Diao Chan, bear warrior, paralysis/magic overwhelm bugs
Posted: Sat Mar 22, 2014 12:47 pm
Diao Chan is often not using her ability to make another unit attack a friendly unit. witnessed many times, once against vampire dude and many many times vs epics. The same units Diao Chan fails on she does work against too. I have not used her enough to tell, but maybe because she is acting upon an enemy right before the enemy target is going to attack, it might be a timer or timing issue but I am not sure but this does seem to act up many times. As an aside, it would be nice if Diao Chan could also reset the timer on an attacked unit. Due to her lack of defence and low hit points for a legend card, her gets one shot killed many time. A built in paralyze would offset this a bit.
Bear warrior: This has been a bug for some time but I will bring it up because I have not seen it posted here.
Oftentimes after bear warrior has built up enough attack to kill all enemy units on the field, the bear warrior will hit the second target after a kill for substantially lower than the unit previous or sometimes after. To clarify, your bear warrior is pitted against like three of the same unit, say gargoyles or something. The bears warrior has built up a substantial attack do to the gargoyles turtling behind heals but the bear warrior has built up enough attract to kill these gargoyles in one hit, say 6300 hit points per swipe. He kills the fist gargoyle for 6300 and kills him, he hits the second gargoyle for 210 hit points, sometimes the third one he will also hit him for 210 also, or maybe he hitss him for 6300. After another round, the bear warrior will finish the gargoyle or other similar enemy as it should have done in the round prior by hitting it for 6300. I think this bug does not get mentioned because at this stage the game is already won by the player with the bear warriors, so although a bit lame and obviously quite broken by having to wait an extra round to sit and watch what should have happened in the round prior. So I mention this as this bug should be squashed so that in the future it does not affect other units or game mechanics. In some rare circumstances this could result in a loss for a clearly wining bear warrior player by having to wait an additional round by being killed by a death tower or a ritual of doom card that got an extra shot in or enough time to activate.
paralysis / magic overwhelm combo:
when magic overwhelm activates to counter against a paralysis cards card graphic remainsin the middle of the battle pairing a. This is a graphical issues with card placement becoming stuck. The cards work as normal after the event and the paralysis card returns to its home position, but although still working, the magic overwhelm card remains in the center of the board. I suspect the bug is due to the actual target of the paralysis card IS the magic overwhelm card and when magic overwhelm activates to counter it, the magic overwhelm card becomes stuck. Essentially the cards are attacking ea. What came first the chicken or the egg..
Happy bug squashing
Bear warrior: This has been a bug for some time but I will bring it up because I have not seen it posted here.
Oftentimes after bear warrior has built up enough attack to kill all enemy units on the field, the bear warrior will hit the second target after a kill for substantially lower than the unit previous or sometimes after. To clarify, your bear warrior is pitted against like three of the same unit, say gargoyles or something. The bears warrior has built up a substantial attack do to the gargoyles turtling behind heals but the bear warrior has built up enough attract to kill these gargoyles in one hit, say 6300 hit points per swipe. He kills the fist gargoyle for 6300 and kills him, he hits the second gargoyle for 210 hit points, sometimes the third one he will also hit him for 210 also, or maybe he hitss him for 6300. After another round, the bear warrior will finish the gargoyle or other similar enemy as it should have done in the round prior by hitting it for 6300. I think this bug does not get mentioned because at this stage the game is already won by the player with the bear warriors, so although a bit lame and obviously quite broken by having to wait an extra round to sit and watch what should have happened in the round prior. So I mention this as this bug should be squashed so that in the future it does not affect other units or game mechanics. In some rare circumstances this could result in a loss for a clearly wining bear warrior player by having to wait an additional round by being killed by a death tower or a ritual of doom card that got an extra shot in or enough time to activate.
paralysis / magic overwhelm combo:
when magic overwhelm activates to counter against a paralysis cards card graphic remainsin the middle of the battle pairing a. This is a graphical issues with card placement becoming stuck. The cards work as normal after the event and the paralysis card returns to its home position, but although still working, the magic overwhelm card remains in the center of the board. I suspect the bug is due to the actual target of the paralysis card IS the magic overwhelm card and when magic overwhelm activates to counter it, the magic overwhelm card becomes stuck. Essentially the cards are attacking ea. What came first the chicken or the egg..
Happy bug squashing