My 1.7 Impressions So Far

General discussion about the game.
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Pr0digy
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Re: My 1.7 Impressions So Far

Post by Pr0digy »

PennFifteen wrote:Winstonz can you share these games with me? :mrgreen:

Ive tried so many
Recently I've started playing Tyrant Unleashed by Kongregate. I'M HOOKED!! You've probably seen me in EBC a lot less likely. Tyrant is giving me everything we've been asking for. Top level cards are obtainable with a lot of work and no money. Even with money, you can't buy your way to the top, but you can certainly subsidize your game play by throwing a few extra bucks its direction. Getting cards is SUPER easy, as well as gold. Even when you lose, you get some gold (not as much as when you win, of course). The cards are sacrificed like EBC, but you don't have to grind for hours on end to pick a couple of them up. And when you do pay money for upgrades or whatever, you aren't out a couple hundred bucks for a high-level card. EBC wants $175 to obtain one as a daily achievement, and I think to buy one outright is somewhere in the $75 range. Tyrant wants about $20.

It isn't perfect, but this is where I'm most impressed with them: tons of people play. Tons of them! It isn't doing battle with the same four people over and over again, I can 100 games and not play the same person twice. They have so many, they've put them in guilds and they have guild wars for prizes. Not measily nothing prizes like EBC ladders, I mean you can really get some boosts. They're forums are hoping and their fans have created simulators for the game (to test out card uses) and work a very informative and active Wiki. They actually have a chat that works!! I know, I know... unheard of. They even have events with... well, I'm on quest #51 with no end in sight, and they come out with such content on a monthly basis. MONTHLY BASIS!!! Storylines and everthing. EBC has their 80 quests with mediocre (at best) rewards.

Sadly, this is what I had hoped EBC would become, but they've turned up the middle finger to us so much when we ask for this type of gameplay because they want to large purchases instead of having faith in thousands of micro-purchases. EBC is happy with 20 people paying $100, but this game settles for 10,000 people paying $10 a day. Every payday I sent a little money to EBC because I like paying developers for great work. Well, this check's contribution went to Tyrant.

I'll still pop in now and then, mostly because I hope EBC gets the message (and card loot is still my favorite aspect of the game), but I'm done paying for an app that is more interested in getting money from me than listening to its users on how to make a great game.

Oh, and Tyrant does have developers who play.... but they aren't named Bluebear with a deck to steamroll over everybody. They are just there to help get the newbies up and going.

EBC: get a clue, you are missing out on a great opportunity! You can't hold on to players, gameplay doesn't justify the tiny rewards, new players can't compete unless they drop AT LEAST $500, the campaign is short and practically meaningless, there is no storyline, you have employees playing as overpowered players, and you don't listen to those who would love to see this become a success. Pay to win is not as successful a business model as encourage the player to play. And rewarding the guy who takes 6th place overall with enough diamonds to protect one card in loot battle? Really? You've had three seasons with akke.Nirvana buying himself to the top and is the ONLY one getting a decent reward. You should be ashamed of yourselves. Seriously, I'm embarrassed for you. With three wins and the only one walking away with cards, you've made it impossible for anybody else to ever have success in ladders. For now, ladder playtime is a waste of time. Everybody in the top 500 should be walking away with cards. Legendaries for the top 100. Epics for the top 10. Diamonds for everybody else. Afterall, most of them will get sacrified anyway, but it would at least encourage people to play. Right now, there is no encouragement, and you've done everything you can to ruin the part of the game I enjoy the most: card loot battle. 50 diamonds to protect a legendary card? It's like you have to gamble $5 to play one, and if you haven't paid any money then there is no way you'll actually get a legendary card. Ever. Even by participating in card loot battle, and winning, you'll never get a legendary card until you plot out some cash... and a lot of cash at that. Seriously, do you really think you are going to attract a million active users with this mentality?

Rant's over.
Floyd
Posts: 51
Joined: Thu Mar 27, 2014 9:17 am

Re: My 1.7 Impressions So Far

Post by Floyd »

Totally agree with Pr0digy.

It's such a shame that they have a great game but basically do everything they can to discourage people from playing.
When I first started, I was really enthusiast and was considering buying some in-app items to reward the developers.
But then I realized that even if I throw something like $20, which I consider to be a fair price if I had to buy the game; the impact would be close to nonexistent on my battles. Yes that would surely get me some (random) Legend cards (not necessarily the ones I want), but what's the point if I can't even enhance them significantly.

It looks like ECB is focusing on the few rich people who are willing to spend hundreds of dollars for some cards in a mobile game (which I think is totally crazy) but that is not a sustainable business plan.
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ecb_admin
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Joined: Mon Nov 04, 2013 9:58 pm

Re: My 1.7 Impressions So Far

Post by ecb_admin »

Hi Pr0digy,

Thank you for bring it up . We have to admit there are issues with the game. Perhaps when we are busy bringing new feature to this game, we have missed out something that is important to keep it enjoyable to every player. We will take your feedback and do our best to bring the game to the right track in the future. And hope you could still be with us and feedback your true thoughts.

