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Cool down needs to cool down
Posted: Wed Sep 03, 2014 4:05 pm
by King eric
Been watching a few games of mine recently and keep seeing crazy things such as slaughters attacking twice with a cool down of 9 before my card with a cool down of 10 should have finished them off? No other spell cards were present to aid the cool down or hinder my cards.?
So what gives?
This is one example of many of the cool down being crazy luck. Especially during the deck change.
Re: Cool down needs to cool down
Posted: Thu Sep 04, 2014 3:03 am
by Bookie
In core cooldowns do not reset going I to the next round. Not example if you have all 9 cooldowns and your first unit finishes off killing their last unit then all your other Nines go into the next round ready to strike at zero seconds. They will then strike a second time at nine seconds before your tens get to attack. So yes it is possible for a nine cd unit to attack twice before a ten. Non the flip side if you had all tens and your first ten finishes off your opponents round then your tens go into the next round and attack at zero seconds as well. Bounce it works both ways and for each player there is no technical advantage for anyone. Hope this helps
Re: Cool down needs to cool down
Posted: Mon Sep 08, 2014 6:20 am
by Sickboy254698
Dancer reduces Succubus cool down to nine and then Succubus in opponents deck attacks before mine do with a cool down of 10 and a higher deck cap. These things need to be explained better in the game so that we can adjust accordingly. Not in a tutorial either. Please take the time to write all this up and add a nice little manual to the game. That would be awesome.
Re: Cool down needs to cool down
Posted: Mon Sep 29, 2014 10:33 am
by bobdabear
Its also worth mentioning that cards with chaos have a 25% cool down reduction on their first attack