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Elves seduction bug
Posted: Sun Jun 29, 2014 1:32 pm
by necklet
Hi ECB admin i think this is a bug. About card elves seduction it mentions that reduce all enemy unit's
defense to -50(-50) while reducing friendly unit's def by 1
in this case all enemy unit's defense -50-50= -100 should be reduced right?
but as i have tested on ingame all enemy units defense were adjusted to -50
please fix it . I wouldnt have used tons of rubies if i knew it was -50.
Re: Elves seduction bug
Posted: Sun Jun 29, 2014 1:52 pm
by necklet
maybe somone can tell me if im wroing
Re: Elves seduction bug
Posted: Sun Jun 29, 2014 6:57 pm
by Ironbunt
The idea of this spell is to reduce all enemy units' armor to a fixed negative amount prior to battle. E.g. Whether a unit's armor is normally 80 or 30, the spell will reduce it to -50 so you can set up armor related abilities/spells like Monk or Elf Sentinel.
This is especially effective against Gargoyle and other high armor units, but unless you dish out a huge amount of damage in the first round (<10 secs) it quickly becomes outdone by other spells and abilities.
The -1 armor for friendly units is to enable units with armor 30 to avoid the Pit Trap without much actual sacrifice in damage resistance.
Hope this helps!
Re: Elves seduction bug
Posted: Sun Jun 29, 2014 7:39 pm
by necklet
Thanks ironburnt
Does it mean that it is not a bug?
Level 1 make 0 def
Level 50 make -50 def
It seems useless to upgrade..
Re: Elves seduction bug
Posted: Mon Jun 30, 2014 8:00 am
by Floyd
necklet wrote:Hi ECB admin i think this is a bug. About card elves seduction it mentions that reduce all enemy unit's
defense to -50(-50) while reducing friendly unit's def by 1
in this case all enemy unit's defense -50-50= -100 should be reduced right?
but as i have tested on ingame all enemy units defense were adjusted to -50
please fix it . I wouldnt have used tons of rubies if i knew it was -50.
I love how someone can rank 1st in ladder and still don't understand how the game works.
Somebody said Pay to win?
Re: Elves seduction bug
Posted: Mon Jun 30, 2014 9:02 am
by PennFifteen
His first language is not English. Also misunderstanding one card doesn't mean he doesn't get the game. Chill brah
Re: Elves seduction bug
Posted: Mon Jun 30, 2014 9:04 am
by PennFifteen
necklet wrote:Thanks ironburnt
Does it mean that it is not a bug?
Level 1 make 0 def
Level 50 make -50 def
It seems useless to upgrade..
A -50 armored unit would take alot more damage than one at 0. How much? I don't know the exact math.
Maybe admin can explain
Re: Elves seduction bug
Posted: Mon Jun 30, 2014 10:24 am
by Floyd
PennFifteen wrote:His first language is not English. Also misunderstanding one card doesn't mean he doesn't get the game. Chill brah
No English involved here and this is not specific to this card.
Every improved card shows figures like A(+B) where A is the current effect and B is the part due to enhancement.
For example an improved healing card shows 450(+50) and yet you do not expect to get healed by 500.
Re: Elves seduction bug
Posted: Mon Jun 30, 2014 10:25 am
by Floyd
PennFifteen wrote:Maybe admin can explain
This is already explained in the library.
Card (advanced)
Re: Elves seduction bug
Posted: Mon Jun 30, 2014 10:30 am
by putt
PennFifteen wrote:necklet wrote:Thanks ironburnt
Does it mean that it is not a bug?
Level 1 make 0 def
Level 50 make -50 def
It seems useless to upgrade..
A -50 armored unit would take alot more damage than one at 0. How much? I don't know the exact math.
Maybe admin can explain
armor-50 will do 23.1% extra damage than 0.
for most of magic cards level 50 are just 25% more damage to lvl 1.
other magic just do damage at cooldown, Elves seduction do damage when all your attack cards active.
if use DPS to describe, i think these is the king of dps!
so it's worth to upgrade.