v1.3 Major Balacning Updates/v1.3 主要平衡性改动
Posted: Mon Jul 10, 2017 5:28 pm
Major Balance changes(Creature):
Ability remake: Hellhounds.
ATK of Creature cards can be increased up to 1500 instead of 9999 now.
Apprentice Swordsman: Remove activation times limit. ATK increment increased from 15% to 20%. (30% against Warrior)
Dual Daggers Rogue: 50% dodge if attacker is Shooter. (As extra effect)
Ice Elemental: Base-cooldown increased by 3s if target is Berserker. (As extra effect)
The Crusader: Chance to double current DEF increased from 60% to 80%.
Moonlight Assassin: Attack Target is Ability Optimized now. 33% damage if target is Mage.
Princess Mia: Ability activates if HP is above 60% instead of 70%.
High Magister: Ability also activates if there is 1 remaining enemy Creature.
Dryad: Always targets the Creature with lowest current cooldown now.
Master Druid: ATK increases by 15% instead of 10%.
Unicorn: Activates if target’s HP ratio is below 35% instead of 30%.
Succubus: 20% damage if target is Psychic. (As extra effect)
Skeleton Archer: Reborn if destroyed in 12s instead of 9s.
Tauren Axe: ATK is increased by (X^2 x 3%) instead of (X^2 x 2%).
Corrupted Wolf Pack: CD-1, ATK -130. Ability now does 40% HP deduction instead of 35%.
Duke Vamp: Effect is doubled if target is Beast.
Evil Lich: Ability effect increased from 14% to 20%.
Aphrodite: Ability activates if target’s DEF higher than 50 instead of 60.
Bandit: Base ATK increment decreased from 10% to 5%. 20% if target is Warrior or Berserker.
Baby Dragon: Enemy Dragon Descendant card will also be counted. When this card destroys a target, it will evolve into Red Dragon.
Descendants' Instructor: Ability now works on cards of all factions. ATK increment increased from 15% to 20%.
Sorceress: Maximum HP factor is 1200 instead of the card’s maximum HP now.
Descendants' Guard: Damage reduced by 50% instead of 40% now.
Phoenix: Self damage effect won’t activate if its HP is below 20%.
Demon Huntress: CD-1, DEF 30=>50, Max ATK 640=>670.
Mother of Dragons: Attack target is now Ability Optimized. Ability now only works on Creature with DEF<60.
Goddess of Dawn: Attack target is now Ability Optimized.
Lord of Templars: ATK increment increased from 90% to 100%.
Evil Athena: Splash damage increased from 80% to 90%.
Orochi: Ability factor increased from 0.7 to 0.9.
Banshee of Roses: Activation chances increased from 2 to 3.
Dark Monkey King: CD -1.
Major Balance changes(Spell):
Archangel's Courage: HP increment increased from 200 to 250.
Haste: ATK increment increased from 10% to 15%.
Blizzard: CD -1.
Meteor: Base Damage 450-550 =>500-600.
Thundergod's Wrath: CD-1.
Gathering Storm: Base Damage: 200=>250.
Paralysis: Extra delay time increased from 6s to 7s.
Shadow Bolts: Base Damage: 400=>450.
Staggering Blow: Remove condition for increasing target’s cooldown. Cooldown increment is increased from 1s to2s.
Flaming Arrow: Base Damage 300-400 => 350-450.
Portal: Base healing amount increased from 100 to 200.
Major Balance changes(Trigger):
CD -1: Slashing Strike, Overpower, Shadow Assault, Amplifier, Trap Detection.
Wall Of Flames: Base Damage: 280=>350.
Frost Trap: Base-cooldown increment decreased from 2s to 1s. Base Damage: 100=>300.
Withstand: Activates if friendly Creature's HP is less than 80% now.
Magic Overwhelm: Base Damage 300-400 => 350-450.
Come and Play: Effect is increased by 10% if target is Assassin. (As extra effect)
Healing Totem: Activates if HP ratio below 60%. Healing factor increased from 60 to 70.
主要平衡性改动(生物卡):
技能重制: 地狱猎犬。
生物卡伤害值现在最多能提升至1500而不是9999。
凤凰: 自我伤害效果在生命值低于20%时不会发动。
魔女猎手:CD-1, DEF 30=>50, 最大攻击伤害 640=>670.
