you for your feedback.
lhs1978
Posts: 99
Joined: Tue May 06, 2014 6:52 pm

Re: In regards to bunny girl and Devils daughter

Post by lhs1978 »

Dear Admin/Player:

To me Bunny is op becos the following:

1) Heal rate is 25% to all friendly unit

2) The dmg is too high (and it is AOE too)

3) Armor is too low

I think admin idea is to make her armor lower so she can be very killable however we have monkey king to stop all trap and her heal rate is too high and she can heal herself as well, then basically she is unstoppable.

I agree to bookie most of the idea except making her armor 30 as we all know that es will make her untrappable by pit again. Actually i think we should either lower her armor (say at start it armor is 0) or make hit same fraction unit rather than AOE. Anyway this has to be fixed.

Also i would also like to bring the admin attention on Philosophers Stone, and i believe that card totally pissed off free player. This card has no charges and can revive unit every 11 sec. This has big effect on balance free player and paid player as well. I know paid player should be a bit overpower becos you pay to buy cards (otherwise why should i be paid player too) but this card in my opinion is way too far from this. I hope Admin MUST NERF this card in next patch.
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