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change log vor v2 please

Posted: Thu Sep 11, 2014 10:29 pm
by gmelchior
Hi ecb,
can we please get a change log for v2?

I found some changes the hard way.
Sure i could look at my skeleton archer and see that it got nerved to 8sec (seriously! 8sec?) but i was jsut in my regular habit and added it in PRO mode and lost misserably because i relied on it. Seriously why did this card get weakend so much? it's basically useless in quick and pro mode now. someone would need to pack a serous punch to kill it in 8secs. Did this happen just because of Hardcore? I had a lot of Pro tactics around this card. especially as (alomst) free player this was a good card for me. Now its useless! And i can't even get the rubbies back. So what now? Am i seriously expected to wait until i'm VIP3? Or spend 10 bucks to get it? Just to reallocate my rubbies?

i think if you change cards that much you should also reset rubies. Basically some of the cards are now just totally different. and it could be i'd never had leveled them in this case.

So this is my plea to ecb: reset rubbies if you change a card to give free players the choice back to consider if they'd also leveld the new version.

Also found out the hard way that centaur warrior doesn't kill creator any more! Seriously? So what do i do now as a free player against creator? Was this really to much? Cent warrior is rndm attack, so just a wild card agains creator. But now? Did spike shield also get changed this way? So what do i do now? Before i could get a good lough when / if my cent.warrioir hit the creator, but now, i can basically fold right away.

So i really would appreciate a change log. San't be too hard, can it? Please, i dont want to run into these things during a battle. I want to make informed choices about the cards i play, especially as someone who only spent a couple of bucks on this game.

Thanks
Gmelchior

Re: change log vor v2 please

Posted: Sat Sep 13, 2014 12:38 am
by King eric
Totally agree bro.

They even nerfed divine barrier dropping its duchess chance from nearly 80% ton just over 50 percent which plays more at 40 percent?

They just seemed to have played into the uber decks big spenders hands again?

I mean skeleton archer and divine barrier I may as well as spend my unbelievably hard earned gold coins in resetting these and then sell or sacrifice them completely.

8 secs for archer I agree there cool downs are all over the place lol.

bB3 took out 2 of my decks with a reAper and level 40 amplifier card lol it's just silly and a complete waste of my time.

I want the £8 back that i spent lol when I was foolish and in a moment of weakness when I first joined lol.


Thanks ecb you have just made me more adamant that I will not part with my money.

You keep looking after the top players and missing out on new customers if ya wish


Also what gives with death tower ? Mine has killed no one so far but every time I face one you can garuntee I lose my card lol?

It works at about 20% for my opponents and the 1% for me . Sort it out

Re: change log vor v2 please

Posted: Sat Sep 13, 2014 8:59 am
by PennFifteen
Changed cards SHOULD result in the rubies being reset and back to the player. It is not fair in the slightest.

Re: change log vor v2 please

Posted: Sat Sep 13, 2014 12:18 pm
by BB3
Maybe over kill for pro but atleast its fixed in hardcore.

King don't use same cool down units. Begs for Reaper rape.

Re: change log vor v2 please

Posted: Sat Sep 13, 2014 1:29 pm
by Bookie
Skeleton archer nerf seemed a bit much including divine barrier no one saw that coming. I've always like divine barrier as a free players best chance vs a pay player. I am also glad some epics got nerfed a bit too. Though the creator seems completely bugged right nkw and free players can't kill it with centaurs and blade shield I'm hoping u get this worked out soon as I think free players will have better chances of fairing against pay players.

There were a lot of radical changes and here is my suggestion admin. Just put 10,000 gold in everybody's inbox. Consider it a celebrate 2.0 gift. There is not one player free or pay who will not have to reset something and it would be good sign of faith to do something like this. This seems easy, fair, and even unexpected and for that it would be high appreciated mainly to free players who need it most and many who have been grinding the long way for the gold only to lose weeks of work from an update. What do u have to lose?

Btw there is a change log in game click library in corner, however only half of the changes are actually listed so maybe this needs a little more completion.

