Is there a "real" guild WAR?
Posted: Mon Mar 16, 2015 12:00 pm
The guild system IS interesting. But ne ds other ways of using and of competition. The first " guid season" finished now and it is clear that the guild positions will stand as the same as the top guilds will have more players playing for than.
Also, this competition is not a real competition as guilds don't play against each other and the total energy spent is the mark r of th champion
I propose a very different mode. The best player from my guild plays 1 pro ,1 quick and 1 hardcore against yours best player.
The second's best play and so on.
The guild with more points wins the round. The battles should be viable with a different pro mode interface. Each KNOWING their opponets, previously, choose their first 2 cards. With 2 cards from each player previously decided posted in the interface the players( that should not be online at the same time) will have 24 hours toplay their next move( can play fastly if coincidently the 2 are online live. For the last 2 cards they would get more one day to play. In 48 hours ( or less) this game should be do. As I propose a hardcore game between these members. So, for example our " board1" player would play concomitantly a pro game, a hardcore game and a quick game agains theirs "board1". The need of playing hard and quick is to test whonis the bst in adapting strategies for different mings of game and also gives a chance to the underdogs to gain some points from the top50.
So, in this way, it would be possible to determine the best guild between 2 guilds in a group game that takes less than 48 hours to work
After all guilds finish the first games a new"guild meeting" in formed. This could be in a way in which every guild plays everyguild or a swiss system ( like the used in chess) in which winners of the first round play against them and loosers against then. In the third round the ones that did not win nothing play between them a d the ones that did not loose yet between than. For the other players and oth r rounds there is acessible mathematicam models to help define the rounds. In the end the system shows all player ( guilds) in a ranking. But a "PLAYED" ranking not a ranking that is not from battles between us but only shows the guilds with VIP6 players on first spots even if, in a usual battle a vip3, from guild that can't generate honor points as the "honour points farms"
So, now we have a "Honor point farms" in war not real guilds. In real guild we should be playing real guild war
Also, this competition is not a real competition as guilds don't play against each other and the total energy spent is the mark r of th champion
I propose a very different mode. The best player from my guild plays 1 pro ,1 quick and 1 hardcore against yours best player.
The second's best play and so on.
The guild with more points wins the round. The battles should be viable with a different pro mode interface. Each KNOWING their opponets, previously, choose their first 2 cards. With 2 cards from each player previously decided posted in the interface the players( that should not be online at the same time) will have 24 hours toplay their next move( can play fastly if coincidently the 2 are online live. For the last 2 cards they would get more one day to play. In 48 hours ( or less) this game should be do. As I propose a hardcore game between these members. So, for example our " board1" player would play concomitantly a pro game, a hardcore game and a quick game agains theirs "board1". The need of playing hard and quick is to test whonis the bst in adapting strategies for different mings of game and also gives a chance to the underdogs to gain some points from the top50.
So, in this way, it would be possible to determine the best guild between 2 guilds in a group game that takes less than 48 hours to work
After all guilds finish the first games a new"guild meeting" in formed. This could be in a way in which every guild plays everyguild or a swiss system ( like the used in chess) in which winners of the first round play against them and loosers against then. In the third round the ones that did not win nothing play between them a d the ones that did not loose yet between than. For the other players and oth r rounds there is acessible mathematicam models to help define the rounds. In the end the system shows all player ( guilds) in a ranking. But a "PLAYED" ranking not a ranking that is not from battles between us but only shows the guilds with VIP6 players on first spots even if, in a usual battle a vip3, from guild that can't generate honor points as the "honour points farms"
So, now we have a "Honor point farms" in war not real guilds. In real guild we should be playing real guild war