v1.3 Major Balacning Updates/v1.3 主要平衡性改动

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v1.3 Major Balacning Updates/v1.3 主要平衡性改动

Post by ecb_admin »

Major Balance changes(Creature):
Ability remake: Hellhounds.
ATK of Creature cards can be increased up to 1500 instead of 9999 now.
Apprentice Swordsman: Remove activation times limit. ATK increment increased from 15% to 20%. (30% against Warrior)
Dual Daggers Rogue: 50% dodge if attacker is Shooter. (As extra effect)
Ice Elemental: Base-cooldown increased by 3s if target is Berserker. (As extra effect)
The Crusader: Chance to double current DEF increased from 60% to 80%.
Moonlight Assassin: Attack Target is Ability Optimized now. 33% damage if target is Mage.
Princess Mia: Ability activates if HP is above 60% instead of 70%.
High Magister: Ability also activates if there is 1 remaining enemy Creature.
Dryad: Always targets the Creature with lowest current cooldown now.
Master Druid: ATK increases by 15% instead of 10%.
Unicorn: Activates if target’s HP ratio is below 35% instead of 30%.
Succubus: 20% damage if target is Psychic. (As extra effect)
Skeleton Archer: Reborn if destroyed in 12s instead of 9s.
Tauren Axe: ATK is increased by (X^2 x 3%) instead of (X^2 x 2%).
Corrupted Wolf Pack: CD-1, ATK -130. Ability now does 40% HP deduction instead of 35%.
Duke Vamp: Effect is doubled if target is Beast.
Evil Lich: Ability effect increased from 14% to 20%.
Aphrodite: Ability activates if target’s DEF higher than 50 instead of 60.
Bandit: Base ATK increment decreased from 10% to 5%. 20% if target is Warrior or Berserker.
Baby Dragon: Enemy Dragon Descendant card will also be counted. When this card destroys a target, it will evolve into Red Dragon.
Descendants' Instructor: Ability now works on cards of all factions. ATK increment increased from 15% to 20%.
Sorceress: Maximum HP factor is 1200 instead of the card’s maximum HP now.
Descendants' Guard: Damage reduced by 50% instead of 40% now.
Phoenix: Self damage effect won’t activate if its HP is below 20%.
Demon Huntress: CD-1, DEF 30=>50, Max ATK 640=>670.
Mother of Dragons: Attack target is now Ability Optimized. Ability now only works on Creature with DEF<60.
Goddess of Dawn: Attack target is now Ability Optimized.
Lord of Templars: ATK increment increased from 90% to 100%.
Evil Athena: Splash damage increased from 80% to 90%.
Orochi: Ability factor increased from 0.7 to 0.9.
Banshee of Roses: Activation chances increased from 2 to 3.
Dark Monkey King: CD -1.

Major Balance changes(Spell):
Archangel's Courage: HP increment increased from 200 to 250.
Haste: ATK increment increased from 10% to 15%.
Blizzard: CD -1.
Meteor: Base Damage 450-550 =>500-600.
Thundergod's Wrath: CD-1.
Gathering Storm: Base Damage: 200=>250.
Paralysis: Extra delay time increased from 6s to 7s.
Shadow Bolts: Base Damage: 400=>450.
Staggering Blow: Remove condition for increasing target’s cooldown. Cooldown increment is increased from 1s to2s.
Flaming Arrow: Base Damage 300-400 => 350-450.
Portal: Base healing amount increased from 100 to 200.

Major Balance changes(Trigger):
CD -1: Slashing Strike, Overpower, Shadow Assault, Amplifier, Trap Detection.
Wall Of Flames: Base Damage: 280=>350.
Frost Trap: Base-cooldown increment decreased from 2s to 1s. Base Damage: 100=>300.
Withstand: Activates if friendly Creature's HP is less than 80% now.
Magic Overwhelm: Base Damage 300-400 => 350-450.
Come and Play: Effect is increased by 10% if target is Assassin. (As extra effect)
Healing Totem: Activates if HP ratio below 60%. Healing factor increased from 60 to 70.

