Suggestion for changes to battle system and daily rewards
Posted: Wed Jan 07, 2015 7:33 pm
New here, hi all
First off, I have been playing this game for a month or so now and like the game very much but...
I feel that new and mid level players might quickly get discourage to keep playing.
You need a solid player base of new, reqular, free and paying players to keep coming back and to do
so we all need to feel that we can get diamonds as long as we keep playing.
Ladder as it is now is not working, not for me and not for low level players.
Getting steamrolled by succubus queen, 4 and 5 star players is not funny and playing 10 matches
of ladder in pro mode just to get beat 8 times leaves me with more or less a negativ score.
And as I see it, the only real way to get diamonds is through the ladder mode.
If i manage to get 1 diamond each day (daily reward) and a few after ladder mode is over I will
not get enough to buy much, even after a month of dedicated play.
Players of all levels need to be able to get diamonds and you should reward dedicated players more
than those that just play a few games to reach a satisfactory ladder level.
One need to keep in mind that different people want different things, ladder mode may not be for
all and you want those too keep playing as well.
I have also noticed that most low level players play quick and pro mode in practice and coin bet.
Few or noone plays hardcore mode here.
This is my view of the game as it is today and it may not be what others feel but I have a few
changes that will reward those that play a lot and at the same time possibly keep players
in the modes that is more at their level.
Note that what I suggest will not let players get cards and diamonds easily, just that dedicated
players will reap the benefits faster and those who wish to pay for diamonds can do so to get
ahead quicker.
No matter what, you need both free players and paying players to maintain a solid base.
Remember that energy is key to stop player for "overplaying".
These are the changes I suggest for the different battle options:
===== Practice: =====
Add small rewards to those that win to keep new players playing. Gold is important all over
and rubies can be used to weigh and change strategies based on what cards you use and upgrade.
Hardcore will be used more as the rewards are higher and will work as incentive for
for those low and mid level players that have enough cards to be here.
High level players will not gain enough as ladder and coin bets will be more rewarding.
Quickmode: No epic cards allowed, winner is rewarded with 10 gold
Promode: all cards allowed, winner is rewarded with 1 ruby and 20 gold
Hardcore: all cards allowed, winner is rewarded with 3 rubies and 50 gold
Alternative rule is that in practice mode, if card cap difference is too high
the winner gets nothing meaning that high level players will not gain anything
from beating low level players.
===== Coin Bet: =====
You should add hardcore mode here. But leave the rest more or less the same.
Quickmode: No epic cards allowed, winner takes 100 gold, loser lose 100 gold.
Promode: All cards allowed, Winner take 200 gold, loser lose 200 gold.
Hardcore: All cards allowed, Winner takes 400 gold, loser lose 400 gold.
===== Card Loot: =====
I am not level 50 so I haven't tried this yet, from what I have read, if you lose you
lose all the cards you used and the winner gets 1 new card?
No matter, my suggestion still standands:
All player from level 10 can play here and you need to pay gold to play, not bet.
Quickmode: No epic cards allowed, Cost 100 to play, Winner takes one (level 1-2) from opponent inventory, loser gain card value in coins.
Promode: All cards allowed, Cost 200 to play, Winner takes one (level 1-3) from opponent inventory, loser gain card value in coins.
Hardcore: All cards allowed, Cost 400 to play, Winner takes one (level 2-4) from opponent inventory, loser gain card value in coins.
Hardcore will not be used much by lower players but losing a level 1-3 card is not that bad, even for low level players.
If players are rewarded with coins when losing a card they can quicker come back.
Otherwise card loot will not be played as the hit would be too high when losing.
Note that by inventory I mean a card the player owns, not just used to play with.
Card value returned to the loser is the same amount that card would return if lost in craftmode.
===== Ladder: =====
Allow players from level 15 to play and at all times of the day.
Those who play more should be allowed to be higher up in the ladder and thus be better rewarded.
This can attract low level players to actually play ladder and come as high as they are capable of.
Also, playing in the different modes should cost gold, no betting and winning gold.
Losing in ladder mode should not be punished with loss of points as this will keep players to play
as long as they have the gold.
Once that runs out (or their energy) they need to play other modes, or wait.
Quickmode: No epic cards allowed, Cost 50 gold, points for winning is only 20 %
Promode: All cards allowed, Cost 200 gold, points for winning is 100 %
Hardcore: All cards allowed, Cost 400 gold, points for winning is 300 %
Hardcore will quickly drain gold but is also a lot more rewarding and low level players will
struggle to survive here, which is fair.
High level players will be forced to play hardcore more as promode will not be rewarding enough
over time if you fight for the top places.