龙母: 攻击目标现在为技能效果最优。技能现在只在护甲值<60的生物卡生效。
曙光女神: 攻击目标现在为技能效果最优。
圣殿领主:攻击伤害提升从90%提高至100%。
邪恶雅典娜: 溅射伤害从80%提升至90%。
大蛇: 技能技术从0.7提升至0.9。
蔷薇妖姬: 发动次数由2提升至3。
暗黑魔猴: CD-1。
学徒剑客: 取消发动次数限制。ATK提升从15%提高到20%。(30%如目标为战士)
双刃盗贼: 50%闪避如果攻击者为射手。(额外效果)
冰元素: 总冷却时间提升3s如目标为狂战士。(额外效果)
十字军: 当前护甲值翻倍几率从60%提升至80%。
月夜刺客: 攻击目标现在为技能效果最优。33%伤害如果目标是法师。
公主米娅: 技能在HP大于60%而不是70%发动。
高阶魔导师: 技能也能在只有1个敌方生物卡时发动。
树妖: 现在总是攻击当前冷却时间最小的生物卡。
德鲁伊大师:伤害现在上升15%而不是10%。
独角兽: 技能现在目标生命比率小于35%时发动而不是30%。
魅魔: 20%伤害如果目标是异能者。(额外效果)
骷髅弓箭手: 现能在12s内被破坏重生而不是9s。
牛头人斧手:攻击伤害现在提升(X^2 x 3%),而不是(X^2 x 2%)。
腐化狼群: CD-1, ATK -130. 技能现在造成额外40%生命值损伤而不是35%。
吸血鬼公爵:如果目标是野兽,效果加倍。
邪恶巫妖:技能效果从14%提升至20%。
阿芙洛狄忒: 技能现在目标护甲值高于50时发动而不是60。
强盗: 基础伤害提升从10%减少至5%。20%如果目标是战士或狂战士。
幼龙:敌方龙裔卡牌也加入计算。当这张卡破坏目标后,将进化成红龙。
龙裔教官:技能现在可以对所有阵营生效。攻击伤害提升从15%提高到20%。
女术士: 最大生命值系数值现在为1200而不是卡牌本身最大生命值。
龙裔卫士: 技能伤害现在减少50%而不是40%。
主要平衡性改动(魔法卡):
大天使的勇气: 生命值提升从200提高至250。
迅速出击: 攻击伤害提升从10%上升至15%。
暴风雪: CD-1。
陨石:基础伤害450-550 =>500-600。
雷神之怒:CD -1。
暴风前夕:基础伤害: 200=>250。
麻痹:额外延迟时间从6s提升至7s。
暗影箭群: 基础伤害:400=>450。
闷棍:取消增加目标冷却时间的条件限制。冷却时间增加从1s上升至2s。
火箭:基础伤害300-400 => 350-450。
传送门:基础治疗量从100提升至200。
主要平衡性改动(奥秘卡):
CD -1: 奋力一击, 法力增益, 暗影之刺, 扩音器, 陷阱侦测。
火焰之墙: 基础伤害: 280=>350。
冰霜陷阱: 最大冷却时间增加从1秒下降至1s。基础伤害100=>300。
抗衡:现在当己方生物卡生命值低于80%时发动。
魔法压制:基础伤害300-400=>350-450。
来玩游戏吧: 如果目标是刺客,效果增加10%。(额外效果)
治疗图腾:如果生命值比率低于60%时发动。治疗系数由60提升至70。
Ability remake: Hellhounds.
ATK of Creature cards can be increased up to 1500 instead of 9999 now.
Apprentice Swordsman: Remove activation times limit. ATK increment increased from 15% to 20%. (30% against Warrior)
Dual Daggers Rogue: 50% dodge if attacker is Shooter. (As extra effect)
Ice Elemental: Base-cooldown increased by 3s if target is Berserker. (As extra effect)
The Crusader: Chance to double current DEF increased from 60% to 80%.
Moonlight Assassin: Attack Target is Ability Optimized now. 33% damage if target is Mage.
Princess Mia: Ability activates if HP is above 60% instead of 70%.
High Magister: Ability also activates if there is 1 remaining enemy Creature.
Dryad: Always targets the Creature with lowest current cooldown now.
Master Druid: ATK increases by 15% instead of 10%.
Unicorn: Activates if target’s HP ratio is below 35% instead of 30%.
Succubus: 20% damage if target is Psychic. (As extra effect)
Skeleton Archer: Reborn if destroyed in 12s instead of 9s.
Tauren Axe: ATK is increased by (X^2 x 3%) instead of (X^2 x 2%).
Corrupted Wolf Pack: CD-1, ATK -130. Ability now does 40% HP deduction instead of 35%.
Duke Vamp: Effect is doubled if target is Beast.
Evil Lich: Ability effect increased from 14% to 20%.
Aphrodite: Ability activates if target’s DEF higher than 50 instead of 60.
Bandit: Base ATK increment decreased from 10% to 5%. 20% if target is Warrior or Berserker.
Baby Dragon: Enemy Dragon Descendant card will also be counted. When this card destroys a target, it will evolve into Red Dragon.
Descendants' Instructor: Ability now works on cards of all factions. ATK increment increased from 15% to 20%.
Sorceress: Maximum HP factor is 1200 instead of the card’s maximum HP now.
Descendants' Guard: Damage reduced by 50% instead of 40% now.
Phoenix: Self damage effect won’t activate if its HP is below 20%.
Demon Huntress: CD-1, DEF 30=>50, Max ATK 640=>670.
Mother of Dragons: Attack target is now Ability Optimized. Ability now only works on Creature with DEF<60.
Goddess of Dawn: Attack target is now Ability Optimized.
Lord of Templars: ATK increment increased from 90% to 100%.
Evil Athena: Splash damage increased from 80% to 90%.
Orochi: Ability factor increased from 0.7 to 0.9.
