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Suggestion for changes to battle system and daily rewards

Posted: Wed Jan 07, 2015 7:33 pm
by drac
New here, hi all :)

First off, I have been playing this game for a month or so now and like the game very much but...
I feel that new and mid level players might quickly get discourage to keep playing.
You need a solid player base of new, reqular, free and paying players to keep coming back and to do
so we all need to feel that we can get diamonds as long as we keep playing.
Ladder as it is now is not working, not for me and not for low level players.
Getting steamrolled by succubus queen, 4 and 5 star players is not funny and playing 10 matches
of ladder in pro mode just to get beat 8 times leaves me with more or less a negativ score.
And as I see it, the only real way to get diamonds is through the ladder mode.
If i manage to get 1 diamond each day (daily reward) and a few after ladder mode is over I will
not get enough to buy much, even after a month of dedicated play.

Players of all levels need to be able to get diamonds and you should reward dedicated players more
than those that just play a few games to reach a satisfactory ladder level.
One need to keep in mind that different people want different things, ladder mode may not be for
all and you want those too keep playing as well.

I have also noticed that most low level players play quick and pro mode in practice and coin bet.
Few or noone plays hardcore mode here.

This is my view of the game as it is today and it may not be what others feel but I have a few
changes that will reward those that play a lot and at the same time possibly keep players
in the modes that is more at their level.

Note that what I suggest will not let players get cards and diamonds easily, just that dedicated
players will reap the benefits faster and those who wish to pay for diamonds can do so to get
ahead quicker.
No matter what, you need both free players and paying players to maintain a solid base.

Remember that energy is key to stop player for "overplaying".

These are the changes I suggest for the different battle options:

===== Practice: =====
Add small rewards to those that win to keep new players playing. Gold is important all over
and rubies can be used to weigh and change strategies based on what cards you use and upgrade.
Hardcore will be used more as the rewards are higher and will work as incentive for
for those low and mid level players that have enough cards to be here.
High level players will not gain enough as ladder and coin bets will be more rewarding.

Quickmode: No epic cards allowed, winner is rewarded with 10 gold
Promode: all cards allowed, winner is rewarded with 1 ruby and 20 gold
Hardcore: all cards allowed, winner is rewarded with 3 rubies and 50 gold

Alternative rule is that in practice mode, if card cap difference is too high
the winner gets nothing meaning that high level players will not gain anything
from beating low level players.


===== Coin Bet: =====
You should add hardcore mode here. But leave the rest more or less the same.

Quickmode: No epic cards allowed, winner takes 100 gold, loser lose 100 gold.
Promode: All cards allowed, Winner take 200 gold, loser lose 200 gold.
Hardcore: All cards allowed, Winner takes 400 gold, loser lose 400 gold.

===== Card Loot: =====
I am not level 50 so I haven't tried this yet, from what I have read, if you lose you
lose all the cards you used and the winner gets 1 new card?
No matter, my suggestion still standands:

All player from level 10 can play here and you need to pay gold to play, not bet.

Quickmode: No epic cards allowed, Cost 100 to play, Winner takes one (level 1-2) from opponent inventory, loser gain card value in coins.
Promode: All cards allowed, Cost 200 to play, Winner takes one (level 1-3) from opponent inventory, loser gain card value in coins.
Hardcore: All cards allowed, Cost 400 to play, Winner takes one (level 2-4) from opponent inventory, loser gain card value in coins.

Hardcore will not be used much by lower players but losing a level 1-3 card is not that bad, even for low level players.
If players are rewarded with coins when losing a card they can quicker come back.
Otherwise card loot will not be played as the hit would be too high when losing.

Note that by inventory I mean a card the player owns, not just used to play with.
Card value returned to the loser is the same amount that card would return if lost in craftmode.

===== Ladder: =====
Allow players from level 15 to play and at all times of the day.
Those who play more should be allowed to be higher up in the ladder and thus be better rewarded.
This can attract low level players to actually play ladder and come as high as they are capable of.
Also, playing in the different modes should cost gold, no betting and winning gold.
Losing in ladder mode should not be punished with loss of points as this will keep players to play
as long as they have the gold.
Once that runs out (or their energy) they need to play other modes, or wait.

Quickmode: No epic cards allowed, Cost 50 gold, points for winning is only 20 %
Promode: All cards allowed, Cost 200 gold, points for winning is 100 %
Hardcore: All cards allowed, Cost 400 gold, points for winning is 300 %

Hardcore will quickly drain gold but is also a lot more rewarding and low level players will
struggle to survive here, which is fair.
High level players will be forced to play hardcore more as promode will not be rewarding enough
over time if you fight for the top places.
Promode will be core mode for all players and losing does not pose a big hit except for the coins.


The biggest change is that gold play a much more important role.
Getting gold will also gain a better focus which is reflected in my rewards suggestions (below).


As I stated, you want both new, regular, free and paying players to keep playing, coming
back day after day.
Increase the rewards and split it a little so players get the incentive to come back and
also play all the different modes.

===== Diamond Shop =====
Leave as it is, players who buy diamonds get a card. perfectly fine.

