Shurakens

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smoki2vu
Posts: 136
Joined: Sat Apr 12, 2014 10:25 pm

Shurakens

Post by smoki2vu »

Many time i told you your math guy sukz.now we have more than proof..did u even think one sec before u put shurakens on sale!?!? I don t think so.. To be honest, i m sure.. U not selling OP card u selling pure cheat, insane card..what will happen when shurakens show 2nd or 3rd time on sale!?! Let me tell u! 2 shurakens on board mean u will never hit with units.. 4 sec CD = 2 surakens..can u build nunchuk card or donattelo stick? I bet all we need now is new card with instant killing power.. Something like when battle starts nunchuck get crazy and kill u automatically.. If u defeat by nunchuk donatello stick will kick your all units for next battle.. Next battle u start with half HP.. ( yea i m sarcastic).. I m not bitching u.. Just trying to keep this game alive and show you how much i like this game.. Please stop devastate game for 20$ and take some highschool kid with average grades to do math for you!!!!
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ecb_admin
Site Admin
Posts: 371
Joined: Mon Nov 04, 2013 9:58 pm

Re: Shurakens

Post by ecb_admin »

Hi Player,

Thank you for your feedback. We apologize for the imbalance of the new card caused. It's our mistake.
In fact, Shurikens will not be available as event gift until it's properly adjusted.
lhs1978
Posts: 99
Joined: Tue May 06, 2014 6:52 pm

Re: Shurakens

Post by lhs1978 »

Yes we dont mind card being overpower as there is certain way to beat it but this card is insanely imbalance. I hope admin can fix it ASAP(better to be tmr)!!! Also as i wanna bring up another topic about this season ladder. As we all know you guys make a mistake in bot dp calculation (Look i dont mind lose to a better player better deck etc etc), and look at the leading board we are going to have a bot fighting champ. I'm happy for him to be champ i have no problem with him (or anyone to be champ) but i really hope you guys be more careful in dp formula next time. Thanks for your time.
cosh
Posts: 9
Joined: Thu Mar 05, 2015 7:40 am

Re: Shurakens

Post by cosh »

I hope this is just a small adjustment because I already payed for this card. If you now Set it to activate at 7 instead of 4 seconds this card is like ******. I would never have bought this card if you would have told me that you will completely change it afterwards.
There are a lot possibilities to counter this card and an easy adjustment would be just to Limit its usage by 1 for a deck.
So if you cant use 2 of this card it will not be that much of a problem.
Limit usage to 1 is the only missing Part of this card because its a good way to even the battlefield and give small players a Chance to compete with the big epic and high evolved cards.
Thats how you can keep players to play this game when not everybody wants to spend hundreds of Dollars.
And the high Player still have enough Chances to compete by using counter cards like Magie overwhelm or Sabotage.
-bookie-
Posts: 180
Joined: Sat Dec 06, 2014 11:32 am

Re: Shurakens

Post by -bookie- »

Cosh you are very passionate I respect that.. This card was sold as an OP card and we both know this card needs to be changed I hope u are open to some change and I want to make some suggestions here that hope everyone can agree on. First I think Ecb made some mistake here. for angry players who paid a lot of money and if they nerf this card they sold a strong card to a lot of people who feel "taken." Ecb You need to navigate properly to come up with a fair solution. Here is my take:

This card is STRONG and has a BROAD range. Because it had both it is OP. There are three ways to fix this:

1. Make this card STRONG with a NARROW range.
2. MAke this card WEAK with a BROAD range.
3. Introduce a new card that is a great counter to this card.

How u accomplish any of these three is entirely up to you hiwever being BOTH strong and broad makes this card too powerful with not enough risk and not a strategic play but an automatic play. This is a strategy card game and cards should be Chisen for strategy let's keep this in mind. This means cards should have a purpose. Now this transitions perfectly into the question. "What is this cards purpose?" I believe this card should solve 3 problems that ECB has had for the last 3 months.

A. Monkey is too strong he stops all traps and overplayed
B. Bunny is too hard to stop and too powerful and overplayed
C. Pay players are using cards with too much hp and the free players cannot overcome that alone

Ok good now we have discussed three major problems that need to be addressed and te good news is Shuriken possess all the qualifiers needed in a card to deal with all three of these. In fact all my buddies free and pay have been waiting for a card that deals with all three issues and this card is it. Now let's think of some ideas.

1. Should this card be STRONG and NARROW focus. A narrow focus makes it a strategic play rather than an automatic. For example if the opponent plays all high HP enemies then yhis card should address that problem. The ability of the card to take off 10% health every activation is a great ability in and of itself. It's like wrath of God but faster and it effects all units. Well wrath of God is also diamond card so this seems on par. It creates risk for the pay player to play all strong units. This is a great property in the card and I wouldn't suggest to change it as it solves problem C above. How though can the xard be adjusted to have a more narrow focus in addition to that. Since monkey and bunny are two major problems could make it so that the card stays at its current strength but is narrowed to only slow down fantisya and dynasty faction units. It could still deal 10% ho deduction to all factions but the slow down effect could only work on those two factions. What this does is push back monkey so that the other player can use traps more easily. It makes playing bunny more risky as well as she will be stalled for a long ine before she attacks. Keep in mind there are already stall cards. Frost bolt locks down a unit for a while match. Pit trap can trap a unit for a while match. Etcetera. Stalking a card is one thing, stalling an entire deck tho is overbiard. If such a card ha a narrow focus it would not necessarily be wise to play three shurikens even i it was same strength as it is now. Two shurikens vs one qualifying faction card isn't necessarily that smart f a play. Playing three shurikens vs two qualifying faction cards also doesn't seem like it's always smart. However if the opponent plays both mo key and bunny vs you, one shuriken can punish. This dis incentivize the player from starting monkey. By dong this it's harder to hide 8cd u its behind him as he will be more played in the last deck positions not the first. This could solve problems A, B and still address problem C which is so very important. even without the cd effect if say the player played all high HP units but of non qualifying faction this could be a great card for players like COSH. Lastly keep in mind players have a lot of rubies in their cards to level them up. If one card punishes ALL cards for being leveled up ten everyone will jus reset all their cards. But if te focus is narrowed then all cards can still be leveled up even fantisya and dynast cards bc they can still be played against shuriken. One on one a unit can overcome a shuriken and eventually attack so the shuriken is situational.

