v2.0 Preview
Posted: Mon Feb 18, 2019 1:53 am
v2.0 will be the biggest update ever since ECB2, it will reshape the game, increase the game experience dramatically and bring the game to the next phase. v2.0 version is in development and expected to be launched in 2019. Be prepared to meet Epic Cards Battle ‘2’.
* 9 new cards. (Including one that was done in v1.0 but not released. Make the total cards in v2.0 to be 200)
*New 8 FFA mode.
- 8 players FFA. Player will be battling with other players in real-time.
- Face different player each round.
- Each round player can purchase from a list of cards. They are randomly drawed from player's arsena.
- Player Health: Player has X health at beginning. If defeated, player's health is deducted by the remaining cards on battleground of that round.
- Mana management: mana are used to summon cards. Player gains mana each round. Higher rarity cards cost more mana.
- Faction buff: Owning 2,3,4 different cards from same faction will gain faction bonus.
- Profession buff: Owning 2,3,4 different cards from same profession will gain Profession bonus.
- Combine cards: 2 same cards on battleground will automatically combined to form a more powerful card (let's say 2nd Tier Card). And two 2nd Tier cards can be combined into one 3rd tier card. etc..
-------------------------------------------------------------------------------------------------------------------
2019.3.19
Date? We are aiming to launch it in 2019 midyear.
The features had been worked for a long time and will be the biggest change since ECB1. That's why we jumped version code directly to 2.0.
Show that you are interested so that we have motivation to post progress. lol
8 FFA mode is not just another new mode. It will be the main standard gameplay mode of ECB 2 onwards.
What is it a game changer? To help players understand, we try to summarize it in a simple way.
- In technical perspective, it will realtime strategy. You will continuously make strategic choices during the battle, like Hearthstone. (One of the reason it's been worked for a long time in the past) Still auto-battle, that's the key of ECB.
- Other than the mature strategic designs. Player will also need to look into faction combinations, professionals combinations (Each professional has unqiue bonus), cards combining, countermeasures and mana(economy) management and so on. We expect the strategy gameplay will be increased to be 300% of its current state.
-------------------------------------------------------------------------------------------------------------------
2019.4.25
9 new cards ranging from 1 star to 5 stars. 6 are normal cards. 2 are Prize cards. 1 Speical card.
* Prize Cards: All cards that are marked as Prize cards can't be obatined in card packs. They will be grand ladder prizes for winners in future.
6 normal card names: Back Lane Strike, Baby Murloc, Gemini, Suicide Bomber, Death Knight, Time Master.
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2019.5.11
- "Energy" will be introduced in v2.0. It act similar to "HP" of Creatures but slightly different. Each time Spell and Trigger activates, energy will be consumed. Cards like Trap Detection and Sabotage, will no longer destroy Spell and Trigger by chance but reducing target's Energy until card is destroyed which reduce the factor of luck in battles.
- After reviewing battle mechanisms. We find that some design is outdated. Take one example, the 5 Attack Target system (Haven't changed since 2013).Targeting "Threaten" will be removed. Instead, a new targeting method "Damage Priority" will be added. It targtets based on armor type to deal the most damages efficiently.
- The rewarding system of the new mode will be based on "Grand Ladder" (Only had one season before). It has longer duration than ladder, more competitive, and give out Prize Cards as rewards. (Prize Cards: Differernt from Normal cards, they can't be obtained from card packs)
But we realize even though there are nearly 200 cards but there is only a few Prize Cards in the game right now, its insufficent as a rewards pool. So in v2.0, some existing Normal Legend and Epic Cards (about 10 pieces) will become Prize Cards. Don't worry, it won't impact if you already got those cards before v2.0.
- The reason why v2.0 had been in development for a long time in the past is that it enables ECB to be real time strategy instead of "Pre-planed strategy". Players will have controls, strategic choices throughout the match. It requires a differernt and more complex networking technology to be developed. We hope players to be patient, and we are doing our best. You won't be disappointed for waiting.
-------------------------------------------------------------------------------------------------------------------
2019.5.18
- At v1.6, there are about 50% cards are seldomly used in PVP. Most of those cards will be balanced or redone. The goal is to make all 200 cards equally useful.
- There will be 6 new card packs. They are faction packs that only contain cards from specific factions. They will be helpful for players who want to build a Arsenal of specific faction. Faction buff will play an important role in 8 FFA mode.
- Arsenal: It's a set of cards to be built by player. Player must select a arsenal before playing 8 FFA mode. A arsenal contains 60 differernt cards. Each card can stacked to a quantity maximum of 8.
Each round, system will draw a couple of cards from player's arsenal. Player can buy from those cards or choose to redraw with extra costs.
- Hand Cards: The cards bought will go into player's Hand Cards. Player can send them to battlefield or withdraw those cards on battlefiled back to Hand Cards.
-------------------------------------------------------------------------------------------------------------------
2019.5.25
- 4 Passive Attributes will be added: Critical Chance, Dodge Chance, HP Drain Rate, HP recover. They can be increased by Profession Buff or by other means during battle.
- Interface will be redesigned.
-------------------------------------------------------------------------------------------------------------------
2019.8.29
v2.0 will be launching very soon.