Re: change log vor v2 please

Posted: Sat Sep 13, 2014 4:28 pm
by isley89
Dear ECB admin

From what i have experienced, there are more balance changes than ingame changelog. EX: monk (CD-1), DiaoChan(Armor+20), bandit(buffed to 35%), kenoda girl(terible nerf)...
I dont mean these are good or bad changes. It is a must to provide a full details of changes when u release update so that players are not confused for missplay in their early matches.
We probably hear about DotA. Everytime new ver comes, they made a full visible changelog even with screenshot for more desciption.
In conclusion, it makes players more convenience and also makes ECB more professional.

Re: change log vor v2 please

Posted: Sun Sep 14, 2014 11:47 am
by Bookie
Here is a list if some of the changes I have noticed. If I'm missing anything please feel free to mention then everyone knows what changed.

Diao chan hp increased by about 300 and 20 defense now
Paralysis increased chance back to 6s instead of 5
Skeleton archer reborn at 8s instead of 12
Ultimate seal 25% stronger starts at 75 and goes up to 125% activates at 5sec before was 6
Divine barrier chance reduced by 25%
Creator nerfed. One less hit to kill now attack reduced by 20%. Currently not affected by blade shield, centaurs ability, assassinate, shadow bolts, wrath of god, succubus ability and maybe more. Waiting to see if this is a bug
Dragon slayer buffed attack increased starts at 1500 hp rather than 2600 capped at 800 instead of 700
Orochi given 200 extra hit points and ability activates regardless of even it odd number hit points
Templars ability doubled to 100% instead of 50%
Blade masters ability buffed from .8 to 1.2%
Specters ability improved to 175 damage from 200
Archangel courage nkw gives hit points instead of attack boost
Chain lightning reduced to 7 instead of 8 sec
Angela's amulet increases to 2500 instead of 2000
Arcane blast now 8 instead if 9 seconds
Frost bolt may have been buffed can't tell for sure
Red dragon splash damage nerfed from 1/8 to 1/12
Frost wyrm has 90 def instead of 70
Phoenix now has 100 armor before was 0
Godfather hp increased by 100
Kendokangirl cd at 6 now with less hp and attack
Mermaid and overlord are no longer event cards
Blindfold decreased to 7s cd and random hit instead I left to right
Bandit buffed back to 1.7 levels. 35% increase based on all dynast cards on field capped at 140%
Dancer cd changed to 10 s
Two quios cd increased to 7 hit points from 1300 to 1600 and now attacks three targets instead of two

Re: change log vor v2 please

Posted: Sun Sep 14, 2014 4:04 pm
by Floyd
Bookie wrote: Ultimate seal 25% stronger starts at 75 and goes up to 125% activates at 5sec before was 6
Ultimate Seal was already at 5 CD.
Abyss went from 6 to 5 CD.

Re: change log vor v2 please

Posted: Mon Sep 15, 2014 12:43 am
by isley89
also notice many changes in low level cards:
- blessing of mother earth (turn into 15% hp + xx)
- monk reduce cd from 10 to 9
- slaughter : armor increase from 30 to 40
- poison rain: remove chance to reduce 30 armor, only constant -20 armor
- dual dagger : buffed by reducing the % when she has allies to just 5% for each unit
- bear warrior : changed into +20% from being damaged (max 10 times)

well... again i have to say ecb brought out to many buffs for high class class (legends + epics). I see almost only Creator,red dragon were fixed significantly while others were buffed alot like Orochi, GF (wtf?? its already too op), Phoenix (now many ppl use it), diaochan (+ both amor & HP), dragon slayer (damage raise alot)
For free players,to match up with those is getting harder and harder...

Re: change log vor v2 please

Posted: Mon Sep 15, 2014 7:32 am
by Floyd
Bookie wrote:Bandit buffed back to 1.7 levels. 35% increase based on all dynast cards on field capped at 140%
Where did you see that?
It's still enemy card only.