Banshee of Roses: Activation chances increased from 2 to 3.
Dark Monkey King: CD -1.
Major Balance changes(Spell):
Archangel's Courage: HP increment increased from 200 to 250.
Haste: ATK increment increased from 10% to 15%.
Blizzard: CD -1.
Meteor: Base Damage 450-550 =>500-600.
Thundergod's Wrath: CD-1.
Gathering Storm: Base Damage: 200=>250.
Paralysis: Extra delay time increased from 6s to 7s.
Shadow Bolts: Base Damage: 400=>450.
Staggering Blow: Remove condition for increasing target’s cooldown. Cooldown increment is increased from 1s to2s.
Flaming Arrow: Base Damage 300-400 => 350-450.
Portal: Base healing amount increased from 100 to 200.
Major Balance changes(Trigger):
CD -1: Slashing Strike, Overpower, Shadow Assault, Amplifier, Trap Detection.
Wall Of Flames: Base Damage: 280=>350.
Frost Trap: Base-cooldown increment decreased from 2s to 1s. Base Damage: 100=>300.
Withstand: Activates if friendly Creature's HP is less than 80% now.
Magic Overwhelm: Base Damage 300-400 => 350-450.
Come and Play: Effect is increased by 10% if target is Assassin. (As extra effect)
Healing Totem: Activates if HP ratio below 60%. Healing factor increased from 60 to 70.
主要平衡性改动(生物卡):
技能重制: 地狱猎犬。
生物卡伤害值现在最多能提升至1500而不是9999。
凤凰: 自我伤害效果在生命值低于20%时不会发动。
魔女猎手:CD-1, DEF 30=>50, 最大攻击伤害 640=>670.
龙母: 攻击目标现在为技能效果最优。技能现在只在护甲值<60的生物卡生效。
曙光女神: 攻击目标现在为技能效果最优。
圣殿领主:攻击伤害提升从90%提高至100%。
邪恶雅典娜: 溅射伤害从80%提升至90%。
大蛇: 技能技术从0.7提升至0.9。
蔷薇妖姬: 发动次数由2提升至3。
暗黑魔猴: CD-1。
学徒剑客: 取消发动次数限制。ATK提升从15%提高到20%。(30%如目标为战士)
双刃盗贼: 50%闪避如果攻击者为射手。(额外效果)
冰元素: 总冷却时间提升3s如目标为狂战士。(额外效果)
十字军: 当前护甲值翻倍几率从60%提升至80%。
月夜刺客: 攻击目标现在为技能效果最优。33%伤害如果目标是法师。
公主米娅: 技能在HP大于60%而不是70%发动。
高阶魔导师: 技能也能在只有1个敌方生物卡时发动。
树妖: 现在总是攻击当前冷却时间最小的生物卡。
德鲁伊大师:伤害现在上升15%而不是10%。
独角兽: 技能现在目标生命比率小于35%时发动而不是30%。
魅魔: 20%伤害如果目标是异能者。(额外效果)
骷髅弓箭手: 现能在12s内被破坏重生而不是9s。
牛头人斧手:攻击伤害现在提升(X^2 x 3%),而不是(X^2 x 2%)。
腐化狼群: CD-1, ATK -130. 技能现在造成额外40%生命值损伤而不是35%。
吸血鬼公爵:如果目标是野兽,效果加倍。
邪恶巫妖:技能效果从14%提升至20%。
阿芙洛狄忒: 技能现在目标护甲值高于50时发动而不是60。
强盗: 基础伤害提升从10%减少至5%。20%如果目标是战士或狂战士。
幼龙:敌方龙裔卡牌也加入计算。当这张卡破坏目标后,将进化成红龙。
龙裔教官:技能现在可以对所有阵营生效。攻击伤害提升从15%提高到20%。
女术士: 最大生命值系数值现在为1200而不是卡牌本身最大生命值。
龙裔卫士: 技能伤害现在减少50%而不是40%。
主要平衡性改动(魔法卡):
大天使的勇气: 生命值提升从200提高至250。
迅速出击: 攻击伤害提升从10%上升至15%。
暴风雪: CD-1。
陨石:基础伤害450-550 =>500-600。
雷神之怒:CD -1。
暴风前夕:基础伤害: 200=>250。
麻痹:额外延迟时间从6s提升至7s。
暗影箭群: 基础伤害:400=>450。
闷棍:取消增加目标冷却时间的条件限制。冷却时间增加从1s上升至2s。
火箭:基础伤害300-400 => 350-450。
传送门:基础治疗量从100提升至200。
主要平衡性改动(奥秘卡):
CD -1: 奋力一击, 法力增益, 暗影之刺, 扩音器, 陷阱侦测。
火焰之墙: 基础伤害: 280=>350。
冰霜陷阱: 最大冷却时间增加从1秒下降至1s。基础伤害100=>300。
抗衡:现在当己方生物卡生命值低于80%时发动。
魔法压制:基础伤害300-400=>350-450。
来玩游戏吧: 如果目标是刺客,效果增加10%。(额外效果)
治疗图腾:如果生命值比率低于60%时发动。治疗系数由60提升至70。