Promode will be core mode for all players and losing does not pose a big hit except for the coins.
The biggest change is that gold play a much more important role.
Getting gold will also gain a better focus which is reflected in my rewards suggestions (below).
As I stated, you want both new, regular, free and paying players to keep playing, coming
back day after day.
Increase the rewards and split it a little so players get the incentive to come back and
also play all the different modes.
===== Diamond Shop =====
Leave as it is, players who buy diamonds get a card. perfectly fine.
===== Complete global matches =====
5, 15 and 30 level as it is today.
Add level 60 to it and reward with twice the gold and rubies as level 30.
===== Win 5 ladder matches =====
Today: Rewards 1 diamond, 100 gold and 5 rubies.
Remove but add these three instead:
Win 5 ladder matches in quickmode, reward 100 gold
Win 5 ladder matches in promode, reward 200 gold and 5 rubies
Win 5 ladder matches in hardcore, reward 1 diamond, 400 gold and 10 rubies
===== Complete 5 friendly matches =====
Leave as is.
===== Win 5 bet matches =====
Today: Rewards 150 gold and 10 rubies
Remove and add thse three instead:
Win 5 coin bet matches in quickmode, reward 100.
Win 5 coin bet matches in promode, reward 200 gold and 5 rubies.
Win 5 coin bet matches in hardcore, reward 1 diamond, 400 gold and 10 rubies
===== Win 5 matches in hardcore mode =====
Just remove this as it is covered for other rewards.
===== Cardloot rewards =====
Don't know if there are rewards for these as I haven't seen any but
may be because I am not level 50.
Win 5 card loot matches in quickmode, reward 100.
Win 5 card loot matches in promode, reward 200 gold and 5 rubies.
Win 5 card loot matches in hardcore, reward 1 diamond, 400 gold and 10 rubies
The above reward system will attract players to play hardcore as this rewards diamonds.
But hardcore is just that, hardcore, and you need to be fairly familiar with the game.
Each player can win a total of three diamonds a day and for that they will have to play
quite a bit.
Lower level players still need a good chuck of diamonds to get anywhere and will keep
playing to get new cards so that they can survive in hardcore.
Sorry for such a huge post and please not that this is just my 2 cents of suggestions.
The problem I see in the future is that the more player who get a good chunk of 4 and 5 star
cards the less chance mid and low level players have to get anywhere.
Result of that is a lessend chance they will pay for diamonds but instead stop playing.
--------
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First off, I have been playing this game for a month or so now and like the game very much but...
I feel that new and mid level players might quickly get discourage to keep playing.
You need a solid player base of new, reqular, free and paying players to keep coming back and to do
so we all need to feel that we can get diamonds as long as we keep playing.
Ladder as it is now is not working, not for me and not for low level players.
Getting steamrolled by succubus queen, 4 and 5 star players is not funny and playing 10 matches
of ladder in pro mode just to get beat 8 times leaves me with more or less a negativ score.
And as I see it, the only real way to get diamonds is through the ladder mode.
If i manage to get 1 diamond each day (daily reward) and a few after ladder mode is over I will
not get enough to buy much, even after a month of dedicated play.
Players of all levels need to be able to get diamonds and you should reward dedicated players more
than those that just play a few games to reach a satisfactory ladder level.
One need to keep in mind that different people want different things, ladder mode may not be for
all and you want those too keep playing as well.
I have also noticed that most low level players play quick and pro mode in practice and coin bet.
Few or noone plays hardcore mode here.
This is my view of the game as it is today and it may not be what others feel but I have a few
changes that will reward those that play a lot and at the same time possibly keep players
in the modes that is more at their level.
Note that what I suggest will not let players get cards and diamonds easily, just that dedicated
players will reap the benefits faster and those who wish to pay for diamonds can do so to get
ahead quicker.
No matter what, you need both free players and paying players to maintain a solid base.
Remember that energy is key to stop player for "overplaying".
These are the changes I suggest for the different battle options:
===== Practice: =====
Add small rewards to those that win to keep new players playing. Gold is important all over
and rubies can be used to weigh and change strategies based on what cards you use and upgrade.
Hardcore will be used more as the rewards are higher and will work as incentive for
for those low and mid level players that have enough cards to be here.
High level players will not gain enough as ladder and coin bets will be more rewarding.
Quickmode: No epic cards allowed, winner is rewarded with 10 gold
Promode: all cards allowed, winner is rewarded with 1 ruby and 20 gold
Hardcore: all cards allowed, winner is rewarded with 3 rubies and 50 gold
Alternative rule is that in practice mode, if card cap difference is too high
the winner gets nothing meaning that high level players will not gain anything
from beating low level players.