But one thing must be clarified. We DO NOT have stuff playing as "blue bear", in fact, we DO NOT "have employees playing as overpowered players". This is a totally wrong accuse. The absolute rule of our game is a fair environment for every player, its integrity can't be violated.
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Pr0digy
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Re: My 1.7 Impressions So Far

Post by Pr0digy »

ecb_admin wrote:Hi Pr0digy,

Thank you for bring it up . We have to admit there are issues with the game. Perhaps when we are busy bringing new feature to this game, we have missed out something that is important to keep it enjoyable to every player. We will take your feedback and do our best to bring the game to the right track in the future. And hope you could still be with us and feedback your true thoughts.

But one thing must be clarified. We DO NOT have stuff playing as "blue bear", in fact, we DO NOT "have employees playing as overpowered players". This is a totally wrong accuse. The absolute rule of our game is a fair environment for every player, its integrity can't be violated.
I appreciate the response. A few tweaks, and I think this could become one of the most played and downloaded game in the app store. I'll still pop in for loot battle (my favorite part), but until I get my money's worth, I'm done sending it your direction. I'm not the only one with this attitude.

And thanks for the clarification on bluebear. His account seemed really odd because he came out of nowhere, knew how to play the game exceptionally well for a new player, suddenly had all the best cards in the game, steamrolled over everybody, and then disappeared after everybody complained of staff controlling the account. I hope he/she was just a quirk, because as you pointed out, the integrity of the game would be destroyed.
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winstonz
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Joined: Tue Nov 19, 2013 5:33 am

Re: My 1.7 Impressions So Far

Post by winstonz »

PennFifteen wrote:Winstonz can you share these games with me? :mrgreen:

Ive tried so many
Have u tried Shadowera?
I think it's much more tactical , I paid $11 for some cards and can put up a decent fight against more players

hope ECB don't get angry woth me for posting other games names
derekmabee
Posts: 7
Joined: Tue Mar 18, 2014 4:16 am

Re: My 1.7 Impressions So Far

Post by derekmabee »

I agree with all said and feel like you need big cash to keep up I am not going to spend any more money. Use. The coin I get to upgrade cards. It will be a slow process
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Kuroshin
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Re: My 1.7 Impressions So Far

Post by Kuroshin »

Brilliant point made, still needs trading function, a working chat and a bit more friendly for F2P players (Free to play)

Extremely active, always on forums and playing the game just looking for ways to get better etc

Username: Kuroshin
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Yeah. Hi Guys. Erm. So. I see you have made it to my signature. Well. Isn't this awkward.

Add me in Epic Cards Battle:

Username: Kuroshin
Account ID: 346263
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I'm on all the time so you won't miss me. Ta x3
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RFreedom2
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Re: My 1.7 Impressions So Far

Post by RFreedom2 »

I'd like to spend more, BUT... every single match I try (practice/coin bet/ladder/quick/pro/... etc etc) I get java.io.EOFException error. This occurs even after reinstalling/wifi/internet pass through ... etc options. So I only log on to collect my "play (or the lack of :lol: ) rewards", which is now 1,680 coins / day after the 1.7 patch adjustments. :roll:
Forgot my PW for RFreedom for this Board, password recovery didn't work (no email from the Board was sent to my registered email, already tried multiple times) :P
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amargoojha
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Re: My 1.7 Impressions So Far

Post by amargoojha »

I agree with Prodigy 110%.

This game is focused on big spenders and really does not even give much to its big contributors.

I will say a successful game has easily 10,000 player base, this game has 20 player base active. I spend crazy $ but I should of drop $ on a high player base game. You learn. I hope that Prodigy got through to them as the trend of player base will spike down. I remember the pre-release game was bad, they fixed up but they are not looking to recruit millions, they just want 100...
Amargoojha
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Have a great day
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PennFifteen
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Re: My 1.7 Impressions So Far

Post by PennFifteen »

Pr0digy wrote:
EBC: get a clue, you are missing out on a great opportunity! You can't hold on to players, gameplay doesn't justify the tiny rewards, new players can't compete unless they drop AT LEAST $500, the campaign is short and practically meaningless, there is no storyline, you have employees playing as overpowered players, and you don't listen to those who would love to see this become a success. Pay to win is not as successful a business model as encourage the player to play. And rewarding the guy who takes 6th place overall with enough diamonds to protect one card in loot battle? Really? You've had three seasons with akke.Nirvana buying himself to the top and is the ONLY one getting a decent reward. You should be ashamed of yourselves. Seriously, I'm embarrassed for you. With three wins and the only one walking away with cards, you've made it impossible for anybody else to ever have success in ladders. For now, ladder playtime is a waste of time. Everybody in the top 500 should be walking away with cards. Legendaries for the top 100. Epics for the top 10. Diamonds for everybody else. Afterall, most of them will get sacrified anyway, but it would at least encourage people to play. Right now, there is no encouragement, and you've done everything you can to ruin the part of the game I enjoy the most: card loot battle. 50 diamonds to protect a legendary card? It's like you have to gamble $5 to play one, and if you haven't paid any money then there is no way you'll actually get a legendary card. Ever. Even by participating in card loot battle, and winning, you'll never get a legendary card until you plot out some cash... and a lot of cash at that. Seriously, do you really think you are going to attract a million active users with this mentality?

Rant's over.
Please read this 90 times Admin. We like you're game but this is whats wrong with it. We've been saying it for months.
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