针对2.1版本的意见!!In version 2.1!!

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嘴好甜心好坏
Posts: 23
Joined: Sun Jul 20, 2014 10:14 pm

针对2.1版本的意见!!In version 2.1!!

Post by 嘴好甜心好坏 »

游戏终于更新2.1版本了,但更新之后,我同其他玩家登录游戏,体验一番新增功能后,真是教人大跌眼镜,对2.1版本十分的失望和生气。这个版本有很多的地方让玩家感觉十分的反感和不爽。
主要问题如下:
一、 游戏兼容性问题:
1. 在使用Iphone、Ipad等设备,IOS8.1系统进行游戏时,出现游戏显示为“竖立”状态,游戏无法适应屏幕大小。
2. 在使用Iphone、Ipad等设备,IOS8.1系统,游戏对战匹配时,匹配不到玩家。搜索到一个玩家有时会超过10分钟甚至更久。而且经常刚搜索到玩家就突然显示自己超时了。
3. 在各种设备上进行游戏时,均出现游戏循环闪退,无法结束游戏比赛问题。


二、 进化系统:
进化条件:卡牌等级必须为MAX时才能进化,低于MAX等级的卡牌无法进化。
卡牌消耗:进化卡牌需消耗同样的卡牌,不同稀有度的卡牌,消耗的卡牌数量也不同,分别为:
白银卡*5张
黄金卡*4张
钻石卡*3张
传奇卡*2张
究极卡*1张
红宝石消耗:在卡牌进化条件的限制下,只有MAX等级的卡牌方可进化。这就意味着:必须将卡牌升级为MAX等级,卡牌进化后,卡牌变为1级,红宝石不返回,也随之消耗。不同稀有度的卡牌,消耗的红宝石数量也不同,分别为:
白银卡—4941颗
黄金卡—11393颗
钻石卡—24488颗
传奇卡—49684颗
究极卡—96021颗
可进化次数:不详

卡牌进化后,卡牌等级变为1,继承一部分之前卡牌的属性,估算一下,大约是等同于额外增加了Lv10的卡牌属性,间接的突破了卡牌Lv50的上限,并且ECB公司在早期早已申明,卡牌Lv50为最大限制,但是,现在出现卡牌进化,这个Lv60又有什么区别的呢?只是换了个说法,明显的是欺骗玩家么。
根据上面的条件与资源消耗,最终转换为:
白银卡*5张 + 4941 颗红宝石 => 1阶 Lv1白银卡 + 4941 颗红宝石 => 1阶 lv50白银卡
黄金卡*4张 + 11393颗红宝石 => 1阶 Lv1黄金卡 + 11393颗红宝石 => 1阶 lv50黄金卡
钻石卡*3张 + 24488颗红宝石 => 1阶 Lv1钻石卡 + 24488颗红宝石 => 1阶 Lv50钻石卡
传奇卡*2张 + 49684颗红宝石 => 1阶 Lv1传奇卡 + 49684颗红宝石 => 1阶 Lv50传奇卡
究极卡*1张 + 96021颗红宝石 => 1阶 Lv1究极卡 + 96021颗红宝石 => 1阶 Lv50究极卡
What?这是什么?! 所谓的卡牌进化系统就是突破卡牌Lv50的上限?增加Lv10的属性,间接的变为Lv60?若卡牌重置,还不能将所有的红宝石返还?!这也太不合理了?
从上面可以看出,卡牌升级和卡牌进化都需要大量的红宝石,那么红宝石如何获得?游戏内的红宝石就那么容易得到么?
红宝石的获得方式:
完成每天的所有游戏任务,大约可获得75颗红宝石。
献祭1张白银卡=8颗
献祭1张黄金卡=37颗

