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Bandits didn't "power up" in hardcore mode
Posted: Wed May 28, 2014 1:38 am
by Pr0digy
Hi, EBC team. Found a bug in the new 1.8. In hardcore mode, I played five bandits in my last deck. When my second deck lost and the third one swooped in, the bandits never increased their damage.
Re: Bandits didn't "power up" in hardcore mode
Posted: Wed May 28, 2014 3:27 am
by PennFifteen
Can confirm. Still got smoked by his un-buffed bandit army
Re: Bandits didn't "power up" in hardcore mode
Posted: Wed May 28, 2014 8:28 am
by issac434241
bandit now only have attack buff for every ENEMY dragon dynasty units, can you remember there was some in enemy deck?
Re: Bandits didn't "power up" in hardcore mode
Posted: Thu May 29, 2014 8:08 am
by Floyd
Lots of people seem to not be aware of this change to Bandit as I keep seeing players put out a 4 of 5 Bandits deck.
It would help to have a complete logs of all cards modifications.
Re: Bandits didn't "power up" in hardcore mode
Posted: Thu May 29, 2014 9:27 am
by PennFifteen
Floyd wrote:
It would help to have a complete logs of all cards modifications.
BINGO!
Nah brah, it makes so much sense for us to just figure it out on our own.
Re: Bandits didn't "power up" in hardcore mode
Posted: Mon Jun 02, 2014 10:36 am
by ConqPurp
I'm sure most people have noticed faerie dragon reduces enemy armor by 30 and not 20 like the card states ha