A better game

General discussion about the game.
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Sandrosimo
Posts: 15
Joined: Wed Nov 20, 2013 12:17 am

A better game

Post by Sandrosimo »

Hi all,

I hardly ever post in forums, but I think this game has a lot of potential.. and I'm afraid it really needs some changes to become great! I'd like to make some suggestions and perhaps start a discussion of what would be some necessary or nice-to-have improvements.

1) Already mentioned, at the moment you can only get legendary or epic cards for large investments. Legendary cards should become available as rewards, or indeed through trade-ins of, for example, fully leveled diamond cards. Where a few legendary cards are still affordable, the price for epic cards is ridiculous. It would be much better, as in other CCG's, to make the chance for an epic small, but the investment also much smaller. So say 5 dollar for a 5 percent chance, instead of 80 dollars for a 70 percent chance of having an epic in your pack.

2) Quests are great fun, but limited. I understand it must be a lot of work (great fun though) to think of quest levels, rewards and such. I think a random quest generator, with difficulty level would be possible to make. Make some random 'reward conditions' and put some cards that work well together in pairs, triples or even full sets of 6. Then make a random picking of cards and rewards. Makes some quests easy, but some also almost impossible to achieve

3) Matching players. At the moment the range I think is too big, a deck consisting of only 1 and 2 stars cards, can be matched with all 3 star cards. Not sure what the variables are, you do get rewarded extra, but only if you win, which you won't very often. Matches should also be based on your place in the ranking, or possibly even on having little, medium amount or loads of cards, all this to make it a bit fair. For new players, quick matches don't seem to take this in account and it gets a bits discouraging if you only have a few cards and can only make OK decks, that mostly lose when you play for coins.

Have some more ideas, but these are the first ones that come to mind! If anybody will actually start using this forum I'll post some more! Also have to start playing some more matches to have a better idea of the balance and matching-players principles!
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PennFifteen
Posts: 337
Joined: Fri Nov 15, 2013 6:10 am

Re: A better game

Post by PennFifteen »

Well they are adding more quests and probably more cards in the next update. so that'll be nice.

Also, apparently a ladder system is also being implemented soon. and that will fix all the frustration of getting steam rolled by someone who spent 400 dollars. Definitely looking forward to that!

As far as making the legendary cards accessible to everyone would be great. I like your idea of obtaining them through trading in maxed out epics or legendary ones. It would take time so they would definitely be earned as far as tempting peolle to pay money who don't want to wait.

Buuuut as you know all mobile game devs are trying to make as much as possible, can't blame them for that. Yet having superior cards only accessible to big money spenders does damper the game a bit. Imo, should definitely be attainable with a decent sacrifice.

Glad someone else has some serious imput on this game, which is possibly the best TCG I've tried.
Sandrosimo
Posts: 15
Joined: Wed Nov 20, 2013 12:17 am

Re: A better game

Post by Sandrosimo »

I think the quests, card mechanics and art show that this game is made by someone who does care about more than just the money! Either way ultimately having a million players playing would make this game succeed, however little you would ask for 'in game' diamonds.

Still not recommending this game to some friends myself, cause after getting warmed up playing through the quests and having played some 100 coins games the game doesn't offer much if you don't invest in it.

Mobage games for example keep a very simple theme interesting by organising 'events', that are very similar every time, but do bring something new. If you look at Magic, you have the option of 'booster drafts' for example, where it's only skill and not 'having the biggest leveled up card collection' and Eldhelm has its 'daily quest and possibility (very slight) of getting mythical cards while playing.

But this game has something that all those games don't have, you can play it for 20 minutes a day and still have fun, games take just a minute (or a few seconds if you really screw up) and it has the potential to grab people that just like the cool look of the cards and also those who want some depth in their TCG.

Hoping this game will keep developing into something great!
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ecb_admin
Site Admin
Posts: 371
Joined: Mon Nov 04, 2013 9:58 pm

Re: A better game

Post by ecb_admin »

Sandrosimo wrote:I think the quests, card mechanics and art show that this game is made by someone who does care about more than just the money! Either way ultimately having a million players playing would make this game succeed, however little you would ask for 'in game' diamonds.

Still not recommending this game to some friends myself, cause after getting warmed up playing through the quests and having played some 100 coins games the game doesn't offer much if you don't invest in it.

Mobage games for example keep a very simple theme interesting by organising 'events', that are very similar every time, but do bring something new. If you look at Magic, you have the option of 'booster drafts' for example, where it's only skill and not 'having the biggest leveled up card collection' and Eldhelm has its 'daily quest and possibility (very slight) of getting mythical cards while playing.

But this game has something that all those games don't have, you can play it for 20 minutes a day and still have fun, games take just a minute (or a few seconds if you really screw up) and it has the potential to grab people that just like the cool look of the cards and also those who want some depth in their TCG.

Hoping this game will keep developing into something great!
Thanks, we will!
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Pr0digy
Posts: 206
Joined: Fri Nov 15, 2013 11:18 pm
Location: Right Behind You

Re: A better game

Post by Pr0digy »

I agree. It seems the developers are set on making a ton of money off a few players, but if a ton of players start playing and they make less money from each, I would think the game would get better and they can still make enough money to keep the lights on and take home some spending money.