三、 卡牌合成系统
在游戏2.1版本中,卡牌合成系统规则:
1. 使用多张卡牌在一定几率下合成更高级的卡牌。————没有明确的写明不同稀有度的卡牌合成成功几率是多少?!
2. 用于合成的卡牌将会消耗。此过程也需要消耗能量。
3. 用于合成的卡牌需要为同一稀有度和阵营。
4. 如果成功,玩家将获得一张同一阵营的高级卡牌。————合成的高级卡牌完全是随机的!
5. 如果失败,玩家也会获得金币奖励。————失败后,金币补偿远远低于消耗卡牌的价值!
6. 卡牌合成数量为5张。————要求卡牌合成数量过高!
7. 无法合成究极卡。
根据以上的规则,我们很多玩家都参与了卡牌合成,结果呢,出乎意料。这哪是游戏啊,完全成了赌博。卡牌合成的几率太低了,很多玩家辛辛苦苦的积攒的卡牌,要么合成失败化为乌有。要么就是合出的都是一下无用的,或是很少使用的高级卡牌。

四、 付费玩家利益
自从游戏版本从1.9开始,ECB对卡牌进行多次的更新和调整
但每次调整后,我们很多付费玩家发现究极卡、传奇卡在不断的被削弱,并随之加入和增强了很多的白银卡、黄金卡和钻石卡。这些低阶的卡牌已经完全能和高阶的究极卡、传奇卡抗衡,甚至是超越。
我们想请教ECB,这是为什么?!是贵公司是有意安排的么?为了游戏的平衡性,将卡牌阶级差距缩短,以究极卡、传奇卡为下手对象,故意削弱的么?
游戏平衡性固然很重要,但是,这款游戏的本性就是优胜劣汰,弱肉强食。早已将卡牌阶级划分的很明确了。不然为何要分为:白银卡、黄金卡、钻石卡、传奇卡和究极卡呢!?而且各个稀有度的卡牌的价格差距也是非常、非常的大!!!若各个稀有度卡牌优劣势不是很明显,无法体现传奇卡、究极卡的优势,那么我们很多的付费玩家为什么还要花费大量的金钱购买它、升级它呢!!!
ECB公司推出几款强势的白银卡、黄金卡。我们付费玩家没意见,让免费玩家也能同我一战,也是应该的,我们也欢迎。但是,公司却将究极卡削弱的毫无优势,这是我们不能接受的,毕竟,究极卡上场数量有限,常有的究极卡也就3-4张,公司这么做,让我们感觉像是被欺骗了。
若一直如此下去,究极卡与其他稀有度卡牌的优势仍不分上下,既然卡牌优劣势一样,那么以后没有人会再花费大量的金钱购买究极卡,干脆我们也全都转为免费玩家吧。这样的话,ECB公司,你们的利益从何而得!!!

我可以毫不客气的说,ecb想要生存下去,必须有足够的付费玩家去肯在你游戏里充钱!你现在2.1版本在全面削弱黑卡的前提下,又有那么多针对黑卡紫卡的低级免费卡。我想问一句?ecb真的还想继续做下去吗?请问低级卡都随便打付费玩家,那谁还肯花钱?我的大宝贝儿,请不要侮辱玩家的智商。
具体举例说明:
1:新二星卡蜥蜴人,

我想先问一句,你确定他只是一张二星卡吗?如果蜥蜴人确是二星等级的卡,技能应该改为想巨魔

那样的混乱攻击。否则ecb就可以删除所有重甲单位了。有技能优先的蜥蜴人,谁还会傻乎乎的上重甲?
2:盗墓女孩。我们都知道ecb推出这张新卡的目的。增强免费玩家对抗付费玩家的实力。可是黑卡没有全面削弱的前提下,一切都好谈。现在你把所有黑卡都削弱的那么菜,还推出专克黑卡的免费牌?!谁还会充钱?拜托啊,钱可是好东西啊,你们就那么不想挣钱?
还请ECB公司,对究极卡牌的属性进行合理的调整。
3:ecb游戏原有的策略性魅力被破坏
(1)原因之一就是新版蒙眼

