Guild Point Scoring Suggestions
Posted: Thu Jun 04, 2015 9:26 pm
Hi, I have several suggestions in regards to guild point scoring. Others please feel free to comment as I am sure there are many pros and cons to the current system as well as to some of the suggestions i am making.
1. Awarding guild rewards to members based on the current performance for the current guild war season. Right now rubies are rewarded based on cumulative honor points that have been accumulated in current and all prior seasons. This is unfair to members who are new or are pushing hard one season to not get the benefit. As of now there are two members on our team as just an example who have not played the game for over a month. They make up 30% of the guild points and they are just collecting rubies for free for no effort. It would be nice if some of our newer members who are pushing to hard could see the benefit as they make up less than 2% for some and they are playing hundreds of games last season and the current one and all the rubies are going to two inactive players. Anyway that's my two cents.
2. Awarding or taking away guild points for timeouts. There are some instances where guild loot is turned on and one can simply timeout vs a stronger player to avoid getting looted. One call also simply timeout anyway without losing honor. Whether or not this should be changed I am not sure, but would create more incentive if honor is loss in my opinion.
3. Guild looting. Pretty much only 4 guilds currently use this feature. The big part for this is that there are a few guilds that are strong and there is little to no incentive for 90% of the guilds to use this feature. Medium level guilds would require low level guilds to have it turned on to justify the medium guilds turning it on. As i believe players should be rewarded more honor for more play i believe this needs to be looked at and possibly changed. how to create a system where more looting is in play as well as favoring more play so that the free player can benefit as well. One suggestion would be to require all top ten guilds to automatically activate guild looting if you are in the top ten. And to reward weaker players in the guilds honor for playing more i suggest the guild looting numbers be altered. One idea is to loot more honor than is lost. For example if you loot 80 honor from one individual then that person only has 40 honor looted from them. This will encourage the weaker player to play on so that all of their honor is not simply being taken away from them and they feel like they are getting no where.
4. The ability of the guild president to kick inactive members after a certain amount of time penalty free. So currently, the president may only kick members who have less honor than him. This may be to prevent the president from abusing his power or removing someone unfairly who has worked very hard and is actively playing. All of this makes perfect and fair sense as we do not want to be unfair to that player. However, there are instances where such a player has gone inactive for periods of time and are simply taking up a space in the guild that some other deserving individual could have. In this case the script is flipped and the inactive player has no justification to stay in the guild. As is very expensive for the guildmaster to be kicking players he loses so much of his honor points. the ability to kick an inactive player should be allowed and considerably penalty free for the president for such a player. This seems to be happening in many guilds.
5. Next the concept of immunity of guild members. Currently, guild members of the highest contribution are immune to being kicked. This concept is of most importance and should be kept and even built upon. The only exception is when they go inactive for lengthy period of time. This has already been covered from the presidents point of view. It is merely being restated from the players point of view.
6. Next is the concept of return. If such a guild member is to ever leave the guild. They should be able to return with all of their previously earned honor rather than to start over. This can easily happen that a player disappears for some unknown real life reason and is kicked only to return and realize they were removed from their guild. They should be able to return with their previously accrued honor points.
7. Lastly, is the concept of total honor points accrued. If guild war awards are based on cumulative honor points then this concept makes sense. But if guild war awards were to be based on current guild war performance as many believe it should be, then this leads to the question of whether or not cumulative honor points even has any meaning since it would then not factor into the calculation of any of the rewards. It would only factor into whether or not their guild president would have the right to cancel their membership.
Anyway, I hope these suggestions are commented on by the other players.
1. Awarding guild rewards to members based on the current performance for the current guild war season. Right now rubies are rewarded based on cumulative honor points that have been accumulated in current and all prior seasons. This is unfair to members who are new or are pushing hard one season to not get the benefit. As of now there are two members on our team as just an example who have not played the game for over a month. They make up 30% of the guild points and they are just collecting rubies for free for no effort. It would be nice if some of our newer members who are pushing to hard could see the benefit as they make up less than 2% for some and they are playing hundreds of games last season and the current one and all the rubies are going to two inactive players. Anyway that's my two cents.
2. Awarding or taking away guild points for timeouts. There are some instances where guild loot is turned on and one can simply timeout vs a stronger player to avoid getting looted. One call also simply timeout anyway without losing honor. Whether or not this should be changed I am not sure, but would create more incentive if honor is loss in my opinion.
3. Guild looting. Pretty much only 4 guilds currently use this feature. The big part for this is that there are a few guilds that are strong and there is little to no incentive for 90% of the guilds to use this feature. Medium level guilds would require low level guilds to have it turned on to justify the medium guilds turning it on. As i believe players should be rewarded more honor for more play i believe this needs to be looked at and possibly changed. how to create a system where more looting is in play as well as favoring more play so that the free player can benefit as well. One suggestion would be to require all top ten guilds to automatically activate guild looting if you are in the top ten. And to reward weaker players in the guilds honor for playing more i suggest the guild looting numbers be altered. One idea is to loot more honor than is lost. For example if you loot 80 honor from one individual then that person only has 40 honor looted from them. This will encourage the weaker player to play on so that all of their honor is not simply being taken away from them and they feel like they are getting no where.
4. The ability of the guild president to kick inactive members after a certain amount of time penalty free. So currently, the president may only kick members who have less honor than him. This may be to prevent the president from abusing his power or removing someone unfairly who has worked very hard and is actively playing. All of this makes perfect and fair sense as we do not want to be unfair to that player. However, there are instances where such a player has gone inactive for periods of time and are simply taking up a space in the guild that some other deserving individual could have. In this case the script is flipped and the inactive player has no justification to stay in the guild. As is very expensive for the guildmaster to be kicking players he loses so much of his honor points. the ability to kick an inactive player should be allowed and considerably penalty free for the president for such a player. This seems to be happening in many guilds.
5. Next the concept of immunity of guild members. Currently, guild members of the highest contribution are immune to being kicked. This concept is of most importance and should be kept and even built upon. The only exception is when they go inactive for lengthy period of time. This has already been covered from the presidents point of view. It is merely being restated from the players point of view.
6. Next is the concept of return. If such a guild member is to ever leave the guild. They should be able to return with all of their previously earned honor rather than to start over. This can easily happen that a player disappears for some unknown real life reason and is kicked only to return and realize they were removed from their guild. They should be able to return with their previously accrued honor points.
7. Lastly, is the concept of total honor points accrued. If guild war awards are based on cumulative honor points then this concept makes sense. But if guild war awards were to be based on current guild war performance as many believe it should be, then this leads to the question of whether or not cumulative honor points even has any meaning since it would then not factor into the calculation of any of the rewards. It would only factor into whether or not their guild president would have the right to cancel their membership.
Anyway, I hope these suggestions are commented on by the other players.