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Bandit

Posted: Wed Mar 19, 2014 9:12 am
by Boondox
Well first off I noticed that the description of the Bandits attack is
"Atk is increased by 30% per other Dynasty Rising card on battlefield at start of battle."

It is not any Dynasty Rising card it is any Dynasty Rising Unit.

but other then that I personally love using 6 Bandits in quickmode. My test today with it I won 39 in a row before I finally lost.

But I do believe this card should have a reduction. I mean this card is only a silver card and shouldn't be able to become so powerful. At lvl 50 with 6 Bandits the atk becomes 903-993 with 2025 hp and the cooldown is only 8 secs. That is pretty over powered for a straight silver deck. I would suggest a 20% per Dynasty unit or at least add 2 sec's to the cooldown.

that's just my 2 cents.

Re: Bandit

Posted: Thu Mar 20, 2014 6:35 am
by Pr0digy
Boondox wrote:It is not any Dynasty Rising card it is any Dynasty Rising Unit.
It is? Wow, that makes a huge difference. I thought mine weren't boosting as much as I would have liked. Thanks for pointing that out.

Re: Bandit

Posted: Sat Mar 22, 2014 3:27 am
by PennFifteen
OP!

Re: Bandit

Posted: Sat Mar 22, 2014 11:59 am
by spaceweevil
I have to completely disagree. I have used these cards exclusively as a test in latter match for the past four days as a test. ANY pure unit based deck is easy to counter. I have tried a 6 total, combinations of these units and archangels courage and many other tactics.
Just as many thought 6 succubus cards with their damage shield, or units or 5 units with a blade shield was overpowered, once people understand how they work, any combination is pretty easy to counter. In competitive pro play there really should be no complaints. If anything is overpowered it is the high level epic decks that are like 54 CAP being paired against silver cards or people with a cap in the 20's at all. I have beat only a handful of high level decks with this combo and only twice a deck contains any epics. In both those cases had the last two blind cards been different I would have lost. In cases where people know how to play and there have been several, I have lost so many times with this deck, that four times I went into negative coin value from losses in latter match. I dumped money in game to get some legendaries and its still no competition against a high level deck or a player who know what they are doing. Heck this same deck has lost against bears and gargoyles many a times for me. Although I am now dumping money in to at least be mid range, even if one day I got an epic, silver player still need a " chance" to at least be competitive or they will leave. Sadly, just as other decks, after people learn how this deck works it is easily countered. Fast mode play is no gauge of a deck's quality its a crap shoot and contains no strategy. If anything is overpowered in fast mode it is epics, as you can just hit replay over and over and only lose if you actually run into someone else with epics. As soon as you put more than one on the field you or subject to all sorts of counters from apprentice swordsman to reapers.

Re: Bandit

Posted: Thu Apr 10, 2014 6:17 pm
by Savagetofu
I run bear warriors a lot. My bears are enhanced level 37. If Bandits are enhanced level 20 or below I am fine. I have yet to beat level 40 Bandits.

Never played against epic cards. Not spending that kinda money. If they were to lower the cost maybe.

It would be nice to have a format were only silver, gold & diamond cards were legal.

Re: Bandit

Posted: Sat Apr 12, 2014 7:13 am
by Kuroshin
I've played more than enough to say they can be easily beaten by bears
and I've lost to many epic decks in ladder and bear decks with Bandits and have beaten Bandits myself which were level 40 and above

So, either you don't have right gameplan or not the cards

The card Bandit is not OP and is perfectly fair with the effect as it is as I've countered and been countered with or without Bandits