我们都知道这个游戏的单位攻击类型分四种,每种攻击类型配合适当的技能和单位,魔法及陷阱组合,成为一套战术。而在新版蒙眼面前,一切战术全化为乌有。你要想破坏对面战术只需一张免费的三星卡蒙眼。双方互上蒙眼的结果就是,ecb所有精心设计的单位技能,攻击类型,全被抹杀了,都是随机打,以后比赛谁输谁赢就看运气喽。
(2)陷阱卡的阵营应改为不可见!
每个阵营就那么两张陷阱卡,再看看你用的单位,更容易就猜出你用的是什么陷阱卡。这是一款比赛策略性的游戏,把陷阱卡被别人知道了,还谈何策略?不如索性把陷阱卡也可见得


五、 游戏更新问题
1. 目前游戏版本更新速度十分缓慢。
2. 游戏版本更新,未提前告知玩家的具体的更新时间。
3. 每次游戏版本更新,对部分卡牌进行调整,玩家都需要花费大量的游戏金币重置卡牌。要知道,在这款游戏中获得游戏金币是十分困难的,建议,更新后,将ECB公司所调整的卡牌自动初始化,并返回红宝石。不再向索要卡牌重置费用。
4. 在游戏新增功能或内容前,最好在官方网站询问和采纳玩家意见和建议。

六、 卡牌掠夺赛
为什么所有人都无法进行卡牌掠夺赛?要么你就重新开通卡牌掠夺,要不你干脆就把掠夺模式连同掠夺每日任务删除。现在掠夺完全是摆设,你们觉得这样有意义么?
七、 ecb的美工问题
从蔷薇妖姬开始到2.1版本的新卡,ecb一贯精致细腻的欧式风格荡然无存,完全变成了路边摊一抓一大把的无质量胸大无脑动漫。你们就这个态度这么搞下去吧。看看你们画的狗头人?哪里体现出人了?那就是一只毛绒玩具狗!


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English

Game finally updated version 2.1, but after the update, I log in the game with other players, after experience some new features, really teach people stunned, very disappointed for the 2.1 version and angry. This version has a lot of places to make players feel very disgusted and unhappy.
The main issues are as follows:
First, the game compatibility issues:
1. When using the Iphone, Ipad and other equipment, IOS8.1 system for the game, the game appeared displayed as "erect" state, the game does not fit the screen size.
2. Use Iphone, Ipad and other equipment, IOS8.1 system, when the game Battle match, does not match the player. Search for a player sometimes more than 10 minutes or more. And often just search for the players to show their overtime suddenly.
3. When the game on a variety of devices, there were flash game loop back, the game can not end the game problem.
          

Second, the evolution of the system:
Evolutionary conditions: card rating must be at MAX to evolve, less than MAX grade cards can not evolve.
Cards consumption: Evolution card consumes the same cards, cards of different rarity, the number of cards consume different, namely:
Silver Card * 5
Gold Card * 4
Diamond Card * 3
Legendary card * 2
Extreme Card * 1
Ruby consumption: In limit card evolutionary conditions, only MAX grade card before evolution. This means: you must upgrade cards for MAX rating, after the cards evolve, card becomes a ruby does not return, also will be consumed. Cards of different rarity, the number of ruby consumption is also different, namely:
Silver Card -4941 stars
Gold Card -11,393 stars
Diamond -24,488 stars
Legendary card -49,684 stars
Extreme Card -96,021 stars
Evolving Views: Unknown