PS: There are many changes, some of the info we posted are no longer applicable. Most importantly public market is cancelled, player can only use their own cards or cards distributed by system default in Championship matches.
* 9 new cards. (Including one that was done in v1.0 but not released. Make the total cards in v2.0 to be 200)
*New 8 FFA mode.
- 8 players FFA. Player will be battling with other players in real-time.
- Face different player each round.
- Each round player can purchase from a list of cards. They are randomly drawed from player's arsena.
- Player Health: Player has X health at beginning. If defeated, player's health is deducted by the remaining cards on battleground of that round.
- Mana management: mana are used to summon cards. Player gains mana each round. Higher rarity cards cost more mana.
- Faction buff: Owning 2,3,4 different cards from same faction will gain faction bonus.
- Profession buff: Owning 2,3,4 different cards from same profession will gain Profession bonus.
- Combine cards: 2 same cards on battleground will automatically combined to form a more powerful card (let's say 2nd Tier Card). And two 2nd Tier cards can be combined into one 3rd tier card. etc..
-------------------------------------------------------------------------------------------------------------------
2019.3.19
Date? We are aiming to launch it in 2019 midyear.
The features had been worked for a long time and will be the biggest change since ECB1. That's why we jumped version code directly to 2.0.
Show that you are interested so that we have motivation to post progress. lol
8 FFA mode is not just another new mode. It will be the main standard gameplay mode of ECB 2 onwards.
What is it a game changer? To help players understand, we try to summarize it in a simple way.
- In technical perspective, it will realtime strategy. You will continuously make strategic choices during the battle, like Hearthstone. (One of the reason it's been worked for a long time in the past) Still auto-battle, that's the key of ECB.
- Other than the mature strategic designs. Player will also need to look into faction combinations, professionals combinations (Each professional has unqiue bonus), cards combining, countermeasures and mana(economy) management and so on. We expect the strategy gameplay will be increased to be 300% of its current state.
-------------------------------------------------------------------------------------------------------------------
2019.4.25
9 new cards ranging from 1 star to 5 stars. 6 are normal cards. 2 are Prize cards. 1 Speical card.
* Prize Cards: All cards that are marked as Prize cards can't be obatined in card packs. They will be grand ladder prizes for winners in future.
6 normal card names: Back Lane Strike, Baby Murloc, Gemini, Suicide Bomber, Death Knight, Time Master.
-------------------------------------------------------------------------------------------------------------------
2019.5.11
- "Energy" will be introduced in v2.0. It act similar to "HP" of Creatures but slightly different. Each time Spell and Trigger activates, energy will be consumed. Cards like Trap Detection and Sabotage, will no longer destroy Spell and Trigger by chance but reducing target's Energy until card is destroyed which reduce the factor of luck in battles.
- After reviewing battle mechanisms. We find that some design is outdated. Take one example, the 5 Attack Target system (Haven't changed since 2013).Targeting "Threaten" will be removed. Instead, a new targeting method "Damage Priority" will be added. It targtets based on armor type to deal the most damages efficiently.
- The rewarding system of the new mode will be based on "Grand Ladder" (Only had one season before). It has longer duration than ladder, more competitive, and give out Prize Cards as rewards. (Prize Cards: Differernt from Normal cards, they can't be obtained from card packs)
But we realize even though there are nearly 200 cards but there is only a few Prize Cards in the game right now, its insufficent as a rewards pool. So in v2.0, some existing Normal Legend and Epic Cards (about 10 pieces) will become Prize Cards. Don't worry, it won't impact if you already got those cards before v2.0.
- The reason why v2.0 had been in development for a long time in the past is that it enables ECB to be real time strategy instead of "Pre-planed strategy". Players will have controls, strategic choices throughout the match. It requires a differernt and more complex networking technology to be developed. We hope players to be patient, and we are doing our best. You won't be disappointed for waiting.
-------------------------------------------------------------------------------------------------------------------
2019.5.18
- At v1.6, there are about 50% cards are seldomly used in PVP. Most of those cards will be balanced or redone. The goal is to make all 200 cards equally useful.
- There will be 6 new card packs. They are faction packs that only contain cards from specific factions. They will be helpful for players who want to build a Arsenal of specific faction. Faction buff will play an important role in 8 FFA mode.
- Arsenal: It's a set of cards to be built by player. Player must select a arsenal before playing 8 FFA mode. A arsenal contains 60 differernt cards. Each card can stacked to a quantity maximum of 8.
Each round, system will draw a couple of cards from player's arsenal. Player can buy from those cards or choose to redraw with extra costs.
- Hand Cards: The cards bought will go into player's Hand Cards. Player can send them to battlefield or withdraw those cards on battlefiled back to Hand Cards.
-------------------------------------------------------------------------------------------------------------------
2019.5.25
- 4 Passive Attributes will be added: Critical Chance, Dodge Chance, HP Drain Rate, HP recover. They can be increased by Profession Buff or by other means during battle.
- Interface will be redesigned.
-------------------------------------------------------------------------------------------------------------------
2019.8.29
v2.0 will be launching very soon.
PS: There are many changes, some of the info we posted are no longer applicable. Most importantly public market is cancelled, player can only use their own cards or cards distributed by system default in Championship matches.