您好,ECB公司:
为给玩家一个更完美的作品!
为了《究极卡牌决斗》这款游戏更好的发展,为公司带来更改的利益!
因此我提出了以下建议,希望ECB公司合理采纳,请仔细阅读本文:
谢谢!
我玩《究极卡牌决斗》这款游戏已经一年了,从中体会到了很多的喜怒哀乐。在这一年中我执着的仅玩这一款游戏,从一个拥有3张白卡、1张蓝卡的免费版菜鸟级玩家发展到现在的22黑卡、96张紫卡、116张蓝卡的付费版菜鸟级玩家。
一、我对《究极卡牌决斗》这款游戏的看法:
《究极卡牌决斗》什么地方如此的吸引着我呢?我个人觉得这款卡牌游戏不错:
1.卡牌种类、类型丰富;
2.卡牌的组合效果和相互克制多样化;
3.卡牌画风精美独特;
4.卡牌、红宝石、钻石保值度还算可以;
5.游戏官方支持力度还不错,关注玩家动向、及时修改游戏BUG。
那么如此好玩的卡牌游戏在卡牌类游戏类排名又如何呢?全球有多少游戏玩家呢?具我了解《究极卡牌决斗》在卡牌类游戏里面的知名度并不是很高,游戏同时在线人数大约600人。
二、为什么这款卡牌游戏销量不佳,没有得到众多卡牌游戏玩家的认可呢?我觉得有以下几个因素:
2.1该款游戏的策划和宣传工作做的不够:
我没有在任何的网站上或是App Store里看到过改游戏的官方宣传资料。游戏宣传仅仅依赖老玩家推荐和在App Store商品目录中进行相关的搜索。
建议:
2.1.1增强游戏宣传,各大网站宣传。
2.1.2联合其他游戏平台。
同各国的交友平台合作宣传:举个例子,比如说在中国,70%的青少年人群都在使用腾讯聊天软件,也就是QQ。该软件应用广泛,推广做的非常好,相关的游戏也非常的火。可借助该平台腾讯合作,宣传或联合运营ECB游戏。
2.1.3扩展游戏平台:
将游戏移植到PC上,不在局限于移动设备。毕竟手机游戏只是人们日常生化中的一个休闲项,大部分人们还是以PC游戏为主,若将游戏移植到PC上,这样会吸引增加大量的玩家。
2.2游戏运营模式和玩法过于单一,无法适应众多群体:
这款游戏一年多了,游戏的运营模式太过于单调了,到目前为止该款游戏仅仅有天梯、赌金和掠夺这三种比赛方式。游戏玩法就是玩家们经过盲目的搜索和匹配后进行一对一的卡组决斗,每人放置两张卡牌,然后分析对方卡牌,相互猜测尾牌什么,最后点击开始比赛,观看一段一分钟的动画。感觉玩家们像是在一个狭窄的程序代码空间内,做着重复性的事情!
建议:增加或更改游戏模式:
2.2.1天梯工会比赛模式(PVP):
组建方式:玩家组建工会,招募其他玩家,工会成员数量不限。
比赛方式:以工会成员身份同其他工会成员进行1V1的比赛,工会成员比赛结束,对双方进行工会战分值和工会贡献分值奖罚。
赛季奖励:工会赛季结束,根据工会分值排名进行工会奖励,工会内部根据成员贡献分值进行内部排名奖励。
2.2.2联合比赛模式(PVP):
组建方式:玩家组建小组,每组2-3人组成。
比赛方式:以小组为单位进行比赛,组员之间可共享卡牌,卡组对决应扩大卡牌放置数量和限制。
赛季奖励:小组赛季结束根据小组排名进行奖励。
2.2.3战役故事模式(人机):
围绕每个英雄卡牌或阵营编些出一段故事情节,通过几场人机卡牌比赛来完成此故事。
加快战役模式更新速度,增加通关难度,增加通过奖励。
2.3游戏缺乏游戏活动和新的游戏体验,无法长时间的留住玩家:
我想ECB也早就想到此事了,也已进行了相关的措施,若我猜的没错的话就是不断的修改卡牌属性和优劣势,然后进行游戏版本的更新,以此带给玩家新的游戏体验。说的简单易懂:就是在每个游戏版本中调整部分卡牌属性,增加其优势,成为“主流卡牌”,成为大部分玩家的首选卡牌。ECB借此机会,在商店或特殊活动中出售些针对“主流卡牌”的克制性卡牌,从而可以赚上一笔钱。然后,在下一个游戏版本中,将这些“主流卡牌”削弱,重新调整其他卡牌的属性和优势,让其成为新的“主流卡牌”,反复如此。用这等方法版本更新,给玩家带来游戏新体验。从而也产生了其他问题,玩家在每次的游戏版本更新后,都要根据新的规则进行卡牌重置,卡牌重置的代价也不菲。
建议:
我认为,一个游戏的整体架构是固定的,不能经常的变动。然后根据这个游戏整体架构进行补充和丰富。也许这对卡牌类游戏有些难度,但ECB应该是可以做到的:卡牌属性或优劣势不应该经常调整,应该围绕这框架出些活动,来丰富游戏。
三、其他建议:
1.将卡牌动态化,卡牌不在是一张静态图片,将卡牌动态化,提高视觉效果,增加游戏魅力。
2.卡牌配音:为卡牌增加音效,比如,为英雄卡牌配上独特的音效。卡牌发动时,英雄卡可发出声音和特属的话语。
3.增加决斗场景。
谢谢!
游戏名称:嘴好甜心好坏
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【English】
Hello, ECB company:
As to the game player a more perfect works!
In order to develop the ultimate "Duel" the game better, bring about changes to the interests of the company!
So I put forward the following suggestions, hope ECB company adopted reasonably, please carefully read this article:
Thank you!
