v2.0 Preview

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v2.0 Preview

Post by ecb_admin »

v2.0 will be the biggest update ever since ECB2, it will reshape the game, increase the game experience dramatically and bring the game to the next phase. v2.0 version is in development and expected to be launched in 2019. Be prepared to meet Epic Cards Battle ‘2’.
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* 9 new cards. (Including one that was done in v1.0 but not released. Make the total cards in v2.0 to be 200)

*New 8 FFA mode.

- 8 players FFA. Player will be battling with other players in real-time.
- Face different player each round.
- Each round player can purchase from a list of cards. They are randomly drawed from player's arsena.
- Player Health: Player has X health at beginning. If defeated, player's health is deducted by the remaining cards on battleground of that round.
- Mana management: mana are used to summon cards. Player gains mana each round. Higher rarity cards cost more mana.
- Faction buff: Owning 2,3,4 different cards from same faction will gain faction bonus.
- Profession buff: Owning 2,3,4 different cards from same profession will gain Profession bonus.
- Combine cards: 2 same cards on battleground will automatically combined to form a more powerful card (let's say 2nd Tier Card). And two 2nd Tier cards can be combined into one 3rd tier card. etc..


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2019.3.19
Date? We are aiming to launch it in 2019 midyear.

The features had been worked for a long time and will be the biggest change since ECB1. That's why we jumped version code directly to 2.0.
Show that you are interested so that we have motivation to post progress. lol

8 FFA mode is not just another new mode. It will be the main standard gameplay mode of ECB 2 onwards.
What is it a game changer? To help players understand, we try to summarize it in a simple way.

- In technical perspective, it will realtime strategy. You will continuously make strategic choices during the battle, like Hearthstone. (One of the reason it's been worked for a long time in the past) Still auto-battle, that's the key of ECB.

- Other than the mature strategic designs. Player will also need to look into faction combinations, professionals combinations (Each professional has unqiue bonus), cards combining, countermeasures and mana(economy) management and so on. We expect the strategy gameplay will be increased to be 300% of its current state.


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2019.4.25
9 new cards ranging from 1 star to 5 stars. 6 are normal cards. 2 are Prize cards. 1 Speical card.

* Prize Cards: All cards that are marked as Prize cards can't be obatined in card packs. They will be grand ladder prizes for winners in future.

6 normal card names: Back Lane Strike, Baby Murloc, Gemini, Suicide Bomber, Death Knight, Time Master.


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2019.5.11

- "Energy" will be introduced in v2.0. It act similar to "HP" of Creatures but slightly different. Each time Spell and Trigger activates, energy will be consumed. Cards like Trap Detection and Sabotage, will no longer destroy Spell and Trigger by chance but reducing target's Energy until card is destroyed which reduce the factor of luck in battles.

- After reviewing battle mechanisms. We find that some design is outdated. Take one example, the 5 Attack Target system (Haven't changed since 2013).Targeting "Threaten" will be removed. Instead, a new targeting method "Damage Priority" will be added. It targtets based on armor type to deal the most damages efficiently.

- The rewarding system of the new mode will be based on "Grand Ladder" (Only had one season before). It has longer duration than ladder, more competitive, and give out Prize Cards as rewards. (Prize Cards: Differernt from Normal cards, they can't be obtained from card packs)
But we realize even though there are nearly 200 cards but there is only a few Prize Cards in the game right now, its insufficent as a rewards pool. So in v2.0, some existing Normal Legend and Epic Cards (about 10 pieces) will become Prize Cards. Don't worry, it won't impact if you already got those cards before v2.0.

- The reason why v2.0 had been in development for a long time in the past is that it enables ECB to be real time strategy instead of "Pre-planed strategy". Players will have controls, strategic choices throughout the match. It requires a differernt and more complex networking technology to be developed. We hope players to be patient, and we are doing our best. You won't be disappointed for waiting.

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2019.5.18

- At v1.6, there are about 50% cards are seldomly used in PVP. Most of those cards will be balanced or redone. The goal is to make all 200 cards equally useful.

- There will be 6 new card packs. They are faction packs that only contain cards from specific factions. They will be helpful for players who want to build a Arsenal of specific faction. Faction buff will play an important role in 8 FFA mode.

- Arsenal: It's a set of cards to be built by player. Player must select a arsenal before playing 8 FFA mode. A arsenal contains 60 differernt cards. Each card can stacked to a quantity maximum of 8.
Each round, system will draw a couple of cards from player's arsenal. Player can buy from those cards or choose to redraw with extra costs.

- Hand Cards: The cards bought will go into player's Hand Cards. Player can send them to battlefield or withdraw those cards on battlefiled back to Hand Cards.

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2019.5.25
- 4 Passive Attributes will be added: Critical Chance, Dodge Chance, HP Drain Rate, HP recover. They can be increased by Profession Buff or by other means during battle.

- Interface will be redesigned.

