THE ULTIMATE SOULTION TO 90% OF ECG PROBLEMS must see !!!!!
Posted: Tue Dec 24, 2013 4:58 am
hello everyone i actually watched the forums problems and played many games like this one and i always give good fix to the company and the customers please hear me !! and do as i said (well indeed if you people see it as affair option)
but trust me my opinions helped Gam evil card game ( STEEL COMMANDER ) to sky rocket
m black2wave ( so please give me a little of your times dear players and devs )
Game Play
* i find the game play my self is enjoble and unique and doesn’t need match of improvement
* But the quests that uses the word ( at least is broken) at least 2 should be 2 or more but if you use 2 on some quests it wont trigger the reward tried it with many accounts
* some of the quest like use six only is broken too so please check it
* on the next patch you promised us that you will add random gold for the quests that has been done good but change that all into the following
** same quests no fun trust me ... so create like a black quest icon in the middle of the map (Random quest that keep changing) and include the following options on it
Easy x 1.0 exp normal random quest dpent on the player level
med x 1.2 exp normal random quest with little advanced tactics dpent on the player level
Hard x 1.5-1.75 exp challanging quest with either hight level cards lv30-40 or harsh tactics
Epic x 2.5 exp for the pro players inculde arandom epic/legend card build
** other than adding random gold put random gift box that gives one of the following
Normal-mid Gift
50% small gold bag - ( 100-350)
15% silver
5% gold
1% Diamond
Hard gift quest
35% small gold bag - ( 100-350)
25% big gold bag - ( 350-700)
15% silver
7.5% gold
3.5% diamond
1% legend
1% small diamond bag (1-3 dias)
Epic gifts
35% big gold bag
15% Small rubs bag ( 20-45)
10% gold Card
5% Diamond card
1% legend
1% +small diamond bag ( 1-5)
So To make it Fair for those who cant play too much or doesnt have very powerfull cards what should we do ?
* First 5 attamps on each day have x2 drop rate of the % of any quest type
* Mid - normal quests can be done unlimited time based on ur energy indeed
* Hard-Epic gifts Both share same tries of new server day and can be givin 5 times only per day
* after that the reward for epic and hard will be the same as normal -mid gifts but the Exp stays the same
* people are usually running away from facing epics and epics here for many players is 100 sec waiting time only basicly
its very clear idea of P2W and so many people doesnt even get to see epics on action and epic quests is away to show them what epics can do or you can introduce afuture epic / legend cards on these quests sounds good i guss
Looking for player system (PVP)
this is agood way to make it fair for the players to play the game
First A player enters the Pro card match for example
Player A stats
50% win rate
level 10
Last energy match used 18
average stars (cards) ( 3,2,3,3,4,1) (16 star)
(average card quality)
(last 10 matches rate incase of may games played) (include this option after having more than 20 games)
** (this option is useful in case player got too much wins or too much lose or got 1000+ match )
Finding a match !!......
IF at least 60% of the following conditions meet start the Match
First 10-25 sec look into
45% to 55%
level 7-13
last energy used
(13-23) avarge stars
( 12-19) average card quality ( gold)
( last 10 matches Win ratio)
more than 25s make the range bigger and inform the player wither to increse the range or play with an IA
IF player accepts the increase on range make it bigger for 10-25secs more Then etc..
In case the player refuses the bigger range Generate an AI with close stats or -10% to +10% more stats
With random strategy here if the player wins the state will be recorded and he win 1 random card (sticky fingers lv1-4) of the AI or 2 random cards ( Sticky fingers lv Max)
And In case of lose he get to revive the cards based on his Revive level
with this System you will find more active players better players to play with ( i mean srsly no offs but there is a player name Vruni or something i find him 99% of my matches wtf ?)
Ladder system i have no idea what is looks *******
anyway lets go on to the Next TOPIC ( THE EPIC CARDS)
so legacy of Gods ?? look guys i know that 99% of the TCG is P2W but srsly i never saw agama that gives you 90+% wins ((((((forever)))))) and (((( ZERO LOSE)))) if you paid 100usd - 600 usd so u have limit of 6 times i guess this option is completely trash ( please forgive me if am rude but am honest !!
