Page 1 of 2
are u insane!!!!!!! energy and conis
Posted: Thu Aug 27, 2015 2:57 am
by smoki1vu
Ok ECB...i rly hopped u change your math guy and if u did u hire someone even worse!!! let me explain this!!!
we don t have enough energy to play!!!! point of playing game is PLAYING GAME!!!! what u did is pure restraining!!!
just for daily mission u need 500 energy (5 pro coins, 5 HC ladder, 5 pro ladder).
how many energy free player have per day 400-500...
lets say that free player have crazy good friends! so that is 600 energy in best case...to collect pool reward u need 600 energy per day...if that player decide to play ladder he can save 300 energy witch is enough to play 12 coins matches or 6 pro coin matches and if he win all 12/6 he can earn extra 300 coins...300 coins in best case???? if we add 1200 coins from pool reward that player can earn 1500 coins per DAY!!!!
with some VIP u can earn little more but not enough for lucky star pack!!!!
there is more...u didin t get point when we said " no penalty for lose" idea was let bet as it is and make no penalty...with this shame 25 coins it s better to lose to collect pool reward and redirect that energy to ladder since we don t have "luxury" to PLAY game.
what else coming with that?
less and less players online at the same time...
beside your magnificent server 2 ( probably by now u know it s biggest mistake) this is stupidest thing i ever seen from you...
do u remember days when there was a lot of players??
i bet you do...well guess what? they start leave one by one when you start messing up with energy.. since then this game going down.. all is holding this game is few idiots (including me) paying you for not playing...
drop your idea of energy and let us play and progress with normal coins!!!!
FIX THiS!!!!!
and yea i mad again + very very dissapointed...
There is a many thing to add but i hope u will understand all from this
Re: are u insane!!!!!!! energy and conis
Posted: Thu Aug 27, 2015 9:47 am
by ecb_admin
Hi Player,
Thank you for your feedback. We understand your frustration.
- To clarify, all players generate same amount of energy each day, which is 1000. VIP increase the max energy player can hold.
- We improved the "Coins Bet" game type to "Coins Rewards", now that all the penalty is all undertaken by system instead of players. We understand it will definitely reduce some old players' income from farming from these matches. But please understand it's a huge improvement that will help all the new players and provides stable income for all other players.
Re: are u insane!!!!!!! energy and conis
Posted: Thu Aug 27, 2015 11:32 am
by justabum
I also don't understand the increased cost of energy for game play. I would think you would want to promote increased game play. The increased cost of energy for live viewing makes sense to be because it is a perk, and extra. But to restrict regular play by making basic matches utilize more energy is confusing to me.
Re: are u insane!!!!!!! energy and conis
Posted: Thu Aug 27, 2015 5:39 pm
by ecb_admin
The energy adjustment is the result based on the data of players' average usage. Generally, many players have the issue of using up the energy, it's too much for them. But some players who play a lot will be affected by the change.
The purpose is always trying to get to the best balance point.
Re: are u insane!!!!!!! energy and conis
Posted: Thu Aug 27, 2015 11:35 pm
by Sickboy254698
The best "balance point" would be to remove the energy limit. Smoki is right about the coins too. The reward for winning in quick mode is now 25 coins. That's a joke. You guys just keep turning the screws on free players by making it harder and harder for them to progress. Every update it gets worse. Eventually you won't have anyone left to screw.
Re: are u insane!!!!!!! energy and conis
Posted: Fri Aug 28, 2015 12:16 am
by -bookie-
I thought it would be fair to comment here. First I would have moved to have seen coins left at 50 Instead of reduced to 25. With that being said here's the rest of my thoughts:
1. Some players fRm gold in order to buy packs in order to sacrifice for rubies. So coin bet is just a way for them to accumulate rubies. For this I will tell that player that is not necessarily the best route. Significantly more rubies can be acquired through playing ladder because you get 50 honor for playing pro ladder vs 20 honor for playing quick coin. This is a fair comparison since both cost 25 energy. This means you can earn 250% more guild points by playing ladder than just playing quick matches and this means you can get 250% more rubies via the guild war this way. For the average person who might normally get 500 rubies in guild by just playing quick only this means they could jump up o 1250 rubies by switching to ladder pro. That's 750 extra rubies I promise you can't get that much by playing coin, buying packs, and sacking for rubies. That method usually translates to about 1 ruby per win on the old method. And if you were averaging 509 rubies through guild before that meant you were probably winning 300 matches a season in coin quick and so coming out 1250-500-300=450 less rubies going that route. And that is in the old system so I do not believe that farming coins is a good way to get rubies at all. Thise players should play ladder and convert honor I to rubies instead.