After the cards evolve, card grade becomes an inherited property cards prior part, estimate what, roughly equivalent to an additional increase of card attribute Lv10, indirect cards Lv50 broke through the ceiling, and the ECB in early already stated, cards Lv50 maximum limit, however, appeared cards evolutionary now this Lv60 what difference it? Just changed the argument, it is obvious that the players cheat.
According to the above conditions and resource consumption, and ultimately converted to:
Silver Card * 5 + 4941 ruby => 1 order Lv1 ruby silver card + 4941 => 1 order lv50 Silver Card
Gold Card * 4 + 11393 ruby => 1 order Lv1 ruby gold card + 11393 => 1 order lv50 gold card
Diamond Card * 3 + 24488 ruby => 1 order Lv1 Ruby Diamond Card + 24488 => 1 order Lv50 Diamond Card
Legendary card * 2 + 49 684 rubies => 1 order Lv1 legend card + 49684 ruby => 1 order Lv50 legend card
Extreme Card * 1 + 96021 ruby => 1 order Lv1 Extreme Card + 96021 ruby => 1 order Lv50 Extreme Card
What? What's this? ! The so-called card system is a breakthrough in the evolution of the upper limit of the card Lv50? Lv10 increase in property indirectly becomes Lv60? If the card reset, not able to return all the rubies? ! This is too unreasonable?
As can be seen from the above, cards and card evolutionary upgrades require a lot of ruby, ruby how to get it? Ruby within the game so easy to get it?
Ruby obtained by:
Complete all tasks every day of the game, get about 75 rubies.
Sacrifice a silver card = 8
Sacrifice a gold card = 37

Third, the card synthesis system
In the 2.1 version of the game, the cards synthesis system rules:
1. Use more than one card at a chance to synthesize more advanced cards. ---- No clear stated rarity of cards of different synthetic probability of success is how much? !
Cards will be used for the synthesis of 2 consumption. This process also consumes energy.
3. The need for the synthesis of cards for the same rarity and camps.
4. If successful, the player will receive a card in the same camp, a senior. ---- Synthesis of advanced card is completely random!
5. If it fails, the player will get gold awards. ---- After the failure, the compensation is far below the value of the consumption of gold cards in!
6. The number of cards synthesis 5. ---- Synthesis requires high number of cards!
7. Extreme card can not be synthesized.
According to the above rule, a lot of our players are involved in the synthesis of cards, the results of it, unexpectedly. This is what the game ah, completely into gambling. Probability cards synthesis is too low, a lot of players worked so hard to accumulate the cards, either synthetic failed to naught. Or is close out all about useless, or senior cards rarely used.

Fourth, interest paid players
Since the 1.9 version of the game from the start, ECB on the card to be updated and adjusted several times
But after each adjustment, we found a lot of paying players the ultimate card, the legendary card constantly being undermined, and subsequently added and enhanced a lot of silver card, gold card and diamonds card. These low-end cards have been fully able and ultimate high-end card, the legendary card to compete, and even beyond.
We would like to ask the ECB, which is why? ! Arrange your company is interested in it? To balance of the game, the card class gap shortened to Ultimate card, the legendary card start object, deliberately weaken it?
Game balance is certainly very important, but the nature of the game is survival of the fittest, law of the jungle. The card is already very clear class division. Otherwise, why should be divided into: silver cards, gold cards, Diamond, legendary cards and Kyukyoku card too! ? And the price gap between the rarity of each card is a very, very big! ! ! If each card rarity is not very obvious strengths and weaknesses, can not reflect the legendary card, investigate the advantages of very card, then we pay a lot of players Why spend a lot of money to buy it, upgrade it too! ! !
ECB has introduced several strong silver card, gold card. We paid players no opinion, so that free players can join me in a war, it should be, we are also welcome. However, the company puts the ultimate weakening of no advantage card, which is unacceptable to us, after all, the ultimate card to play a limited number of common Ultimate card also 3-4 Zhang, the company to do so, let us feel seem to have been deceived.
If you have been so down, Extreme card and other card advantage rarity still points up and down, since the advantages and disadvantages of the same card, then later no one will spend a lot of money to buy the ultimate card, simply turn we were all free players now. In this case, ECB company, where your interests derived! ! !