First off all let me define some stuff
Forever means if in case you got at least 2-6 epic overpowered immortal cards due luck of the draw ( as some epics is worse than silvers )) u will keep feeding on the weakling
weakling = ( the non-lucky spenders (bad epics) , The other card builds ( not all but most of them)
waste of time matches
6 epics vs anything ( win to them means nothing) (no1 ever will play vs adeck that have 4/6 epics) and if you win you get almost nothing
6 epics vs 6 epics ( win to them means nothing) (lose to them means nothing)
there is appoint on game when somebody becomes really 95% win all the time due impossible to lose anything
and all he have to pay is 300 sec or less match (including pro pick)
i do respect those who pay and those who aren’t paying but we should be fair at least by little for the non-spenders and give them alitte of that honey but the idea of the Epic card is completely wrong
Now Dear momo and Dear players am preparing agreat option that will satisfy many of you
The Story of The EPIC CARDS + Fix
In life, the Fire-mage Kratous owner of the forbidden spell book each page of his spell book had one of the most powerful spells he had used the threat of destructive spells to enslave entire kingdoms. His subjects, aided by a few desperate magicians, eventually grew bold enough to ambush him. Armed with enough charmed rope to bind him forever, they tied the frost mage to adamant weights and dropped him in a pool known chiefly for being bottomless. It wasn't.
He only fell for a year or so ,then they took his forbidden book and sealed it away but some of the magicians was greed enough to steal the book so he waited for this allies to leave the sealed room. After a while he came back for the spell book but unexpected prize happend as he found none of the spells is there but one Trigger forbidden spell (( Ala nsh bla dori ))
Once the owner of the spell book dies all of the forbidden spells travel across the world looking for a new master
As soon as the forbidden spell find its master it will be bind to him for the rest of his life but once the magician lose once on battle he will have to go through ritual of Doom
Introducing temporary Epic First Solution
The owner of the Epic card who loses should not be able to use the card for 48 hours
Or by paying 15000 gold to reduce the cool down by maximum of 24 hours
((SO powerful it cannot be lost so easily))
Ritual of Doom penalty ((upon losing battle with Epic card))
The card should lose 33% of its enchanted levels rubs per one lose
2nd Epic Card Solution limited time use
The owner of the Epic card can’t use the Epic cards on arena ,pvp more than 5 times to 10times (based on comminute vote ) per day so no more limited happy hunting
3rd Epic Card Solution Extremely Energy cost 50- 100 per card per card
Removing the 5-10 use limit and put the huge energy cost
4th Epic card Solution Introducing the Immortal Epics and non-Immortal
The Immortal Epics each card got 3/3 Immortal life and each 1 life cost 1 lose
And need 12 hours of recharge per one tick
Once it become 0/3 you customers / players / dudes / devs
Choice and vote for the best outcome of these 2
Condition one))) it will be lost forever and still can’t be looted
Condition two))) or it’s losing the immortality and eligible to loot for 36-48 hours and its not possible to be revived ((in case of duplication and don’t act dumb -.- !!)
5th and last soultion
Remove the unlootable option of the epic cards and make them eligable to loot for those ppl who had epics
its possible to sell epic card for 75-99 diamonds each and can be revived by 200 diamonds ( sorry but its epic))
weeeow that takes alot !! anyway lets go to the Daily Log in Rewards oh no wait one more thing !!
Change the whole packet system its kind newbie !!!!
