Daily log in bonus/quest
Posted: Mon Jun 09, 2014 5:56 pm
I know this isn't new but recently my enthusiasm to play ecb has dropped quite a lot since a few months back.. Here's just my take on what would make the game slightly more exciting.
Daily log in bonus =
A) random card with a 1/100 chance of diamond maybe even 1/1000 chance at legendary 1/100000 chance at epic.
B) 5-20 rubies
C) 1-3 gems
Daily quest
A random pop up mission you need to beat x times with increasing difficulty
Duration x days.
( let's say at max level, one mission could be against a maxed out lvl 50 bear deck)
Prizes could be given in increments. Defeat 5x = get a new common. 10x get 50 rubies or whatever. Max level = card pack or some new catch rare.
Addendum = make energy usage so that those that log in more frequently have an advantage. Ex. One try at the quest cost= 50-100 energy.
Extra challenge: require combinations of cards for added difficulty and more rubies spent. Ex. Defeat level x mission with an all dynasty rising deck max 1 of each card played) note extreme example used.
Daily log in bonus =
A) random card with a 1/100 chance of diamond maybe even 1/1000 chance at legendary 1/100000 chance at epic.
B) 5-20 rubies
C) 1-3 gems
Daily quest
A random pop up mission you need to beat x times with increasing difficulty
Duration x days.
( let's say at max level, one mission could be against a maxed out lvl 50 bear deck)
Prizes could be given in increments. Defeat 5x = get a new common. 10x get 50 rubies or whatever. Max level = card pack or some new catch rare.
Addendum = make energy usage so that those that log in more frequently have an advantage. Ex. One try at the quest cost= 50-100 energy.
Extra challenge: require combinations of cards for added difficulty and more rubies spent. Ex. Defeat level x mission with an all dynasty rising deck max 1 of each card played) note extreme example used.