主要平衡性改动(生物卡):
技能重制: 地狱猎犬。
生物卡伤害值现在最多能提升至1500而不是9999。
凤凰: 自我伤害效果在生命值低于20%时不会发动。
魔女猎手:CD-1, DEF 30=>50, 最大攻击伤害 640=>670.
龙母: 攻击目标现在为技能效果最优。技能现在只在护甲值<60的生物卡生效。
曙光女神: 攻击目标现在为技能效果最优。
圣殿领主:攻击伤害提升从90%提高至100%。
邪恶雅典娜: 溅射伤害从80%提升至90%。
大蛇: 技能技术从0.7提升至0.9。
蔷薇妖姬: 发动次数由2提升至3。
暗黑魔猴: CD-1。
学徒剑客: 取消发动次数限制。ATK提升从15%提高到20%。(30%如目标为战士)
双刃盗贼: 50%闪避如果攻击者为射手。(额外效果)
冰元素: 总冷却时间提升3s如目标为狂战士。(额外效果)
十字军: 当前护甲值翻倍几率从60%提升至80%。
月夜刺客: 攻击目标现在为技能效果最优。33%伤害如果目标是法师。
公主米娅: 技能在HP大于60%而不是70%发动。
高阶魔导师: 技能也能在只有1个敌方生物卡时发动。
树妖: 现在总是攻击当前冷却时间最小的生物卡。
德鲁伊大师:伤害现在上升15%而不是10%。
独角兽: 技能现在目标生命比率小于35%时发动而不是30%。
魅魔: 20%伤害如果目标是异能者。(额外效果)
骷髅弓箭手: 现能在12s内被破坏重生而不是9s。
牛头人斧手:攻击伤害现在提升(X^2 x 3%),而不是(X^2 x 2%)。
腐化狼群: CD-1, ATK -130. 技能现在造成额外40%生命值损伤而不是35%。
吸血鬼公爵:如果目标是野兽,效果加倍。
邪恶巫妖:技能效果从14%提升至20%。
阿芙洛狄忒: 技能现在目标护甲值高于50时发动而不是60。
强盗: 基础伤害提升从10%减少至5%。20%如果目标是战士或狂战士。
幼龙:敌方龙裔卡牌也加入计算。当这张卡破坏目标后,将进化成红龙。
龙裔教官:技能现在可以对所有阵营生效。攻击伤害提升从15%提高到20%。
女术士: 最大生命值系数值现在为1200而不是卡牌本身最大生命值。
龙裔卫士: 技能伤害现在减少50%而不是40%。

主要平衡性改动(魔法卡):
大天使的勇气: 生命值提升从200提高至250。
迅速出击: 攻击伤害提升从10%上升至15%。
暴风雪: CD-1。
陨石:基础伤害450-550 =>500-600。
雷神之怒:CD -1。
暴风前夕:基础伤害: 200=>250。
麻痹:额外延迟时间从6s提升至7s。
暗影箭群: 基础伤害:400=>450。
闷棍:取消增加目标冷却时间的条件限制。冷却时间增加从1s上升至2s。
火箭:基础伤害300-400 => 350-450。
传送门:基础治疗量从100提升至200。

主要平衡性改动(奥秘卡):
CD -1: 奋力一击, 法力增益, 暗影之刺, 扩音器, 陷阱侦测。
火焰之墙: 基础伤害: 280=>350。
冰霜陷阱: 最大冷却时间增加从1秒下降至1s。基础伤害100=>300。
抗衡:现在当己方生物卡生命值低于80%时发动。
魔法压制:基础伤害300-400=>350-450。
来玩游戏吧: 如果目标是刺客,效果增加10%。(额外效果)
治疗图腾:如果生命值比率低于60%时发动。治疗系数由60提升至70。
kmikz
Posts: 0
Joined: Thu Jul 06, 2017 7:01 pm

Re: v1.3 Major Balacning Updates/v1.3 主要平衡性改动

Post by kmikz »

Good many up
Where the nerfs for cheated payed cards?
When IOS players can update?

But many more important things need to be balanced :
Please separate the ladder pro and hc ranking
Or balancing the ratio DPwin/Mana cost in HC Or you will loose pro players soon, why playing pro if HC give 3 time more DP for less than 2x mana cost?
HC is a lottery game it's just a classic mode X3 the real and only vs strategic game is pro mod
But if 90% of game is vs bots it loose all the interest
And one more, Where the friend match mode??? What the interest to have friends if the gift are limited and we can't make training or fun fights ?
Thank you for trying too make a good game you r not fare
Regards

Kmi
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