Make it Epic Packet / Normal Packet / Rare Packet
50 dias per pull ::::::::Epic Packet ---- ( Diamond to Epic** coming soon )
15dias per pull Rare Packet ---- (Gold to legend)
750 gold per pull ::::::: Normal PAcket ---- ( silver to legend)
500 dias packet 10+1 pulls Epic
150 dias packet 10+1 pulls Rare
7500 gold packet 10+1 pulls normal
to be honest player should not know what cards he is pulling so remove the retard packs it and let it be based on random
Finally The Daily Rewards
Day 1
500 gold
day 2
2 token normal packs
day 3
5 dias
day 4
1500 gold
day 5
normal pack token x 3
day 6
50-100 rubs
day 7
3000 gold
day 8
rare packet x 1
day 9
5000 gold or 15 dias
day 10
50-100 rubs
+ 1 rare packet
Then Restart
these are any normal TCG you should at least have them
but trust me my opinions helped Gam evil card game ( STEEL COMMANDER ) to sky rocket
m black2wave ( so please give me a little of your times dear players and devs )
Game Play
* i find the game play my self is enjoble and unique and doesn’t need match of improvement
* But the quests that uses the word ( at least is broken) at least 2 should be 2 or more but if you use 2 on some quests it wont trigger the reward tried it with many accounts
* some of the quest like use six only is broken too so please check it
* on the next patch you promised us that you will add random gold for the quests that has been done good but change that all into the following
** same quests no fun trust me ... so create like a black quest icon in the middle of the map (Random quest that keep changing) and include the following options on it
Easy x 1.0 exp normal random quest dpent on the player level
med x 1.2 exp normal random quest with little advanced tactics dpent on the player level
Hard x 1.5-1.75 exp challanging quest with either hight level cards lv30-40 or harsh tactics
Epic x 2.5 exp for the pro players inculde arandom epic/legend card build
** other than adding random gold put random gift box that gives one of the following
Normal-mid Gift
50% small gold bag - ( 100-350)
15% silver
5% gold
1% Diamond
Hard gift quest
35% small gold bag - ( 100-350)
25% big gold bag - ( 350-700)
15% silver
7.5% gold
3.5% diamond
1% legend
1% small diamond bag (1-3 dias)
Epic gifts
35% big gold bag
15% Small rubs bag ( 20-45)
10% gold Card
5% Diamond card
1% legend
1% +small diamond bag ( 1-5)
So To make it Fair for those who cant play too much or doesnt have very powerfull cards what should we do ?
* First 5 attamps on each day have x2 drop rate of the % of any quest type
* Mid - normal quests can be done unlimited time based on ur energy indeed
* Hard-Epic gifts Both share same tries of new server day and can be givin 5 times only per day
* after that the reward for epic and hard will be the same as normal -mid gifts but the Exp stays the same
* people are usually running away from facing epics and epics here for many players is 100 sec waiting time only basicly
its very clear idea of P2W and so many people doesnt even get to see epics on action and epic quests is away to show them what epics can do or you can introduce afuture epic / legend cards on these quests sounds good i guss
Looking for player system (PVP)
this is agood way to make it fair for the players to play the game
First A player enters the Pro card match for example
Player A stats
50% win rate
level 10
Last energy match used 18
average stars (cards) ( 3,2,3,3,4,1) (16 star)
(average card quality)
(last 10 matches rate incase of may games played) (include this option after having more than 20 games)
** (this option is useful in case player got too much wins or too much lose or got 1000+ match )
Finding a match !!......
IF at least 60% of the following conditions meet start the Match
First 10-25 sec look into
45% to 55%
level 7-13
last energy used
(13-23) avarge stars
( 12-19) average card quality ( gold)
( last 10 matches Win ratio)
more than 25s make the range bigger and inform the player wither to increse the range or play with an IA
IF player accepts the increase on range make it bigger for 10-25secs more Then etc..
In case the player refuses the bigger range Generate an AI with close stats or -10% to +10% more stats
With random strategy here if the player wins the state will be recorded and he win 1 random card (sticky fingers lv1-4) of the AI or 2 random cards ( Sticky fingers lv Max)
And In case of lose he get to revive the cards based on his Revive level
with this System you will find more active players better players to play with ( i mean srsly no offs but there is a player name Vruni or something i find him 99% of my matches wtf ?)
Ladder system i have no idea what is looks *******
anyway lets go on to the Next TOPIC ( THE EPIC CARDS)
so legacy of Gods ?? look guys i know that 99% of the TCG is P2W but srsly i never saw agama that gives you 90+% wins ((((((forever)))))) and (((( ZERO LOSE)))) if you paid 100usd - 600 usd so u have limit of 6 times i guess this option is completely trash ( please forgive me if am rude but am honest !!
