Poisoning Dagger
Poisoning Dagger
Because the library does not show cards you have not owned, I am posting this so that other players can keep track of cards released as promos or special releases.
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Last edited by HonchKing on Fri Nov 30, 2018 11:52 am, edited 1 time in total.
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Re: Poisoning Dagger
This Card is one that is never used. Probably for two reasons. Reason #1 its a prize card so you have to pay with scrolls. Reason #2 is that it targets Assassins, but uses pierce attack. Unfortunately none of the assassin cards have unarmored armor type. For this reason I would not buy this card. The top 3 strongest Assassins in the game are:
Dark Monkey King, enchanted armor - this card will deal 300*2(assassin)*1(vs enchanted armor)*.8065(Def 40) = 483 Damage
Jennifer, light armor - this card deal 300*2*1.25(vs light armor)*.8475 = 635 Damage
Dragon Slayer, heavy armor - this card deal 300*2(assasin)*.75(heavy armor)*.625 (100 DEF) = 281 Damage
So vs. the 3 strongest assassins in the game the damage is kind of small. Now, I think the amount of damage is fine. You don't just need cards that compete over who can do the most damage, however, I think the special ability here could be altered to make the card more attractive and possibly encourage people to buy it.
If the card were somehow an anti-heal card as well it could be more interesting. Currently it reduces the Defense by 20 which is meant to simulate the "poison" aspect of the poison dagger. If instead it had an ability which was more similar to what enchantress does then the "poison" aspect of the dagger could come in handy for use not just against assassins but also heal decks. For example
Poison Dagger: Reduce Max and Current HP by 200 and deal 300 pierce damage to Assassin. Effect is doubled if card is Assassin, target Assassin first. This would certainly solve a bigger problem in the game which is that there are not enough cards in the game that are acting as counterstrategy to heal decks.
Dark Monkey King, enchanted armor - this card will deal 300*2(assassin)*1(vs enchanted armor)*.8065(Def 40) = 483 Damage
Jennifer, light armor - this card deal 300*2*1.25(vs light armor)*.8475 = 635 Damage
Dragon Slayer, heavy armor - this card deal 300*2(assasin)*.75(heavy armor)*.625 (100 DEF) = 281 Damage
So vs. the 3 strongest assassins in the game the damage is kind of small. Now, I think the amount of damage is fine. You don't just need cards that compete over who can do the most damage, however, I think the special ability here could be altered to make the card more attractive and possibly encourage people to buy it.
If the card were somehow an anti-heal card as well it could be more interesting. Currently it reduces the Defense by 20 which is meant to simulate the "poison" aspect of the poison dagger. If instead it had an ability which was more similar to what enchantress does then the "poison" aspect of the dagger could come in handy for use not just against assassins but also heal decks. For example
Poison Dagger: Reduce Max and Current HP by 200 and deal 300 pierce damage to Assassin. Effect is doubled if card is Assassin, target Assassin first. This would certainly solve a bigger problem in the game which is that there are not enough cards in the game that are acting as counterstrategy to heal decks.
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Re: Poisoning Dagger
Suggest a better way of doing this card. Instead of reducing defense by 20 and dealing damage, suggest making this card an anti-heal card through one of the following or some other creative process:
Option 1 - Reduce Max and Current HP by 300? (+level) damage. This in effect acts as an anti-heal card and provides another option for anti-heal decks. Currently there are only two options, enchantress and compulsory treatment. This would be a third. It would also be attractive card to buy with scrolls. Currently it is not very useful or attractive so as a scroll card not many people are interested in it.
Option 2 - Deal 300? (+level) pierce damage and put a poison counter on that unit. Creatures with a poison counter on them cannot be healed. Ok, so this would be programmed similarly to cyclops. Basically it's a anti heal card still but works in a different manner.
The concept of "poison" could be better utilized as anti-heal rather than anti-defense and also prove to be much more useful and attractive to the players.
Option 1 - Reduce Max and Current HP by 300? (+level) damage. This in effect acts as an anti-heal card and provides another option for anti-heal decks. Currently there are only two options, enchantress and compulsory treatment. This would be a third. It would also be attractive card to buy with scrolls. Currently it is not very useful or attractive so as a scroll card not many people are interested in it.
Option 2 - Deal 300? (+level) pierce damage and put a poison counter on that unit. Creatures with a poison counter on them cannot be healed. Ok, so this would be programmed similarly to cyclops. Basically it's a anti heal card still but works in a different manner.
The concept of "poison" could be better utilized as anti-heal rather than anti-defense and also prove to be much more useful and attractive to the players.
Re: Poisoning Dagger
Updated version. Arena status remains unchanged
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Re: Poisoning Dagger
Just a bit of trivia. Back in 2013-2014? The assassination hell legion spell card used to be pierce attack. This card reminds me a lot of it.
Re: Poisoning Dagger
You sure have a good memory.