My "Feedback" After Playing Your Game Over 1 Year
Posted: Thu Feb 19, 2015 9:56 am
Greetings,
Today I spent about 220,000 gold on packs that claim to have 1-4 star drops in them. This was about 80-90 packs or so and represents a year of savings. I received zero 4-star cards. I also have received zero 4- or 5-star cards in over a year playing this game.
I happen to be two things: A card player who spends roughly $1000 monthly on games (I play four or five at a time usually) and a regular game design author and blogger (obviously under another name).
You can rest assured that I will no longer waste time playing your game (or spending any money on it) but more importantly you can be sure that I will be using your design as an example for exactly everything that is wrong with game design these days. As the industry booms, it's only natural that more companies come online and attempt to make money, but as is also natural, many developers wouldn't know economics if it fell out of the sky on their laps.
Your drop rates -- and more to the point your community management design in general -- can be described in three words, each of which feeds directly into the next. Lazy, Abusive, and Shameful. You might wonder whether I would be less "angry" if I had been "luckier" in my recent purchases but that is far from the point. I already concluded a year ago that your antics were pathetic; but as an invested member of the game design community who cares about his readers, I have spent a good deal of time getting to know your game better so that when I lambaste you as the utterly embarrassing designers that you are, I actually know what I'm talking about. It's not useful to anyone to rant and rave without reliable information.
Of course you are not the only abusers out there. There are many. You are just an example. Bad luck for you that you are the example, but you thoroughly deserve it. Your display is shameful. Whether you realize it or not your bottom line is also harmed by your terrible design decisions, and that spans beyond the fact that a dedicated card player like me will never give you any money (beyond the $50 or so I spent the first day I discovered your project).
Anyway, my goal here is not just to yell at you, but to alert you to the fact that you have thoroughly screwed up with your horrendous excuse for game design. To be clear, I'm describing your economics and community management. The card game itself is brilliant.
There is not a lot of substantive criticism here because I couldn't care less about educating you. You are just going to be the butt of the joke from now on. I hope you will enjoy reading my various articles on your subject when I start publishing them later this month.
Today I spent about 220,000 gold on packs that claim to have 1-4 star drops in them. This was about 80-90 packs or so and represents a year of savings. I received zero 4-star cards. I also have received zero 4- or 5-star cards in over a year playing this game.
I happen to be two things: A card player who spends roughly $1000 monthly on games (I play four or five at a time usually) and a regular game design author and blogger (obviously under another name).
You can rest assured that I will no longer waste time playing your game (or spending any money on it) but more importantly you can be sure that I will be using your design as an example for exactly everything that is wrong with game design these days. As the industry booms, it's only natural that more companies come online and attempt to make money, but as is also natural, many developers wouldn't know economics if it fell out of the sky on their laps.
Your drop rates -- and more to the point your community management design in general -- can be described in three words, each of which feeds directly into the next. Lazy, Abusive, and Shameful. You might wonder whether I would be less "angry" if I had been "luckier" in my recent purchases but that is far from the point. I already concluded a year ago that your antics were pathetic; but as an invested member of the game design community who cares about his readers, I have spent a good deal of time getting to know your game better so that when I lambaste you as the utterly embarrassing designers that you are, I actually know what I'm talking about. It's not useful to anyone to rant and rave without reliable information.
Of course you are not the only abusers out there. There are many. You are just an example. Bad luck for you that you are the example, but you thoroughly deserve it. Your display is shameful. Whether you realize it or not your bottom line is also harmed by your terrible design decisions, and that spans beyond the fact that a dedicated card player like me will never give you any money (beyond the $50 or so I spent the first day I discovered your project).
Anyway, my goal here is not just to yell at you, but to alert you to the fact that you have thoroughly screwed up with your horrendous excuse for game design. To be clear, I'm describing your economics and community management. The card game itself is brilliant.
There is not a lot of substantive criticism here because I couldn't care less about educating you. You are just going to be the butt of the joke from now on. I hope you will enjoy reading my various articles on your subject when I start publishing them later this month.