First off all let me define some stuff
Forever means if in case you got at least 2-6 epic overpowered immortal cards due luck of the draw ( as some epics is worse than silvers )) u will keep feeding on the weakling
weakling = ( the non-lucky spenders (bad epics) , The other card builds ( not all but most of them)
waste of time matches
6 epics vs anything ( win to them means nothing) (no1 ever will play vs adeck that have 4/6 epics) and if you win you get almost nothing
6 epics vs 6 epics ( win to them means nothing) (lose to them means nothing)
there is appoint on game when somebody becomes really 95% win all the time due impossible to lose anything
and all he have to pay is 300 sec or less match (including pro pick)
i do respect those who pay and those who aren’t paying but we should be fair at least by little for the non-spenders and give them alitte of that honey but the idea of the Epic card is completely wrong
Now Dear momo and Dear players am preparing agreat option that will satisfy many of you
The Story of The EPIC CARDS + Fix
In life, the Fire-mage Kratous owner of the forbidden spell book each page of his spell book had one of the most powerful spells he had used the threat of destructive spells to enslave entire kingdoms. His subjects, aided by a few desperate magicians, eventually grew bold enough to ambush him. Armed with enough charmed rope to bind him forever, they tied the frost mage to adamant weights and dropped him in a pool known chiefly for being bottomless. It wasn't.
He only fell for a year or so ,then they took his forbidden book and sealed it away but some of the magicians was greed enough to steal the book so he waited for this allies to leave the sealed room. After a while he came back for the spell book but unexpected prize happend as he found none of the spells is there but one Trigger forbidden spell (( Ala nsh bla dori ))
Once the owner of the spell book dies all of the forbidden spells travel across the world looking for a new master
As soon as the forbidden spell find its master it will be bind to him for the rest of his life but once the magician lose once on battle he will have to go through ritual of Doom
Introducing temporary Epic First Solution
The owner of the Epic card who loses should not be able to use the card for 48 hours
Or by paying 15000 gold to reduce the cool down by maximum of 24 hours
((SO powerful it cannot be lost so easily))
Ritual of Doom penalty ((upon losing battle with Epic card))
The card should lose 33% of its enchanted levels rubs per one lose
2nd Epic Card Solution limited time use
The owner of the Epic card can’t use the Epic cards on arena ,pvp more than 5 times to 10times (based on comminute vote ) per day so no more limited happy hunting
3rd Epic Card Solution Extremely Energy cost 50- 100 per card per card
Removing the 5-10 use limit and put the huge energy cost
4th Epic card Solution Introducing the Immortal Epics and non-Immortal
The Immortal Epics each card got 3/3 Immortal life and each 1 life cost 1 lose
And need 12 hours of recharge per one tick
Once it become 0/3 you customers / players / dudes / devs
Choice and vote for the best outcome of these 2
Condition one))) it will be lost forever and still can’t be looted
Condition two))) or it’s losing the immortality and eligible to loot for 36-48 hours and its not possible to be revived ((in case of duplication and don’t act dumb -.- !!)
5th and last soultion
Remove the unlootable option of the epic cards and make them eligable to loot for those ppl who had epics
its possible to sell epic card for 75-99 diamonds each and can be revived by 200 diamonds ( sorry but its epic))
weeeow that takes alot !! anyway lets go to the Daily Log in Rewards oh no wait one more thing !!
Change the whole packet system its kind newbie !!!!
Make it Epic Packet / Normal Packet / Rare Packet
50 dias per pull ::::::::Epic Packet ---- ( Diamond to Epic** coming soon )
15dias per pull Rare Packet ---- (Gold to legend)
750 gold per pull ::::::: Normal PAcket ---- ( silver to legend)
500 dias packet 10+1 pulls Epic
150 dias packet 10+1 pulls Rare
7500 gold packet 10+1 pulls normal
to be honest player should not know what cards he is pulling so remove the retard packs it and let it be based on random
Finally The Daily Rewards
Day 1
500 gold
day 2
2 token normal packs
day 3
5 dias
day 4
1500 gold
day 5
normal pack token x 3
day 6
50-100 rubs
day 7
3000 gold
day 8
rare packet x 1
day 9
5000 gold or 15 dias
day 10
50-100 rubs
+ 1 rare packet
Then Restart
these are any normal TCG you should at least have them