2. On the topic of gold I don't play coin at all and I get 3500-4000 gold a day roughly. I could probably get and extra 1000 gold through bet mode but honestly I have all the cards so buying packs for cards doesn't even make sense of a large number of players who own 90% of the cards. Still there's enough gold there to buy 1.5 packs a day which means in 100 days about 150 packs to possibly get a lucky legend from lucky stars. Band of course the benefit to the low win rate player went up tremendously on the new system even with the drop of gikd. Sure we still hope you consider 50!again or even 35 gold.
3. On te topic of legend access. Free players currently can average a dominating pack every 10 weeks with Diamonds by playin ladder every day. This I have confirmed with several free players. 1 diamind a day for ten weeks is 70 diamonds and the rest can be made up in 5 ladder seasons with 10 diamond rewards. Some make take 12 weeks to get for the lower rank players. So that's a legend via diamond every 3 months and a legend via gold every four months. So that's earning 7 legends a year with dedicated play pkus the two for the first thirty days plus one from all the diamonds you get from achievements and campaigns brings the total to 10 legends in a years play. It has been discussed here the sense that legends are completely unobtainable even by players like myself but is possible.
Lastly some feel this is pretty slow still and the truth is that some spending certainly helps accelerate the pace. If one wants to try tonget an epic they can indeed average 40 -50 diamonds per month through regular okay and ladder and there is a 40 diamond draw for a chance at an epic or legend card so every month they can in theory get a purple or legend card if they want twelve chances a year they can do so. They can also save up for some of the more expensive diamond draws with more cards and better odds.
If I could simply make a suggestion to momo it would be one thing. Mining coins is not ass good S playing ladder in terms of rubies. But both are really needed to supplement each other. It would be great if players could earn coins in ladder because really that's where they should be playing to earn the most honor and get rubies and of course to enjoy the true challenge of the game. Lots of players and most are already not playing coin anyway bc they just play ladder but haven't been enjoying the benefits of coins anyway. 25 is a pretty low number is not a big deal to give away a few coins. 30 matches a day comes out to only 750 gold and in that same span they can accomplish all their missions and get close to 3000 gold for play rewards and missions so is not significant in comparison. The idea though is that it puts the players in ladder where they need to be and in the long run reduces odds of getting a legend from lucky stars from 4 months to maybe 3 because I some extra gold. This is still nothing significant and of course there will be players who spend to get cards sooner.
Last is the idea of monthly membership. For $5 per month the player gets an additional login bonus every day. This bonus can be 1000 gold, 100!rubies, 1 diamond, 200 gold, 3 diamonds, 10 rubies, etcetera like a random small bonus. The net result might be an extra 30 diamonds each month, an extra 1500 rubies each month and an extra 10,000!gokd each month. This would be something that is earned though actively logging in everyday and help to speed up the process through active play rather than straight up purchase. Other varuations could include monthly reward card as well and other takes on the idea like silver/gold/platinum memberships. Also parallel memberships like "first time purchase membership bonus free legend card"etcetera.
All these ideas should be considered by Ecb to speed up progress but to also encourage spending to lessen the divide between the too player and the free player. All this is welcomed as the top player want more challenging opponents and the new player want greater card access. If there's as much as 40 diamonds every month through a membership then that's a free shot at a 40 diamond card draw for an epic at a price of $5 and even if they miss they still have all te rubies and gold they earned as well.
In conusion here is my advice to all players. Play ladder. Sure you only get 80% the coins but you get 250% the rubies and this will make you stronger in the long run. You still hVe enough good to come into average buying more than one pack a day. This I would suggest to any player once they have a seven amount of cards to get started.
Re: are u insane!!!!!!! energy and conis
Posted: Fri Aug 28, 2015 3:57 pm
by Sickboy254698
I appreciate your love of this game Bookie but free players in other games are rewarded more often, they get better rewards, and the games themselves are updated more often.
Even as a pay player the rewards are ridiculous. Earning coins after you finish the campaign is almost impossible. One lucky star pack per day is not enough incentive to keep anyone coming back. Especially when you realize they have to win 10 matches to get those coins. Not a very easy thing to do against players like you and me.
The bottom line is this game is headed nowhere and nothing has changed for the better in over a year. Unless free players are rewarded more and have access to Epics in some way this game is going to continue to slowly die. One day you're going to log on and you won't be able too. I've seen it before with mobile CCG's. It's how they all end.
Re: are u insane!!!!!!! energy and conis
Posted: Fri Aug 28, 2015 3:59 pm
by Sickboy254698
Oops....
Re: are u insane!!!!!!! energy and conis
Posted: Fri Aug 28, 2015 5:58 pm
by smoki2vu
ecb_admin wrote:The energy adjustment is the result based on the data of players' average usage. Generally, many players have the issue of using up the energy, it's too much for them. But some players who play a lot will be affected by the change.
The purpose is always trying to get to the best balance point.
