Rewarding Low CAP players in ladder
Posted: Mon Aug 24, 2015 11:38 pm
So I have a suggestion which I think needs to be addressed. Call this the elephant in the room. Every new player has always wondered why there is no benefit for beating a higher CAP and other than possibly some extra experience it's not meaningful after a couple weeks play and reaching a decent level. many feel there should be some ladder benefit not just some meager experience points so I am making a few suggestions for your consideration to factor this in. This will certainly give a greater sense of fairness to what is ultimately a game that favors those who have either layed or played the game for two years now and are quite further ahead of the newer players.
1. Reward 5 gold coin per cap difference to the weaker cap player if they win the ladder match. For example the cap 35 player beats the cap 45 player and gets 50 gold coins. As is the case now there is no gold reward in ladder and so the low cap player had less I ce give to play here because they need gold to get stronger and this means hey need to play coin bet instead of ladder. I guess ideally you could do away with coin bet and just award 50 gold to each ladder game winner then the low cap free player will want to play many ladder games to get gold instead of many coin games. At the end of the day they are playing the games and getting gold but they are playing in a different mode so you are splitting the players. A.) players are split by two servers. B) players are split by coin bet and ladder bet C) players are split by pro vs hardcore mode and D) players are split by time zone. In the end te game is split 4 fold which means in a pool of 16 people who sign up to play the game each one averages out to not play each other very often if not at all. Half are on different servers then if the eight on server 1 only four are in the same time zone then of the four in the same time zone o ly two of them play pro then of the two that play pro one of them plays more coin and one plays more ladder. In the end when you break it down all the different modes and challenges dilute the player pool by a factor of 16. You can cut that in half by doing away with coin bet pro and rewarding coins in ladder matches. Then you can still consider how to reward the new player for low cap wins vs big players. Next is another suggestion.
2. Ok aside from gold considerations probably a better, fairer, and more interestin consideration is bonus DP. For example to award 5 bonus DP per cap difference when the lower cap wins. This is not a significant amount of DP in the end but is something to trial in a future version for sure. For example a cap 30 beats a cap 40 it gets 10 x 5 = 50 bonus DP. Think of it as a free DP boost. And of course that brings us to yet another take on this. Another take would simply be; if the lower cap wins it gets the DP boost without costing the extra energy. This is very interesting. The free player has no energy and some spend all their energy on DP boost just to meager out some do point up the ladder. A DP boost in core is 80 energy and this is pretty much takes all te energy from the free player. They can not do this more than three times before they are out of energy and done playing for the day. This they feel the odds are stacked against them. They struggle to win and get energy and if they do win they need to DP boost to get DP but this means they use all their energy up. Of course this would be very beneficial to the new and free player to give them something that the top player does not get. Such improvements are needed and welcomed for some greater balance. Of course this can help reduce the DP spread to a narrower band in the ladder giving some weaker players the ability to move up further than before and keep some top players from running away with as much DP. This could create some balance and reward the player for winning with less cap. This may even result in some top players playing wraker cards in week one of ladder to help them gain DP faster which would also be good for the game.
Well EcB? What do you think? We are still waiting for that new battle mode to help balance the game or new idea that rewards the weaker player to balance the game. I think the game needs more than just new cards and balancing to achieve this. We are looking for something that solely focused on helpng the new player the most.
1. Reward 5 gold coin per cap difference to the weaker cap player if they win the ladder match. For example the cap 35 player beats the cap 45 player and gets 50 gold coins. As is the case now there is no gold reward in ladder and so the low cap player had less I ce give to play here because they need gold to get stronger and this means hey need to play coin bet instead of ladder. I guess ideally you could do away with coin bet and just award 50 gold to each ladder game winner then the low cap free player will want to play many ladder games to get gold instead of many coin games. At the end of the day they are playing the games and getting gold but they are playing in a different mode so you are splitting the players. A.) players are split by two servers. B) players are split by coin bet and ladder bet C) players are split by pro vs hardcore mode and D) players are split by time zone. In the end te game is split 4 fold which means in a pool of 16 people who sign up to play the game each one averages out to not play each other very often if not at all. Half are on different servers then if the eight on server 1 only four are in the same time zone then of the four in the same time zone o ly two of them play pro then of the two that play pro one of them plays more coin and one plays more ladder. In the end when you break it down all the different modes and challenges dilute the player pool by a factor of 16. You can cut that in half by doing away with coin bet pro and rewarding coins in ladder matches. Then you can still consider how to reward the new player for low cap wins vs big players. Next is another suggestion.
2. Ok aside from gold considerations probably a better, fairer, and more interestin consideration is bonus DP. For example to award 5 bonus DP per cap difference when the lower cap wins. This is not a significant amount of DP in the end but is something to trial in a future version for sure. For example a cap 30 beats a cap 40 it gets 10 x 5 = 50 bonus DP. Think of it as a free DP boost. And of course that brings us to yet another take on this. Another take would simply be; if the lower cap wins it gets the DP boost without costing the extra energy. This is very interesting. The free player has no energy and some spend all their energy on DP boost just to meager out some do point up the ladder. A DP boost in core is 80 energy and this is pretty much takes all te energy from the free player. They can not do this more than three times before they are out of energy and done playing for the day. This they feel the odds are stacked against them. They struggle to win and get energy and if they do win they need to DP boost to get DP but this means they use all their energy up. Of course this would be very beneficial to the new and free player to give them something that the top player does not get. Such improvements are needed and welcomed for some greater balance. Of course this can help reduce the DP spread to a narrower band in the ladder giving some weaker players the ability to move up further than before and keep some top players from running away with as much DP. This could create some balance and reward the player for winning with less cap. This may even result in some top players playing wraker cards in week one of ladder to help them gain DP faster which would also be good for the game.
Well EcB? What do you think? We are still waiting for that new battle mode to help balance the game or new idea that rewards the weaker player to balance the game. I think the game needs more than just new cards and balancing to achieve this. We are looking for something that solely focused on helpng the new player the most.