2. The second way to fix the card is to make it a WEAK card with a BROAD focus. In this version the card continues to hit all te same targets that it is currently hitting. Meaning all the factions and meaning all the ones with 1800+ hp. This means this card is effective vs an entire arsenal of epics and legend cards. However the change could be to weaken it. Say I stead of 2s delay every 4s these numbers are changed. Perhaps 2 second delay every 6s or 1 s delay every 4s. Thus having a broad range does not make this a strategic play it makes it a restrictive play for ykur opponent. I think this is bad for the game. Now I order to counter the card you are up against a card that effects everything so u are restricted. Yes u can make shuriken less strong but does not change the restriction that you want to avoid getting hit by the shuriken since it still effects every legend and epic. Still u can do this if u want but make the card weaker so it is more manageable. Still the question: does this solve the issue of what if opponent plays three if these? You are kicking every epic and every legend down Completely. Whereas strategy 1 makes playing mtiple shuriken situational strategy 2 does not. This creates more restriction less strategy. Obviously I'm not a fan of strategy 2. Also I don't think players who bought this card want a weak card that is diluted so much it is u olayae. They'd rather a card that is bad ass strong. Just had to be played smartly to get the effect. They are also interested in strategy. If u don't make the card weak enough top players feel restricted and if u make the card too weak it becomes unplayable. This route will be nearly impossible to find the right balance I feel and someone will be butt hurt.

3. Strategy 3 is to do nothing at all. Players who bought this card won't feel cheated. But u know what players who bought every other card will. This strategy is gonna leave a lot of angry players on one side it another. But if u do nothing u can simply create a new card to counter it. What that card is I have no idea but can be some card like elvyn fairy that is blessed when ykur opponent plays shuriken. Still I feel this solution is not great either. This will cause everyone to play the new card and we will all be the SAME. I think the objective should be to promote diversity and diverse strategy not make us all okay the same way.

So these are my thought. You mention Yku will balance this card So we will see which one of the three ways above but maybe you are super smart and creative and have an idea already. I feel like this card should not be diluted down to i playable status but I stead keep its strength but have a narrower focus of when and why it should be played. I hope other players comment here and make their own suggestions as well. The more people who offer up ideas the better chance Ecb will make te best adjustment.
Floyd
Posts: 51
Joined: Thu Mar 27, 2014 9:17 am

Re: Shurakens

Post by Floyd »

How about limiting its range to even CD unit?
It would still affect Monkey King and Bunny.
And it would be the alternative to Flaming Arrow which targets odd CD unit.
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ecb_admin
Site Admin
Posts: 371
Joined: Mon Nov 04, 2013 9:58 pm

Re: Shurakens

Post by ecb_admin »

Thank you Bookie for the detailed feedback. They are very helpful.

One thing we need to clarify here is, it seems people think they "bought" the event cards. In fact, event cards are not costing any diamonds player actually purchased, it's a additional benefit. It certainty encourage players' willing for purchasing. But in fact, they are still benefit we give to players.

So in future updates, we will address this issue and make the concept more clear. Probably the event cards are not going to be free any more.
-bookie-
Posts: 180
Joined: Sat Dec 06, 2014 11:32 am

Re: Shurakens

Post by -bookie- »

Not a good idea momo. Most first time spenders only spend because of the free card. I think it's clear that the card is free. They are seeing it as an incentive to spend because otherwise they would not. I know of half he people in my chat who said they would "always" be a free player but then some event card came along that was too hard to resist and they decided to purchase. After the first purchase they turn o the darkside and the second purchase is much easier. Ykur event card has always been a gateway to get the foot in the door and become a slender so it would only hurt you not help you to do away with that. In addition it would only hurt the game if we have fewer spenders. This helps bring balance by closing the gap and there would be a lot of sadness and negative feedback if you did that. Perhaps I'm just misunderstanding your statement and you can try to clarify.
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ecb_admin
Site Admin
Posts: 371
Joined: Mon Nov 04, 2013 9:58 pm

Re: Shurakens

Post by ecb_admin »

We are thinking about after player fulfill the requirement as usual purchase. They will be given the choice of spending 10 diamonds to purchase an special Epic card for example. So that they know that they purchased it with 10 diamonds, not "1800" diamonds in mind. It probably will minimize the negative thoughts when balancing is done.
-bookie-
Posts: 180
Joined: Sat Dec 06, 2014 11:32 am

Re: Shurakens

Post by -bookie- »

Suggest a "Credit System"

Buy 100 diamonds and get 100 credits. Credits can be saved. They are only used to buy event gifts. Each day offer a daily event card. It can be purchased with credits. Thus a player can spend $50 here then another $50 later then another $50 on a later date. Now they have saved up 150 credits over time and then some day later on you happen to offer an event epic for 150 credits. Such player has 150 credits stored up already from several smaller purchases over time and now decides to use them to get this daily event epic. This means an event epic does not require an immediate $150-$200 purchase and instead can even be acquired from 15 separate $10 purchases over the last three months and hey saved up their credits.
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