This is funny!!! Let s say u right with balancing energy but let me ask u something- where is logic to put pool reward in game if u can t play and claim that pool..pool idea is force players to play more and now u restrict that play..beside that u only get 50 coins for match not 100 except ladder..only logical move here is remove pool and leave energy as it is or put back energy like it was version ago with pool.. If u ask me is better have more energy and waist that energy than don t have energy at all..by your excuse "average play" can we expect 400 energy per day because some players don t want play more? Let me help u.. Here are player who want PLAY and idea of gaming is PLAY games.. So please let us play especially because we paid whole thing with hardly earned money!!! About coins- u not helping free players, i mean u do but compare to last year when quick match worth 100 coins this 25 not solving anything ( especially because they have only 400 energy and with that not sure they can clime pool). Basically one year ago we progress 4x faster..(+ ladder had bet). Cut down lucky star prize will help more, not this.. Or put coins on ladder or simply back 100 bet or back practice so we can actually claim stupid pool.. U simply make conflict inside game rules...
Re: are u insane!!!!!!! energy and conis
Posted: Sat Aug 29, 2015 2:19 am
by -bookie-
I appreciate your love of this game Bookie but free players in other games are rewarded more often, they get better rewards, and the games themselves are updated more often.
You love this game too that is why we are both very passionate. Let's just see what happens but let's work together with constructive advice. Thy have been good to make progress in the last two updates and we see that they listen and implement and is not necessary to trash talk them. There are thing they have done that are very good. I would like to say thank you and that the players do appreciate. Is important to know that many players were thankful for the new achievement system and are thankful for the guild reward system. Both have been incredible sources for the progress through the game of all players free and paid.
Even as a pay player the rewards are ridiculous. Earning coins after you finish the campaign is almost impossible. One lucky star pack per day is not enough incentive to keep anyone coming back. Especially when you realize they have to win 10 matches to get those coins. Not a very easy thing to do against players like you and me.
I do think that the free card a day thing is not as enticing as it could be. Here a $5 membership monthly as suggested above coukd bridge the gap and influx some additional acceleration into acquiring legends and epics faster as well as more rubies. I also know you have been away half a year and mispeak a little. The guild reward is an incredible addition considering where Ecb was a year ago. As far as coins go the situation is better for a brand new player but as a majority of players prefer to be part of ladder the simplest solution is to ask Ecb if they will consider offering coins there. Currently these players are not getting any coin benefit other than play rewards. So even if Ecb does 25 here there will be a hip-hip-hooray from alladder players. Hopefully Ecb will let us know what they think of this.
The bottom line is this game is headed nowhere and nothing has changed for the better in over a year. Unless free players are rewarded more and have access to Epics in some way this game is going to continue to slowly die. One day you're going to log on and you won't be able too. I've seen it before with mobile CCG's. It's how they all end.
I will chalk this up to frustration. Just yesterday or the day before ECB already released a v2.6 preview in which they will be introducing a new "arena mode". They say this will create a fairer gaming environment between free and pay players so without knowing more about that I don't think it's fair to say they are ignoring the free player. They are working within their parameters to bridge their current economic model for the game as well as bring a better experience to the free player. Let's give them a chance and be thankful that many of the past suggestions we made they are taking an interest in. In regards to free players getting epics. Of course this is the strongest point you do make. Free players must not feel it's impossible but Ecb did once offer a pack with epics and that caused people to stop spending money. So just because other games give away epic cards does not mean Ecb can do the same. They are working within the parameters of what is needed to sustain the game and grow it. the last game I played that gave away epics was Infinite myths and that game went Bust and truely died. The game is dead and lots of people complained they tried to create an Infinite myths two to resurrect it because everyone wanted their money back. Just asking Ecb to give everything away for free and ignore the economic implications is not a decision for u and me. They should hiwever co to ue to experiment with different strategies that can make things cheaper and learn as they go. Memberships is a good avenue to explore to bridge lots of this. Let's see if they will consider this.
Lastly to respond to Smoki. That I do not umeet stands ECB reason for restricting energy either. The reason was that players were not using all their energy and that u need to not give away so much I do not understand. I can only assume that u mean VIP is less enticing for players if they already have more energy than they need and you are trying to make vip more attractive. Perhaps that is tkure reasoning. For this I will simply say that there are other ways u can make vip attractive. One way is to make higher vip get more coins from battles. Say vip 1 get 25, vip 2 get 30, vip 3 get 35....VIP 6 get 50 coins. If u do this then you could just solve every problem that is being addressed her and there is no need to restrict energy. Well is important to understand why Ecb does stuff cause if we do we can make alternate suggestions that maybe they have not considered. There are players like smoki who love the game so much they will play all day. If u gave him unlimited energy he will play in his sleep or die at the computer. Take this as a compliment that he is so passionate and wants more energy. For someone like him who has spent money on the game he would surelt enjoy being able to play as much as he wants.