In other words, make a great game (done!) and don't make anything impossible to get without money. If you have to play 40 hours to get an epic, that would be our call, but if we want to throw a couple of bucks at the game to speed that up, then win-win. I think too many people leave after realizing that they have to drop a ton of money in order to stay competitive, so they leave. Without people to play against, a ladder system will be pretty useless.

-Pr0digy
kangerx83
Posts: 25
Joined: Thu Nov 14, 2013 12:56 pm

Re: A better game

Post by kangerx83 »

Pr0digy wrote:I agree. It seems the developers are set on making a ton of money off a few players, but if a ton of players start playing and they make less money from each, I would think the game would get better and they can still make enough money to keep the lights on and take home some spending money.

In other words, make a great game (done!) and don't make anything impossible to get without money. If you have to play 40 hours to get an epic, that would be our call, but if we want to throw a couple of bucks at the game to speed that up, then win-win. I think too many people leave after realizing that they have to drop a ton of money in order to stay competitive, so they leave. Without people to play against, a ladder system will be pretty useless.

-Pr0digy
I wholeheartedly agree with this. Tons of people spending little money is the way to go rather than having a few spend a ton of money ^^
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PennFifteen
Posts: 337
Joined: Fri Nov 15, 2013 6:10 am

Re: A better game

Post by PennFifteen »

Pr0digy wrote:I agree. It seems the developers are set on making a ton of money off a few players, but if a ton of players start playing and they make less money from each, I would think the game would get better and they can still make enough money to keep the lights on and take home some spending money.

In other words, make a great game (done!) and don't make anything impossible to get without money. If you have to play 40 hours to get an epic, that would be our call, but if we want to throw a couple of bucks at the game to speed that up, then win-win. I think too many people leave after realizing that they have to drop a ton of money in order to stay competitive, so they leave. Without people to play against, a ladder system will be pretty useless.

-Pr0digy
I second this as well. I know its a completely different game, but League of Legends is sooo successful because; 1. Its a good game. But 2. Anyone can spend all they want to get desired aesthetics or get little in game upgrade faster. But NOTHING that helps you during game is only acquired with money. Everything can be earned through game play.

This is pretty important in my eyes.
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Pr0digy
Posts: 206
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Re: A better game

Post by Pr0digy »

PennFifteen wrote:I second this as well. I know its a completely different game, but League of Legends is sooo successful because; 1. Its a good game. But 2. Anyone can spend all they want to get desired aesthetics or get little in game upgrade faster. But NOTHING that helps you during game is only acquired with money. Everything can be earned through game play.

This is pretty important in my eyes.
League of Legends is a good business model, and I think Momostorm would do well to pay attention. You can get anything in that game if you are willing to put the time into it (I think with the exception of skins, or different looks to your characters). What you mostly *PAY* for is speeding up this time, so you can purchase experience boosters so you gain more experience while you fight and play the game. You can earn any player, but if you pay money you can buy any character you want. I think a lot of people start playing and realize that they can only progress so far without spending money, so they leave.

If Momostorm went this route, I'd put money on this game becoming very successful. In other words, don't make buying legend- and epic-level cards exclusive to only paying money (granted, you can win legend cards). Find other ways to get those cards, even if it isn't really easy (say, convert 100 silver and 50 gold cards and you get 1 epic card).

-Pr0digy
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ecb_admin
Site Admin
Posts: 371
Joined: Mon Nov 04, 2013 9:58 pm

Re: A better game

Post by ecb_admin »

Pr0digy wrote:
PennFifteen wrote:I second this as well. I know its a completely different game, but League of Legends is sooo successful because; 1. Its a good game. But 2. Anyone can spend all they want to get desired aesthetics or get little in game upgrade faster. But NOTHING that helps you during game is only acquired with money. Everything can be earned through game play.

This is pretty important in my eyes.
League of Legends is a good business model, and I think Momostorm would do well to pay attention. You can get anything in that game if you are willing to put the time into it (I think with the exception of skins, or different looks to your characters). What you mostly *PAY* for is speeding up this time, so you can purchase experience boosters so you gain more experience while you fight and play the game. You can earn any player, but if you pay money you can buy any character you want. I think a lot of people start playing and realize that they can only progress so far without spending money, so they leave.

If Momostorm went this route, I'd put money on this game becoming very successful. In other words, don't make buying legend- and epic-level cards exclusive to only paying money (granted, you can win legend cards). Find other ways to get those cards, even if it isn't really easy (say, convert 100 silver and 50 gold cards and you get 1 epic card).

-Pr0digy
Thanks for the feedback, we will revisit and improve the business model in future. Currently we are too busy to bring new cool features to the game. :)
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PennFifteen
Posts: 337
Joined: Fri Nov 15, 2013 6:10 am

Re: A better game

Post by PennFifteen »

ecb, what are u guys working on if you dont mind me asking. :)

Also, I've tried every card game or there on mobile devices and yours is the best. keep this game rollin!
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