Updates Timeline

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ecb_admin
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Updates Timeline

Post by ecb_admin »

Dear players,

We have summarized the updates timeline of ECB since it's initially released.(There are 20 versions!) This is the list for iOS platform excluding other platforms. Feel feel to predict what date will the next major version update v2.5 be launched? :lol:

2.32 May 24, 2015
2.30 May 21, 2015
2.24 Mar 21, 2015
2.20 Mar 04, 2015
2.11 Dec 02, 2014
2.1 Nov 17, 2014
2.0 Sep 11, 2014
1.91 Aug 04, 2014
1.90 Jul 21, 2014
1.80 May 27, 2014
1.70 Mar 15, 2014
1.6.1 Jan 09, 2014
1.60 Jan 02, 2014
1.51 Nov 08, 2013
1.5 Nov 06, 2013
1.4 Sep 28, 2013
1.3 Jul 31, 2013
1.2 May 27, 2013
1.1 Mar 29, 2013
1.0 Jan 28, 2013
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smoki2vu
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Re: Updates Timeline

Post by smoki2vu »

I think it will be august 27th.

Btw u always mention version 2.5. i Think is 2.4 because 2.32 was last update ;)
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ecb_admin
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Re: Updates Timeline

Post by ecb_admin »

smoki2vu wrote:I think it will be august 27th.

Btw u always mention version 2.5. i Think is 2.4 because 2.32 was last update ;)
In v2.4, we did Windows & Mac platforms porting. That's why next major version update will be v2.5.
justabum
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Re: Updates Timeline

Post by justabum »

I guess August 23rd
steelreign
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Re: Updates Timeline

Post by steelreign »

Hopefully not the same day as Hearthstone, lol.
-bookie-
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Re: Updates Timeline

Post by -bookie- »

Are any of these new quests going to be in Hardcore Mode format?
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ecb_admin
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Re: Updates Timeline

Post by ecb_admin »

-bookie- wrote:Are any of these new quests going to be in Hardcore Mode format?
Nope. But in future, to make quests more challenging, player will probably has to beat more than 1 deck in a row.
-bookie-
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Re: Updates Timeline

Post by -bookie- »

That sounds really good. Many new players enjoy playing hardcore mode. Maybe you can make new quests but instead of putting them at the very end of the quests go back and squeeze them in between the current quests. It's unlikely that some new llayers will make it all the way past the current quests to play the future quests without quite some time and strong effort.

Another idea could be a "campaign a day." Every day there is a daily campaign worth 20 rubies. One day can be pro next day can be hardcore. Many people enjoy the campaign mode and the campaign mode is the best way to learn the game so this could be interesting. Would also let some of those new players do hardcore mode campaigns.
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