How can crafting be used to benefit ecb?
Posted: Sat Dec 06, 2014 12:26 pm
Hi ecb it's been a while but from what I understand there was a way to craft blue cards into purple cards. It looks like you took that down possibly bc people were spending less money. I understand the business aspect but what about bringing it back in way that benefits both parties. Here is my suggestion.
1. Make crafting 100% successful. I notice a lot if people complaining about losing cards and getting upset
2. When a card is crafted it is in "lock mode" - it is also face down
3. It can be unlocked for a discounted price and flipped right side up
4. Maybe some player who thought game was too expensive will open wallet first time for a cheaper chance at that rare card they want
I guess ecb you should be asking yourself one question. "How can I turn a free player into a pay player". We all get hooked after spending once so that should be your goal is to look for opportunities like this to make game more affordable and increase the number if people addicted to your game.
1. Make crafting 100% successful. I notice a lot if people complaining about losing cards and getting upset
2. When a card is crafted it is in "lock mode" - it is also face down
3. It can be unlocked for a discounted price and flipped right side up
4. Maybe some player who thought game was too expensive will open wallet first time for a cheaper chance at that rare card they want
I guess ecb you should be asking yourself one question. "How can I turn a free player into a pay player". We all get hooked after spending once so that should be your goal is to look for opportunities like this to make game more affordable and increase the number if people addicted to your game.