10 Random ideas to increase game quality and motivate play
Posted: Wed Jul 01, 2015 7:38 am
1. Reduce bots by motivating more play. (Ideas below). In the meantime I think bots have there place. They are ok for low rank players who are just getting started in the game. Here is one suggestion. Create 5 bots and name them bot 1, bot 2, bot 3, bot 4, and bot 5. Bot 1 plays cap 25-30. Bot 2 plays cap 30-35. Bot 3 plays cap 35-40. Bot 4 plays cap 40-45. And bot 5 plays cap 45-50. I personally HATE to face bots I think they're good for new players but an absolute waste of my time to play one in there current state. Yesterday I played 9 out of 10 matches were bots. I had to take a break for the rest of the day. I lost interest for a bit and did something else. You should come up with ways to motivate players to play so this doesn't happen. Stronger bots can be worth more DP or have rank as their wins and losses increase their DP reapectively they should be worth as much DP as their rank says how strong they are.
2. Give a daily reward for daily login (other than a random silver or gold card). People don't log in for their free card each day 95% of the time. It really is not that exciting more a chore. Rewards could be 1 diamond, 50 rubies, or 1000 gold, or rare chances of 3 diamonds, 200 rubies, or 3000 gold. NOW that's something every player with this game will make sure to log in for. Of course you can make diamonds more rare than gold or rubies but getting a diamond is like getting 1% of a purple card so ateast they feel like they're making progress to eventually own more than a few legend cards.
3. create a new battle mode for three one hour blocks of the day. This can be in place of loot. All cards played are level 1 regardless of if you've leveled them up. This would encourage people to buy more cards knowing that having them even at level 1 will be significant help. Offer a reward each day for those playing during his frame. This will help increase o line numbers to spike during this time frames and help in the proceeding ladder to have more players playing. Even some top players have left game bc competition keeps getting stronger and stronger. Top players are mindlessly strong now to where even they are bored. Simply call this mode "beginner mode."
4. Create a new daily challenge with a new point system called reward points or RP. Reward points reset everyday and person with most reward points each day wins 50 diamonds. Reward points are calculated like DP however they take cap differences into consideration this everyone has a fair chance of being the winner. Beating someone with a higher cap than you gives you more RP and shot at the daily reward than beating someone with less cap than you. This might even result in some top players trying to throw less powerful cards for a victory which could be good for free and new players. You could also reward the top five finishers with lesser rewards so that players play as much as possible and are highly motivated to fill that ladder up. The best part is it can be designed to where anyone can win it so all players will want to play as many matches as they can any given day. Motivate players and reduce bots.
5. Award coins for playing ladder. Other than winning a couple hundred coins for winning 5 or 15 matches give 50 gold for each win. Grinding coins got really really hard and some players left the game because of this. Do away with coin pro mode. There are players in ladder playing bots? And we have real players playing bots in coin? WTF. These guys should be playing each other. There's no need for coin pro if ladder pro offers coins per match. Consolidate players and reduce bots.
6. Find a way for players on server 1 and 2 to play each other. After splitting the game into two servers there are fewer players in each and hence the bots. Allow cross server pvp during intervals of the day. There are already strong players with many epics on server 2 looking for a challenge and new free players there can still avoid server 1 players if they wish. Maintain two separate ladders still where server 2 players still have good chance of reward. And new players can grow their card forces without being as overly matched.
6. give more honor points for cap difference as well. This could give each guild a fairer chance.
7. Bring back loot mode. Diamond cards and below only. This prevents loot abuse and is exciting bc even free players have a chance of "stealing" cards. More will play as losing super rare cards is not on the table. All cards can be played as level 1 only to make it even more interesting.
8. Though I don't mind some players don't like live viewing. It certainly makes the last 12 hours for the top three players somewhat challenging in hardcore. It's hard to throw a starting deck knowing someone in top 2 is watching and waiting so they can throw the perfect counter deck. Simply limit live viewing to one view of one person per day or put live viewing on a 30 minute delay. Or just keep it the way it is eventually we will adapt.
9. Although I have made several suggestions I think some idea of a "big daily reward" for playing a lot in one day is in order to increase the player base over night without even increasing the number of players. I mentioned earlier a way to win 50 diamonds that was fair to everyone. Maybe you have a more brilliant idea. But this is worth saying twice that's why I give it another number. Many free players will be motivated to play more and other players who o ly play themast few days ofadder would want to play the other ten as well.
