Banshee of Rises - Hero or Zero [Poll]

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-bookie-
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Joined: Sat Dec 06, 2014 11:32 am

Banshee of Rises - Hero or Zero [Poll]

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I heard her ability used used to work all the time. Sounded silly. But someone said would be good card to play vs sq too which at moment there are very few aoe to play at her except for some slow ones like succubus and Lich. Of course sq can also be one shot with a high level Aphrodite and shadow assault. Many other ways to deal with her too. Anyway back to banshee. I went back and read some suggestions back when she was over powerful and before she was changed to a luck card. I read some other suggestions that I thought were interesting.

1. Have her ability work only once.

Seems pretty solid. Guarantees once unless she gets trapped and hurts
Pay players more than free ayers with less hp so they probably don't worry so much about her

2. Have her ability work everytime but reduce highest hp 20% or 20% swap.

Seems like a weaker version of the original yet solid. Play right through a sq
And deal with a dragon or something. Dealing with Drago s has become quite limited without spells. I still think you need some better free player solutions still though wrath is always an option. Some have commented on the lack of magic attack diamond cards that pack a punch.

3. Of course keep her ability the same. When it works it works and is even stronger than any of the above suggestions and when it doesn't work it's a disaster. So I call it gamble card.

4. Lastly my own thoughts. Make her situational. Such could be that her ability works every time but only on hell legion units or some faction. This she may not be useful vs a high hp unit just bc it is high hp. And her ability could easily run out or just once depending on what's left on the board.

5. Create a new card that helps make the opponent have odd number of units somehow. Well how you do this would take great thought. Perhaps it could be a spell like such: Spell: if even number of opposing units on the board, then something bad happens to them all to help eliminate one of the units.

Well this last suggestion would not change anything or make anyone mad but give a better reason to play this card and a new cool spell.
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