===== Complete global matches =====
5, 15 and 30 level as it is today.
Add level 60 to it and reward with twice the gold and rubies as level 30.

===== Win 5 ladder matches =====
Today: Rewards 1 diamond, 100 gold and 5 rubies.
Remove but add these three instead:

Win 5 ladder matches in quickmode, reward 100 gold
Win 5 ladder matches in promode, reward 200 gold and 5 rubies
Win 5 ladder matches in hardcore, reward 1 diamond, 400 gold and 10 rubies

===== Complete 5 friendly matches =====
Leave as is.

===== Win 5 bet matches =====
Today: Rewards 150 gold and 10 rubies
Remove and add thse three instead:

Win 5 coin bet matches in quickmode, reward 100.
Win 5 coin bet matches in promode, reward 200 gold and 5 rubies.
Win 5 coin bet matches in hardcore, reward 1 diamond, 400 gold and 10 rubies

===== Win 5 matches in hardcore mode =====
Just remove this as it is covered for other rewards.

===== Cardloot rewards =====
Don't know if there are rewards for these as I haven't seen any but
may be because I am not level 50.

Win 5 card loot matches in quickmode, reward 100.
Win 5 card loot matches in promode, reward 200 gold and 5 rubies.
Win 5 card loot matches in hardcore, reward 1 diamond, 400 gold and 10 rubies


The above reward system will attract players to play hardcore as this rewards diamonds.
But hardcore is just that, hardcore, and you need to be fairly familiar with the game.
Each player can win a total of three diamonds a day and for that they will have to play
quite a bit.
Lower level players still need a good chuck of diamonds to get anywhere and will keep
playing to get new cards so that they can survive in hardcore.



Sorry for such a huge post and please not that this is just my 2 cents of suggestions.
The problem I see in the future is that the more player who get a good chunk of 4 and 5 star
cards the less chance mid and low level players have to get anywhere.
Result of that is a lessend chance they will pay for diamonds but instead stop playing.



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Re: Suggestion for changes to battle system and daily reward

Posted: Tue Jan 13, 2015 9:03 pm
by -bookie-
Very good suggestions ecb please take note. Many new players get beat up in coin bet mode and ladder. This can be discouraging to some but not all. As low ng as they are getting rewards they'll keep playing. Better to give away more rewards than to have people stop playing or quit the game altogether. Some of my suggestions are:

1. Award one diamond at 15 ladder wins per day to get people to play more ladder
2. Have low level bots playing coin bet and ladder that new and free players can have fairer fight and not lose as much gold
3. Give additional "gold bounty" to an underdog. Whoever has the lowest cap in the battle gets rewarded an extra 50 gold. So new players lose 200 in coin bet but gain 250. The extra 50 gold comes from ecb and the purpose is to help players who win less than 50% still come out positive in gold. As it stands now you must win 50% coin bet to break even otherwise "what is the point?"

Consider that half the players out there win 50% or less. How to make it so that they can come out positive in mining gold? If they can't mine gold in the positive they will not bother to play at all and then it is just a matter of time till they stop playing the game. The bots and the added bonus for winning with the lower cap are just two suggestions and some of the above suggestions in this post should be considered as well.

When these new players quit it makes the players slightly higher than them to win 50% so they are less inclined to play or quit and if they quit then the players just above them face the same problem. All this is counter productive to the overall strategy. It results in frustration and quitting. In fact I hope that ecb can think hard about this and come up with an even better idea to where even the worst player on ecb can play coin bet and ladder and still come out positive in mining. When this is achieved there will be no reason for even the lowest ranked player to get discouraged. Many don't mind losing to the top players but playing for an hour or two and being in the negative is even more of a discouragement.

Re: Suggestion for changes to battle system and daily reward

Posted: Wed Jan 14, 2015 7:34 am
by -bookie-
I also really like dracs idea of giving small rewards for wins in practice mode. Something like a fraction of the gold or a ruby. Losers lose nothing so gold comes from ecb not other players. Mining gold by replaying missions is a dead end. These people need to be playing real matches not just hitting repeat on a mission. And we need more players involved in all modes. This would solve the problem of why players under 50% win should stick around.

Re: Suggestion for changes to battle system and daily reward

Posted: Wed Jan 14, 2015 8:27 am
by Anthrox
Coins bet already have bots who are easy to beat.
Also, most players play pro. Pro and hc are different in play, not in who plays it. It should have the same cost and the same rewards.

Re: Suggestion for changes to battle system and daily reward

Posted: Wed Jan 14, 2015 6:50 pm
by drac
I do have an alternate suggestion as well.

1. add quick, pro and hardcore to all battle arenas (practice, coinbet, cardloot and ladder).

2. Add a checkbox option that allow or disallow legend and epic cards.
With this on the rewards are reduced (maybe half?).
Benefit with this option is that anyone can play all modes and with equal standing if they wish.

3. unlink any connection between opponents and pool all players in quick, pro or hardcore
no matter if they are playing coinbet, practice, cardloot or ladder.
If one player lose in ladder against a player in coinbet don't really matter.
The winner takes whatever is awarded and the losing party lose.
This way you can increase the players that can battle against each other and if I win or lose
it don't affect the other player.