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2019.8.29
v2.0 will be launching very soon.
PS: There are many changes, some of the info we posted are no longer applicable. Most importantly public market is cancelled, player can only use their own cards or cards distributed by system default in Championship matches.
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Zack
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Re: v2.0 Preview

Post by Zack »

Tournament mode sounds good. Will players still be able to play ladder matches? Also hope you will finsh guild features.
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ecb_admin
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Re: v2.0 Preview

Post by ecb_admin »

Zack wrote:Tournament mode sounds good. Will players still be able to play ladder matches? Also hope you will finsh guild features.
Yes, all existing modes will be kept and classified as "Classic".

Complete Guild War will be available when there is sufficent player base. We will promote the game after v2.0 is out.
nightcl2
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Re: v2.0 Preview

Post by nightcl2 »

個人很期待v2.0的到來, 新的競技方式看起來很吸引人.
Q. 有幾個關於新版本的問題要請教:
Q1.
- 8 players FFA. Player will be battling with other players in real-time.
- Face random player each round.
以目前遊戲中的真正玩家人數, 完全支撐不了所謂的8人實時對戰, 只會變成1個打7個的機器人大戰居多. 請問貴方有打算大力行銷本遊戲以增進真人玩家人數嗎?

Q2.
- Each round player will choose from a list of cards provided by system. (Those cards are drawed from player's own cards library and common pool)
Common pool 是從哪裡來的公共牌組? 玩家會有相同的卡牌不同的等級, 系統會如何選. 有沒有可能選出超過兩張相同的卡牌?

Q3.
- Player Health: Player has 30 health at beginning. If default, player's health is deducted by the remaining cards on battleground of that round.
這是說玩家的生命值是卡牌少一張減一點, 剛開始手上會有30張卡牌的意思?

Q4.
"Tournament"(code name) is not just another new mode. It will be the main standard gameplay mode of ECB 2 onwards.
What is it a game changer? To help players understand, we try to summarize it in a simple way.
- In technical perspective, it will realtime strategy. You will continuously make strategic choices during the battle, like Hearthstone. (One of the reason it's been worked for a long time in the past) Still auto-battle, that's the key of ECB.
原本的競技場跟天梯賽還會存在嗎? 還是只是新增一種競賽模式?
個人不玩爐石的原因就是因為太花時間, 如果全面改成只剩新的模式, 不認為那算auto-battle, 因為當該模式遊戲一開始到結束, 玩家不可能不持續關注遊戲直到結束. 而非像現在只要在一開始將搭配的牌組選好, 就能慢慢欣賞. 再加上貴方遊戲真人太少, 可預期會變成機器人大戰. 如果又將原本的競技場跟天梯賽移除, 對於遊戲的存續之風險可想而知.
如果變動如此大, 而且希望將此模式作為遊戲未來主要的競賽模式, 何不考慮另起爐灶, 放到Epic card Battle 3?
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Re: v2.0 Preview

Post by ecb_admin »

We reply in English so that more players can read the answers.
nightcl2 wrote:個人很期待v2.0的到來, 新的競技方式看起來很吸引人.

Q1.
- 8 players FFA. Player will be battling with other players in real-time.
- Face random player each round.
v2.0 is an important feature of ECB2 that had been planed and prepared for a long time. We are confident about it and will graduately promte the game after it's online. When/if there is insufficent players, to reduce matchmaking time, system will assign "shadow decks" which are the shadow movements from that player in past matches. We hope this will be tempoary and ECB2 will has as many players as in ECB1 once had. Of course, the game can't live without support from players, too.
nightcl2 wrote: Q2.
- Each round player will choose from a list of cards provided by system. (Those cards are drawed from player's own cards library and common pool)
For each match, player's cards libary are copied to be "shadow cards". All shadow cards are combined into common pool. System won't distripute the cards to it's own original owner", which means each player has chance to pick cards that are from other 7 players' cards.

Update: "Shadow cards" will not inherit owner's card levels, but the player who picks and use it.
In summary, player is given 6 cards to buy each round. 3 from player's cards libary and 3 from common pool. (50% / 50%)

nightcl2 wrote: Q3.
- Player Health: Player has 30 health at beginning. If default, player's health is deducted by the remaining cards on battleground of that round.
No. There will be several rounds, loser of each round will get his/her player health deducted by X. X is the remaining number of cards of opponent.

nightcl2 wrote: Q4.
"Tournament"(code name) is not just another new mode. It will be the main standard gameplay mode of ECB 2 onwards.
What is it a game changer? To help players understand, we try to summarize it in a simple way.
- In technical perspective, it will realtime strategy. You will continuously make strategic choices during the battle, like Hearthstone. (One of the reason it's been worked for a long time in the past) Still auto-battle, that's the key of ECB.
Don't worry. Existing modes will still exists and all the rewards system untouched.

The gameplay will be much less complex than Hearthstone. You could think of it as a many consists of several Arena mode matches. Each round is fully auto-battle. And it will will more fun, as players are trying to build a stronger deck during the match, combing cards like in Yu-Gi-Oh
However, the strategic aspect will be more complex. "Easy to play, difficult to master".

