Bandits didn't "power up" in hardcore mode
Bandits didn't "power up" in hardcore mode
Hi, EBC team. Found a bug in the new 1.8. In hardcore mode, I played five bandits in my last deck. When my second deck lost and the third one swooped in, the bandits never increased their damage.
- PennFifteen
- Posts: 337
- Joined: Fri Nov 15, 2013 6:10 am
Re: Bandits didn't "power up" in hardcore mode
Can confirm. Still got smoked by his un-buffed bandit army
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- Posts: 133
- Joined: Wed Feb 19, 2014 12:23 am
Re: Bandits didn't "power up" in hardcore mode
bandit now only have attack buff for every ENEMY dragon dynasty units, can you remember there was some in enemy deck?
ID:Issac*
Re: Bandits didn't "power up" in hardcore mode
Lots of people seem to not be aware of this change to Bandit as I keep seeing players put out a 4 of 5 Bandits deck.
It would help to have a complete logs of all cards modifications.
It would help to have a complete logs of all cards modifications.
- PennFifteen
- Posts: 337
- Joined: Fri Nov 15, 2013 6:10 am
Re: Bandits didn't "power up" in hardcore mode
BINGO!Floyd wrote: It would help to have a complete logs of all cards modifications.
Nah brah, it makes so much sense for us to just figure it out on our own.
Re: Bandits didn't "power up" in hardcore mode
I'm sure most people have noticed faerie dragon reduces enemy armor by 30 and not 20 like the card states ha