===== Coin Bet: =====
You should add hardcore mode here. But leave the rest more or less the same.
Quickmode: No epic cards allowed, winner takes 100 gold, loser lose 100 gold.
Promode: All cards allowed, Winner take 200 gold, loser lose 200 gold.
Hardcore: All cards allowed, Winner takes 400 gold, loser lose 400 gold.
===== Card Loot: =====
I am not level 50 so I haven't tried this yet, from what I have read, if you lose you
lose all the cards you used and the winner gets 1 new card?
No matter, my suggestion still standands:
All player from level 10 can play here and you need to pay gold to play, not bet.
Quickmode: No epic cards allowed, Cost 100 to play, Winner takes one (level 1-2) from opponent inventory, loser gain card value in coins.
Promode: All cards allowed, Cost 200 to play, Winner takes one (level 1-3) from opponent inventory, loser gain card value in coins.
Hardcore: All cards allowed, Cost 400 to play, Winner takes one (level 2-4) from opponent inventory, loser gain card value in coins.
Hardcore will not be used much by lower players but losing a level 1-3 card is not that bad, even for low level players.
If players are rewarded with coins when losing a card they can quicker come back.
Otherwise card loot will not be played as the hit would be too high when losing.
Note that by inventory I mean a card the player owns, not just used to play with.
Card value returned to the loser is the same amount that card would return if lost in craftmode.
===== Ladder: =====
Allow players from level 15 to play and at all times of the day.
Those who play more should be allowed to be higher up in the ladder and thus be better rewarded.
This can attract low level players to actually play ladder and come as high as they are capable of.
Also, playing in the different modes should cost gold, no betting and winning gold.
Losing in ladder mode should not be punished with loss of points as this will keep players to play
as long as they have the gold.
Once that runs out (or their energy) they need to play other modes, or wait.
Quickmode: No epic cards allowed, Cost 50 gold, points for winning is only 20 %
Promode: All cards allowed, Cost 200 gold, points for winning is 100 %
Hardcore: All cards allowed, Cost 400 gold, points for winning is 300 %
Hardcore will quickly drain gold but is also a lot more rewarding and low level players will
struggle to survive here, which is fair.
High level players will be forced to play hardcore more as promode will not be rewarding enough
over time if you fight for the top places.
Promode will be core mode for all players and losing does not pose a big hit except for the coins.
The biggest change is that gold play a much more important role.
Getting gold will also gain a better focus which is reflected in my rewards suggestions (below).
As I stated, you want both new, regular, free and paying players to keep playing, coming
back day after day.
Increase the rewards and split it a little so players get the incentive to come back and
also play all the different modes.
===== Diamond Shop =====
Leave as it is, players who buy diamonds get a card. perfectly fine.
===== Complete global matches =====
5, 15 and 30 level as it is today.
Add level 60 to it and reward with twice the gold and rubies as level 30.
===== Win 5 ladder matches =====
Today: Rewards 1 diamond, 100 gold and 5 rubies.
Remove but add these three instead:
Win 5 ladder matches in quickmode, reward 100 gold
Win 5 ladder matches in promode, reward 200 gold and 5 rubies
Win 5 ladder matches in hardcore, reward 1 diamond, 400 gold and 10 rubies
===== Complete 5 friendly matches =====
Leave as is.
===== Win 5 bet matches =====
Today: Rewards 150 gold and 10 rubies
Remove and add thse three instead:
Win 5 coin bet matches in quickmode, reward 100.
Win 5 coin bet matches in promode, reward 200 gold and 5 rubies.
Win 5 coin bet matches in hardcore, reward 1 diamond, 400 gold and 10 rubies
===== Win 5 matches in hardcore mode =====
Just remove this as it is covered for other rewards.
===== Cardloot rewards =====
Don't know if there are rewards for these as I haven't seen any but
may be because I am not level 50.
Win 5 card loot matches in quickmode, reward 100.
Win 5 card loot matches in promode, reward 200 gold and 5 rubies.
Win 5 card loot matches in hardcore, reward 1 diamond, 400 gold and 10 rubies
The above reward system will attract players to play hardcore as this rewards diamonds.
But hardcore is just that, hardcore, and you need to be fairly familiar with the game.
Each player can win a total of three diamonds a day and for that they will have to play
quite a bit.
Lower level players still need a good chuck of diamonds to get anywhere and will keep
playing to get new cards so that they can survive in hardcore.
Sorry for such a huge post and please not that this is just my 2 cents of suggestions.
The problem I see in the future is that the more player who get a good chunk of 4 and 5 star
cards the less chance mid and low level players have to get anywhere.
Result of that is a lessend chance they will pay for diamonds but instead stop playing.
--------
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