10. Let players "rent" cards for 24 hours. Perhaps to "rent" an epic may cost 20 diamonds. You know those who "try it" might "buy it"
11. Give everyone 1000 daily energy. The new player is the player we want to play the most but they are the player who gets to play the least. You are competing with 20 other card games on the market. Time to adapt. You want them playing another game because they've used up all their energy here? That sounds like a bad idea. Plus we would like to see more player activity.
2. Give a daily reward for daily login (other than a random silver or gold card). People don't log in for their free card each day 95% of the time. It really is not that exciting more a chore. Rewards could be 1 diamond, 50 rubies, or 1000 gold, or rare chances of 3 diamonds, 200 rubies, or 3000 gold. NOW that's something every player with this game will make sure to log in for. Of course you can make diamonds more rare than gold or rubies but getting a diamond is like getting 1% of a purple card so ateast they feel like they're making progress to eventually own more than a few legend cards.
3. create a new battle mode for three one hour blocks of the day. This can be in place of loot. All cards played are level 1 regardless of if you've leveled them up. This would encourage people to buy more cards knowing that having them even at level 1 will be significant help. Offer a reward each day for those playing during his frame. This will help increase o line numbers to spike during this time frames and help in the proceeding ladder to have more players playing. Even some top players have left game bc competition keeps getting stronger and stronger. Top players are mindlessly strong now to where even they are bored. Simply call this mode "beginner mode."
4. Create a new daily challenge with a new point system called reward points or RP. Reward points reset everyday and person with most reward points each day wins 50 diamonds. Reward points are calculated like DP however they take cap differences into consideration this everyone has a fair chance of being the winner. Beating someone with a higher cap than you gives you more RP and shot at the daily reward than beating someone with less cap than you. This might even result in some top players trying to throw less powerful cards for a victory which could be good for free and new players. You could also reward the top five finishers with lesser rewards so that players play as much as possible and are highly motivated to fill that ladder up. The best part is it can be designed to where anyone can win it so all players will want to play as many matches as they can any given day. Motivate players and reduce bots.
5. Award coins for playing ladder. Other than winning a couple hundred coins for winning 5 or 15 matches give 50 gold for each win. Grinding coins got really really hard and some players left the game because of this. Do away with coin pro mode. There are players in ladder playing bots? And we have real players playing bots in coin? WTF. These guys should be playing each other. There's no need for coin pro if ladder pro offers coins per match. Consolidate players and reduce bots.
6. Find a way for players on server 1 and 2 to play each other. After splitting the game into two servers there are fewer players in each and hence the bots. Allow cross server pvp during intervals of the day. There are already strong players with many epics on server 2 looking for a challenge and new free players there can still avoid server 1 players if they wish. Maintain two separate ladders still where server 2 players still have good chance of reward. And new players can grow their card forces without being as overly matched.
6. give more honor points for cap difference as well. This could give each guild a fairer chance.
7. Bring back loot mode. Diamond cards and below only. This prevents loot abuse and is exciting bc even free players have a chance of "stealing" cards. More will play as losing super rare cards is not on the table. All cards can be played as level 1 only to make it even more interesting.
8. Though I don't mind some players don't like live viewing. It certainly makes the last 12 hours for the top three players somewhat challenging in hardcore. It's hard to throw a starting deck knowing someone in top 2 is watching and waiting so they can throw the perfect counter deck. Simply limit live viewing to one view of one person per day or put live viewing on a 30 minute delay. Or just keep it the way it is eventually we will adapt.
9. Although I have made several suggestions I think some idea of a "big daily reward" for playing a lot in one day is in order to increase the player base over night without even increasing the number of players. I mentioned earlier a way to win 50 diamonds that was fair to everyone. Maybe you have a more brilliant idea. But this is worth saying twice that's why I give it another number. Many free players will be motivated to play more and other players who o ly play themast few days ofadder would want to play the other ten as well.
10. Let players "rent" cards for 24 hours. Perhaps to "rent" an epic may cost 20 diamonds. You know those who "try it" might "buy it"
11. Give everyone 1000 daily energy. The new player is the player we want to play the most but they are the player who gets to play the least. You are competing with 20 other card games on the market. Time to adapt. You want them playing another game because they've used up all their energy here? That sounds like a bad idea. Plus we would like to see more player activity.