Fixing creator - to developers
Posted: Fri Aug 22, 2014 8:53 am
Reduce this cards attack to 225-425 at max level. It's true strength is really in its hp. It is really hard to kill this card with 95% of the cards out there. If you don't play one of the gimmicks like ninja, centaur, or blade shield then the game is lost no matter how well you picked the rest of your cards. Blade shield is not as viable solution as it should be bc a creator cN hide behind two other quick units. By his means blade shield will often not catch a creator till second round. But bc creator is so strong any free player will be dead before then even if they played a perfect blade shield strategy they still die.
This card is really strong dealing as much as over 2000 damage on its first attack and taking seven hits to kill. Throw in two creators and or aelven seduction and in 8 seconds you are looking at over 5000 damage being dealt. I don't know of any free players who can survive 16s vs a creator deck. All heal cards were nerfed so much that they cannot overcome a creator deck anymore. Free players know it's coming and their only options are divine barrier, ninja, and centaur. Most of these are a roll of dice. Ninja will work if there's one creator but if two you're dead. Centaurs are truely a dice roll. Divine barrier can keep them from playing two creators on you from time to time but it's a gamble card when you know you can't win. Healing nine tails cannot stop a creator deck in pro anymore just hardcore. Heals were nerfed too much.
I think you fix this card by lowering it's attack value. Consider your free players. They are valuable. It is no fun for a pay player to play a creator vs a free player and get an automatic win. Seriously? Trust me I know. I try not to play this card except vs top players in pro bc otherwise it is just a guaranteed victory and what is the point. There is no challenge.
Back in v1.7 creators were weaker. Level 26 and attacks in the 400 range. Bc. Of this people with creators didn't always play them. There was much variety in the game now everyone just plays godfather and red dragon to stop creators bc they are too strong. Their hp makes them strong enough and they are fast with low cd. Do they really need to inflict 2000 damage like that and end match in 16s?
You will do much good for creating variety for top players to reduce his attack. You will do much good for free players to keep them from getting frustrated and quitting to fix this card. I know in the last I have said instead of nerfing a card come up with a good counter for it. Well that is also true but if you go that route you need a damn good counter card that mitigates the creators power and one that is not another dice roll. Your main concern in a nerf is to not overdue it to where people are angry. Everyone knows this card is too op. We are all expecting a nerf. In fact we are all hoping for a nerf. You need to nerf this card or your game is in trouble.
This card was weaker when level 50 had 580 attack bc at least ultimate seal could stop it. Instead of making it weaker by nerfing the attack you actually made this card even harder to stop. But in all serious the attack should not go back up to solve this problem it should go back down to v1.7 levels. A level 50 creator should look more like a level 26 creator from that version. The extra 25 hp at level 50 makes this card exponentially stronger often allowing him to survive long enough for another round of 2000 attack damage.
Your other epics like goddess of war and orochi are worthless bc of this card. You cannot seriously start these in first two slots then run into a creator deck and recover. It is not possible. I feel bad for those who have spent money and gotten one of these other epics that are practically unplayable bc of creator.
Ok I am done ranting. Please consider this serious request. I am algal supporter and have two level 50 creators. I have the right to complain about this card more than anyone else. I am doing this for everyone pay and free players alike to keep your game growing in a positive manner that benefits everyone.
This card is really strong dealing as much as over 2000 damage on its first attack and taking seven hits to kill. Throw in two creators and or aelven seduction and in 8 seconds you are looking at over 5000 damage being dealt. I don't know of any free players who can survive 16s vs a creator deck. All heal cards were nerfed so much that they cannot overcome a creator deck anymore. Free players know it's coming and their only options are divine barrier, ninja, and centaur. Most of these are a roll of dice. Ninja will work if there's one creator but if two you're dead. Centaurs are truely a dice roll. Divine barrier can keep them from playing two creators on you from time to time but it's a gamble card when you know you can't win. Healing nine tails cannot stop a creator deck in pro anymore just hardcore. Heals were nerfed too much.
I think you fix this card by lowering it's attack value. Consider your free players. They are valuable. It is no fun for a pay player to play a creator vs a free player and get an automatic win. Seriously? Trust me I know. I try not to play this card except vs top players in pro bc otherwise it is just a guaranteed victory and what is the point. There is no challenge.
Back in v1.7 creators were weaker. Level 26 and attacks in the 400 range. Bc. Of this people with creators didn't always play them. There was much variety in the game now everyone just plays godfather and red dragon to stop creators bc they are too strong. Their hp makes them strong enough and they are fast with low cd. Do they really need to inflict 2000 damage like that and end match in 16s?
You will do much good for creating variety for top players to reduce his attack. You will do much good for free players to keep them from getting frustrated and quitting to fix this card. I know in the last I have said instead of nerfing a card come up with a good counter for it. Well that is also true but if you go that route you need a damn good counter card that mitigates the creators power and one that is not another dice roll. Your main concern in a nerf is to not overdue it to where people are angry. Everyone knows this card is too op. We are all expecting a nerf. In fact we are all hoping for a nerf. You need to nerf this card or your game is in trouble.
This card was weaker when level 50 had 580 attack bc at least ultimate seal could stop it. Instead of making it weaker by nerfing the attack you actually made this card even harder to stop. But in all serious the attack should not go back up to solve this problem it should go back down to v1.7 levels. A level 50 creator should look more like a level 26 creator from that version. The extra 25 hp at level 50 makes this card exponentially stronger often allowing him to survive long enough for another round of 2000 attack damage.
Your other epics like goddess of war and orochi are worthless bc of this card. You cannot seriously start these in first two slots then run into a creator deck and recover. It is not possible. I feel bad for those who have spent money and gotten one of these other epics that are practically unplayable bc of creator.
Ok I am done ranting. Please consider this serious request. I am algal supporter and have two level 50 creators. I have the right to complain about this card more than anyone else. I am doing this for everyone pay and free players alike to keep your game growing in a positive manner that benefits everyone.