An example.
I play in ladder (promode) against a player in coinbet (also promode ofcourse).
If I win I gain score but the other player lose whatever the lose conditions in coinbet is.

For cardloot you don't actually take opponent cards, you just obtain a card in the appropriate
level that the conditions allow.
Same goes for losing, lose a card based on the lose conditions.

Conclussion:
All players can play in any mode that they wish but can restric the use of cards with reduced
win / lose conditions.
You increase the chance of actually meeting an opponent in all modes, including hardcore.

Re: Suggestion for changes to battle system and daily reward

Posted: Mon Jan 26, 2015 2:27 pm
by drac
I did a little math just to put things in perspective.

If I play ladder and get the 1 diamond reward each day and win 5 diamonds each 10 days (ladder) I will have after 30 days, at most 45 (this is the real truth for most players).
The only way to get 1 epic card is to buy the Legacy of the Gods pack for 765 diamonds, get to vip 6 and buy one directly or pay money for 1800 diamonds and get the card reward.

Paying real money for 1800 diamonds is the quickest but way too expensive while I don't mind spending a few bucks the prices don't fit the reward.

To get my hands on one epic card any other way I would have to play every single day for 17 months and even then, 1 epic card is not going to make me able to get that farther ahead.
17 months, seriously.

Even to get a 4 star card I need to play for around 3 months.

In essence, I would have to play for years to get all the cards and that is if I play every freaking day.

I hope new updates make the game a lot more accessible and to clearify, I don't mind spending a few bucks here and there but as it is now, that is pointless (which I assume is not your business model ? ).


In reality most players will not be able to achieve 1 diamond each day and not everybody can win diamonds in the ladder.
Conclusion: most player need to play for more than 3 months to get 1 legend card and a lot more than 17 months to get an epic card.

Re: Suggestion for changes to battle system and daily reward

Posted: Tue Jan 27, 2015 10:29 pm
by -bookie-
Please do away with bet system in both coin mode and ladder mode. I believe this can change the game more than anything else. If losers still win coins in bet mode they will have no problem playing 10, 15, or even 20 games a day bc they are making progress. There is frustration in losing to top players AND losing coins. It is no big deal to lose to top players though if you are still winning coins in the act. The bet system by design punishes free players into quitting bc they cannot play and make progress bc they win less than 50%. By not playing they don't develop the love for the game and it takes real players away from coin in ladder. This is something that should be addressed as we need MORE players playing coin and ladder.

Simply award a small amount of coins to the loser, say 10, 25, or 50. These coins come from ecb. Then simply award some larger amount of coins to the winner. Say 100, 150, or 200. These coins also come from ecb. Don't take coins away from players. There is no need to do this. We don't need to frustrate players or penalize them for playing. We need to reward even the lowest rank players for playing, even the guy who only wins 10%. Or else why would he play at all!!!???

Re: Suggestion for changes to battle system and daily reward

Posted: Wed Jan 28, 2015 10:49 am
by ecb_admin
-bookie- wrote:Please do away with bet system in both coin mode and ladder mode. I believe this can change the game more than anything else. If losers still win coins in bet mode they will have no problem playing 10, 15, or even 20 games a day bc they are making progress. There is frustration in losing to top players AND losing coins. It is no big deal to lose to top players though if you are still winning coins in the act. The bet system by design punishes free players into quitting bc they cannot play and make progress bc they win less than 50%. By not playing they don't develop the love for the game and it takes real players away from coin in ladder. This is something that should be addressed as we need MORE players playing coin and ladder.

Simply award a small amount of coins to the loser, say 10, 25, or 50. These coins come from ecb. Then simply award some larger amount of coins to the winner. Say 100, 150, or 200. These coins also come from ecb. Don't take coins away from players. There is no need to do this. We don't need to frustrate players or penalize them for playing. We need to reward even the lowest rank players for playing, even the guy who only wins 10%. Or else why would he play at all!!!???
In v2.2, bet is removed from ladder. Coins Bet Match's bet is reduced.

Re: Suggestion for changes to battle system and daily reward

Posted: Wed Jan 28, 2015 8:35 pm
by -bookie-
Thank you for your response admin. I don't feel it's so much the size of the bet, it's the idea that a new player could easily lose five matches in a row and not be rewarded. No progress is made and as you say they are still gonna lose coins. Their is no feeling of accomplishment. People should not feel like their next match might move them backwards otherwise they might not play their next match. Winning five matches becomes a chore just to receive the daily reward. And it takes forever too bc you make people pay for boots of speed. Watching matches at speed one is just painful. I'm not sure why it's necessary to pay for a feature that so greatly enhances the enjoy ability of the game to your benefit. Faster games means people will play more....isn't that one of our biggest problems. Please take a third look at this before you commit in 2.2. Thank you for your consideration. If anyone feels I'm wrong about this please chime in.

Re: Suggestion for changes to battle system and daily reward

Posted: Wed Jan 28, 2015 8:38 pm
by -bookie-
Oh one more thing. You said bet is removed from ladder. Ok. But please reward say 50 gold for every match played. This will make new players play lots of matches and build the bottom rungs of ladder up.