Bandits didn't "power up" in hardcore mode

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Pr0digy
Posts: 206
Joined: Fri Nov 15, 2013 11:18 pm
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Bandits didn't "power up" in hardcore mode

Post by Pr0digy »

Hi, EBC team. Found a bug in the new 1.8. In hardcore mode, I played five bandits in my last deck. When my second deck lost and the third one swooped in, the bandits never increased their damage.
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PennFifteen
Posts: 337
Joined: Fri Nov 15, 2013 6:10 am

Re: Bandits didn't "power up" in hardcore mode

Post by PennFifteen »

Can confirm. Still got smoked by his un-buffed bandit army :ugeek:
issac434241
Posts: 133
Joined: Wed Feb 19, 2014 12:23 am

Re: Bandits didn't "power up" in hardcore mode

Post by issac434241 »

bandit now only have attack buff for every ENEMY dragon dynasty units, can you remember there was some in enemy deck?
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Floyd
Posts: 51
Joined: Thu Mar 27, 2014 9:17 am

Re: Bandits didn't "power up" in hardcore mode

Post by Floyd »

Lots of people seem to not be aware of this change to Bandit as I keep seeing players put out a 4 of 5 Bandits deck.

It would help to have a complete logs of all cards modifications.
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PennFifteen
Posts: 337
Joined: Fri Nov 15, 2013 6:10 am

Re: Bandits didn't "power up" in hardcore mode

Post by PennFifteen »

Floyd wrote: It would help to have a complete logs of all cards modifications.
BINGO!

Nah brah, it makes so much sense for us to just figure it out on our own. :?
ConqPurp
Posts: 3
Joined: Mon Jun 02, 2014 10:22 am

Re: Bandits didn't "power up" in hardcore mode

Post by ConqPurp »

I'm sure most people have noticed faerie dragon reduces enemy armor by 30 and not 20 like the card states ha
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