      I can not polite to say, ecb want to survive, there must be sufficient to pay the players are willing to charge money in your game! You are now in version 2.1, under the overall weakening black card premise, there are so many black card purple card for a lower free card. I want to ask? ecb really want to continue to do it? Will low-paid cards are casually playing players who are willing to spend money on that? My big baby child, please do not insult the intelligence of players.
Specific example:
1: New capella card lizard people,

I would like to ask, are you sure he was just a capella card? If the lizard is indeed capella grade cards, skills should be changed to want to troll

As chaos attacks. Otherwise ecb can delete all the heavy armor units. Priority lizard skilled people who will look silly on heavy armor?
2: The Tomb of the girl. We all know the purpose of ecb launched this new card. Enhanced free player against paying players strength. But under the black card is not fully undermine the premise, everything is fine to talk about. Now you have all the black cards are weakened so dishes, also launched exclusively grams of black card free card? ! Who will charge money? Come ah, money is a good thing ah, so you will not want to make money?
The company also requested the ECB, for the ultimate card attributes make reasonable adjustments.
3: ecb strategic charm of the original game is destroyed
   One of the reasons (1) is the new version blindfolded

    We all know this game unit sub-four attack types, each type of attack with the appropriate skills and units, magic and trap combinations into a set of tactics. And in front of the new version blindfolded, all tactical whole naught. You want to destroy the opposite tactic just a free Samsung Carmon eye. On both sides blindfolded result is, ecb all units designed skills, attack type, were denied, are random play, after the game to see who wins luck myself.
   (2) should be replaced camp Trap Card invisible!
Each camp would then two trap cards, and then see if you use the unit easier to guess what you use trap cards. This is a strategic game play, the trap card is people know, and also talk about what strategy? Better to simply put a trap card is also visible won.


Fifth, the game update problems
1. The current version of the game update speed is very slow.
2. updated version of the game, the player is not informed in advance of the specific update time.
3. Each game version of the update, make adjustments on the part of card, players will need to spend a lot of game gold to reset the card. You know, get the game gold in this game is very difficult, suggestions, after the update, the company adjusted the ECB card automatically initialized and returned ruby. No longer ask for the replacement cost of the card.
4. Before the game new features or content, it is best to ask the players and the adoption of comments and suggestions on the official website.

Six cards predatory race
    Why can not all predatory race card? Either you will be reopened card plunder, pillage mode or you simply put together with predatory daily tasks deleted. Now plunder is completely furnished, you think this makes sense it?
Seven, ecb artists problem
Rose Enchantress from the beginning to the 2.1 version of the new card, ecb always delicate European-style gone, turned into a roadside stalls grasping a lot of big chest no brains and no quality animation. On this attitude so you do go on. Look at your dog's head painted? Where to reflect the people? That is a plush toy dog!
Last edited by 嘴好甜心好坏 on Tue Nov 18, 2014 2:01 pm, edited 1 time in total.
fzs2007
Posts: 1
Joined: Tue Nov 18, 2014 11:26 am

Re: 针对2.1版本的意见!!In version 2.1!!

Post by fzs2007 »

支持。感觉平衡破坏的比较多。 :ugeek:
Spidie
Posts: 28
Joined: Sun Aug 17, 2014 8:03 pm

Re: 针对2.1版本的意见!!In version 2.1!!

Post by Spidie »

大大完全把我心里想的表达出来了!
尤其是这点:
嘴好甜心好坏 wrote: 七、 ecb的美工问题
从蔷薇妖姬开始到2.1版本的新卡,ecb一贯精致细腻的欧式风格荡然无存,完全变成了路边摊一抓一大把的无质量胸大无脑动漫。你们就这个态度这么搞下去吧。看看你们画的狗头人?哪里体现出人了?那就是一只毛绒玩具狗!
之前我对ecb的“无质量胸大无脑动漫”画风表达不满,被回复说纯属个人意见,看来不是个人意见罢了~

当初开始玩就是因为画风的关系,我看到lizardman& kobolt我都快哭了
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