I play the "ultimate duel" this game has been a year, to realize a lot of the passions. In this year I persist only play this game, from a has 3 white cards, 1 blue cards free version of the rookie level game player development to the present 22 black, 96 pieces of purple cards, 116 blue cards paid version of the rookie level game player.
A, I to the "ultimate duel" the game view:
"The ultimate card place card duel" what is so attractive to me? I personally feel that this is a good card game:
1 card types, the type of rich;
The combined effect of 2 cards and mutual restraint of diversification;
3 card style exquisite;
4 card, ruby, diamond value degree, still can;
5 the game official support is also good, pay attention to trends, timely modify the game BUG game player.
Then the fun card games in such a card game ranking again how? The worldhow many game player? I know the "ultimate duel" in such a card game which is well-known and is not very high, at the same time the number of online game isabout 600 people.
Two, why this card game sold poorly, don't get many card game game player's approval? I think there are several factors:
2.1 isn't the game planning and publicity work to do:
I am not in any website or App Store saw changed the game's official promotional materials. Game promotion only rely on the old players and in the App Storerecommended in the catalogue of commodities related search.
recommendations:
2.1.1 enhanced the game each big website publicity, publicity.
2.1.2 combined with other game platform.
With other countries friends platform cooperation promotion: for example, for example in China, 70% of the adolescents are in use Tencent chat software,namely QQ. The software is widely used, the promotion to do very well, related to the game is also very fire. Using the platform of Tecent cooperation, publicity or joint operation ECB game.
Extended 2.1.3 game platform:
The game was ported to PC, is not confined to a mobile device. After all, mobile phone game just daily biochemical in a casual, most people still based PC game,if the game was ported to PC, it will attract a large number of players increased.
The 2.2 mode of operation of game and play too single, unable to adapt to many groups:
The game more than a year, the game's operation mode too monotonous, so farthe game only ladder, sweepstakes and plunder the three game modes. The game play is the players after a blind search and matching one-on-one duel cardgroup, each placed two cards, then analysis the other card, guess what each other device, and finally click to start the game, watch a minute animation. Feelthe players like in a narrow code space, doing repetitive work!
recommendations: increase or change the game mode:
2.2.1 ladder union game mode (PVP):
Form: players to form a trade union, the recruitment of other players, no limit on the number of trade union members.
Game: the trade union membership with other union members of the 1V1 game,union members and the end of the game, on both sides of the Union war scoreand union contribution scores of reward and punishment.
Season Awards: the union the end of the season, according to the trade unionscore ranking union award, the internal union internal reward according toranking members contribute to score.
2.2.2 combined with the competition model (PVP):
Form: the players form group, each group of 2-3 people.
Game: the game as a team as a unit, the card can be shared between members,one should expand card card number and restrictions placed.
Season Awards: Group for the end of the season the team ranking the rewardaccording to the.
2.2.3 the story mode campaign (human):
Around each hero card or camp up some out of a story, through several man-machine card game to complete the story.
Speed up the campaign mode update rate, increase the difficulty of customs clearance, increased by the reward.
2.3 the game lacked game and a new gaming experience, not long time to keepgame player:
I think ECB also had thought the matter, also has carried out relevant measures,if I guess right is constantly modify card properties and advantages and disadvantages, and then update the game version of the game player, in order to bring a new gaming experience. That simple: adjustment is part of the cardproperties in each version of the game, increasing its advantage, become"mainstream card", become the most preferred card game player. ECB would like to take this opportunity to sell more, according to the "mainstream card" restraintof the card, in a shop or a particular activity which can earn a sum of money.Then, in the next version of the game, these "mainstream card" weakened, re adjust the other card properties and advantages, make it become the new"mainstream card", and repeat. Using this method to update the version, game player brings the new game experience. Thus causing other problems, game player in each version of the game after the update, must carry the card resetaccording to the new rules, the card reset price also does not poor.
recommendations:
I think, the overall structure of a game is fixed, can not always change. Then according to the overall structure of the game to supplement and enrich. Perhaps this for card games some difficulty, but ECB should be done: the card attributes or advantages and disadvantages should not often adjust, should this frameworksome activities to enrich the game around.
three, other suggestions:
1 cards are dynamic, the card is not a piece of static pictures, cards are dynamic,improve visual effect, increase the charm of the game.
2 card dubbing: increase the sound card, for example, as a hero card with aunique sound. The card is activated, the hero can send out sound and specificwords.
3 increase the duel scene.
Thank you!
GamePlayer:嘴好甜心好坏
给予ECB的建议!望采纳!Given the ECB advice!
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- Posts: 17
- Joined: Thu Jul 17, 2014 4:00 pm
Re: 给予ECB的建议!望采纳!Given the ECB advice!
真的!!對於嘴好甜心好壞給的建議,我高度的肯定與支持,對於ECB們看在玩家留言和建議採納了多少,我真的打了個大問號??遊戲的品質和玩家的多寡,在目前看來都是死忠的老玩家在支持,希望這遊戲可以蓬勃發展,但是一起玩的那些世界各地的老玩家一個一個的離開,你們做了哪些事情來制止玩家的流失,到目前看不到有什麼做法,這不會停止...因為你們太商業化了...
- zeppelin.x
- Posts: 10
- Joined: Wed Sep 24, 2014 3:04 pm
Re: 给予ECB的建议!望采纳!Given the ECB advice!
甜心肺腑之言,望贵公司好自为之。
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- Posts: 17
- Joined: Tue Jan 21, 2014 12:24 am
Re: 给予ECB的建议!望采纳!Given the ECB advice!
妖姬太过于影响游戏平衡,望下个版本更平衡zeppelin.x wrote:甜心肺腑之言,望贵公司好自为之。