We understand what you mean. But we won't simply start a new tile, we are responsible for each our games and existing players. ECB2 will continue to evolve (in fact we had a lot planed in the beginning), and ECB1 will be updated, refleshed and keep it's orignal gameplays of classic modes. That's our current plans. It's not bad to keep the classic modes and also have additonal exciting new gameplay in ECB2, right?
dalvm
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Re: v2.0 Preview

Post by dalvm »

"Complete Guild War will be available when there is sufficent player base. We will promote the game after v2.0 is out."

聽過一些玩家說,沒有加入公會,是因為他們覺得加入公會沒有甚麼用,意思是加入公會沒有特別好玩的地方.

因此不應該等到有足夠的人加入公會後,才公開公會戰的功能.
而是應該先公開所有公會戰的功能,這樣才能吸引更多玩家加入公會打公會戰了.

是把先後的安排倒轉了,先增加公會戰所有公能,才會達到更多人加入公會的理想結局.
nightcl2
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Re: v2.0 Preview

Post by nightcl2 »

1. 希望新競技方式上線之後, 貴公司能強力宣傳吧. 而且最後有新玩家的優惠方案, 跟老玩家相對於新玩家的優惠方案的老玩家優惠方案, 不然吸引不了新玩家. 更遑論讓新玩家體驗到新競技模式的趣味性.
2. 還是不太了解新模式的玩家生命計算方式, 看起來要等正式玩過才會清楚一些.
3. Q: 至於Shadiw desk, 我想回應一下在玩家討論區有看見的問題, 為什麼會遇到一模一樣的Shadow desk?
A: 那是因為貴公司以勝利為基準去選擇Shadow desk, 當想要以某種基準去選Shadow desk, 不可能真正隨機配對.
4. 這邊提出一個構想, 用玩家的前五個存檔牌組當牌池, 但是存檔的牌組要有某些限制(像是不能重複等等), 可以用在新模式. 也可以用在下面我提出的遊戲方式.
5. 類似核心但是改成三戰兩勝, 每輪結束算一次勝利. 第一回牌組cap少的玩家先選牌組, 第二回輸的選, 第三回猜對第三回合cap機偶的玩家先選.

Night2442 (Can ECB stop ban me from public chat?)
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Re: v2.0 Preview

Post by ecb_admin »

nightcl2 wrote:1. 希望新競技方式上線之後, 貴公司能強力宣傳吧. 而且最後有新玩家的優惠方案, 跟老玩家相對於新玩家的優惠方案的老玩家優惠方案, 不然吸引不了新玩家. 更遑論讓新玩家體驗到新競技模式的趣味性.
2. 還是不太了解新模式的玩家生命計算方式, 看起來要等正式玩過才會清楚一些.
3. Q: 至於Shadiw desk, 我想回應一下在玩家討論區有看見的問題, 為什麼會遇到一模一樣的Shadow desk?
A: 那是因為貴公司以勝利為基準去選擇Shadow desk, 當想要以某種基準去選Shadow desk, 不可能真正隨機配對.
4. 這邊提出一個構想, 用玩家的前五個存檔牌組當牌池, 但是存檔的牌組要有某些限制(像是不能重複等等), 可以用在新模式. 也可以用在下面我提出的遊戲方式.
5. 類似核心但是改成三戰兩勝, 每輪結束算一次勝利. 第一回牌組cap少的玩家先選牌組, 第二回輸的選, 第三回猜對第三回合cap機偶的玩家先選.

Night2442 (Can ECB stop ban me from public chat?)
感谢反馈。
1. ECB 2仍然处于开发成长中,我们必须根据进度,成本,收益,宣传支出平衡等等方面平衡考量。会在不同阶段,进行宣传投入。
2. 新模式,玩家失败是当“玩家生命值”(新概念,非目前生物卡生命值)降为0.而玩家生命值是在每一轮如果输了以后,受到伤害。
3/4. Shadow Deck是完全随机抽取,虽然可以,但因为是临时性的方案,我们并未把精力用在AI的开发。而是提升游戏性,未来实现不需要shadow deck减少匹配等待时长。
5. 我们有考虑过这种玩法。但是因为利弊考量没有采用。

Your account is banned from public chat for quite some time which was meant to be permanent. We re-evaluate and unban your account. Please follow basic principles of public chat, do more to contribute to the community, not to damage it.
If what you did happens again, severer action will be taken.
Zack
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Re: v2.0 Preview

Post by Zack »

There is 9 new cards in v2.0. Can u tell us about them? How many will be available in packs or scrolls? What are there levels, are they spells, units or triggers? Please share any info u can.
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Re: v2.0 Preview

Post by ecb_admin »

Zack wrote:There is 9 new cards in v2.0. Can u tell us about them? How many will be available in packs or scrolls? What are there levels, are they spells, units or triggers? Please share any info u can.
New cards are not revealed even when v2.0 is online, as usual. They are waiting for players to uncover.
We could only tell that, there will be 6 normal cards, 2 Prize cards and 1 Special card.
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