*Obsolete* Kitty Divine Shield Archtype Review
Posted: Sun Dec 30, 2018 8:15 am
UPDATE: As of version v1.9, major changes were made to kitty girl that render this deck as well as this guide completely obsolete. However, I will keep this post up so future players may learn about ECB’s past.
The Kitty Divine Shield is easily one of the most powerful decks in ECB and can be difficult and frustrating to beat.
What makes this archetype so frustrating is Kitty Girl’s ability to dodge damage while encase itself in tons of armor, while using healing spells and triggers to heal the damage it receives. Plus the fact that many players tend to run both trap detection and sabotage, it's no surprise that this deck is a complete monster in HC, easily burning through enemy decks.
Card explication:
The best version of the deck, in my opinion, is the one posted down below. I don’t own Divine Shield so I couldn’t put it in the picture.
Creatures:
Kitty Girl is obviously the best creature simply because of its ability. There's a couple of creatures worth mentioning. They are Lord of Templar’s, Scepter, and vamp duke . Lord of Templar’s is pretty good option as it’s immune to assassination which is the most used counter to the deck, so I’d recommend it if you have it. As for Scepter I’d recommend against it. It doesn’t offer much other then it’s resist to special attacks.
Heals:
Teppanyaki is a must since it can heal both your Kitty’s at the same time and it has a low cooldown. Goddess’ Favor is also a good addition because once your Kitty Girl has enough armor it will be impossible for your opponent to 1 shot it so Favor is guaranteed to activate. Healing could be used, but it’s vastly inferior to the two mentioned above.
Drain life or summer time aren’t bad options either.
Trap detection:
This card is also a must in my opinion. You might even want to run a second copy over the favor if playing HC as another way players might try to counter you is to run double detection of their own
Sabotage:
This card is another powerful addition as well. Sabotage, shadowbolts, death tower and wrath of bahamut are all popular spell counters to this deck.
Divine shield:
Don’t really need any explanation here. It’s the main card of the deck. You can try to run this without it, but the deck just doesn’t work as well.
Counters:
Spells:
Normal damage spells don’t work too well against this deck because of all the armor it gains which reduces the damage these kinds of spells will deal, but HP deduction spells work fairly well since Kitty has low HP and they ignore armor. Below I’ve listed all the spells that work relatively well against this deck. Won’t recommend canister shot unless your desperate, but all the other ones are pretty effective.
HP deduction:
Canister shot
Gathering Storm
Assassination
Drain life
Shadowbolts
Other options:
Death tower
Wrath of Bahmut
Creatures:
Enchantress:
Prevents the healing from favor or teppananyaki making kitties easier to pick off with cards like assassination.
Blade master:
His damage increases depending on the amount of armor the target has, essentially negating the armor gain effect. Plus he gets an attack type bonus on kitty.
Aileen:
She completely ignores armor and she gets the whole 150% attack bonus, so with a sinister strike she can cleave right through a kitty regardless of her armor.
Frost hunter:
With two of these you can shut down a kitty deck by making it so they can never deck and gain armor.
Hellhounds:
Can attack two kitties at once and gets a 125% attack bonus. Also has a low cooldown.
Corrupted wolf pack:
Deals an HP reduction the few the number of enemy creatures, so if there’s on 1 kitty on the board and you have 2 wolves you can quickly whittle her down.
Godfather:
Always does a counter attack when kitty hits him and gets a 125% attack bonus. Not a great option but it’s there.
Sweet Pirate:
The obvious answer a lot of people think of when they think of dodge. Yeah she gets the 150% attack bonus and 100% guaranteed attack, but the problem is knowing when to run her. She help sagainst this one specific deck, but unless you run a deck with heavy sinister strike synergy, she’s just gonna be a mediocre card which isn’t what you want to play in HC.
White tiger taoist:
Not a great option, but it can dodge all of kitties attacks. Kinda suffers the same problem as pirate.
Triggers:
Trap detection:
The obvious answer for this deck since it’s so trigger happy (no pun intended = ] ). The more the better since this deck often runs detection of its own.
The guardian:
Guaranteed trigger on a kitty and it didn’t run out like other traps. Also does decent damage.
Recap:
Overall the Kitty Divine Shield deck is incredible powerful, but the fact that it requires Divine Shield to work means it rare to see in HC, but it’s best to be prepared for it.
The Kitty Divine Shield is easily one of the most powerful decks in ECB and can be difficult and frustrating to beat.
What makes this archetype so frustrating is Kitty Girl’s ability to dodge damage while encase itself in tons of armor, while using healing spells and triggers to heal the damage it receives. Plus the fact that many players tend to run both trap detection and sabotage, it's no surprise that this deck is a complete monster in HC, easily burning through enemy decks.
Card explication:
The best version of the deck, in my opinion, is the one posted down below. I don’t own Divine Shield so I couldn’t put it in the picture.
Creatures:
Kitty Girl is obviously the best creature simply because of its ability. There's a couple of creatures worth mentioning. They are Lord of Templar’s, Scepter, and vamp duke . Lord of Templar’s is pretty good option as it’s immune to assassination which is the most used counter to the deck, so I’d recommend it if you have it. As for Scepter I’d recommend against it. It doesn’t offer much other then it’s resist to special attacks.
Heals:
Teppanyaki is a must since it can heal both your Kitty’s at the same time and it has a low cooldown. Goddess’ Favor is also a good addition because once your Kitty Girl has enough armor it will be impossible for your opponent to 1 shot it so Favor is guaranteed to activate. Healing could be used, but it’s vastly inferior to the two mentioned above.
Drain life or summer time aren’t bad options either.
Trap detection:
This card is also a must in my opinion. You might even want to run a second copy over the favor if playing HC as another way players might try to counter you is to run double detection of their own
Sabotage:
This card is another powerful addition as well. Sabotage, shadowbolts, death tower and wrath of bahamut are all popular spell counters to this deck.
Divine shield:
Don’t really need any explanation here. It’s the main card of the deck. You can try to run this without it, but the deck just doesn’t work as well.
Counters:
Spells:
Normal damage spells don’t work too well against this deck because of all the armor it gains which reduces the damage these kinds of spells will deal, but HP deduction spells work fairly well since Kitty has low HP and they ignore armor. Below I’ve listed all the spells that work relatively well against this deck. Won’t recommend canister shot unless your desperate, but all the other ones are pretty effective.
HP deduction:
Canister shot
Gathering Storm
Assassination
Drain life
Shadowbolts
Other options:
Death tower
Wrath of Bahmut
Creatures:
Enchantress:
Prevents the healing from favor or teppananyaki making kitties easier to pick off with cards like assassination.
Blade master:
His damage increases depending on the amount of armor the target has, essentially negating the armor gain effect. Plus he gets an attack type bonus on kitty.
Aileen:
She completely ignores armor and she gets the whole 150% attack bonus, so with a sinister strike she can cleave right through a kitty regardless of her armor.
Frost hunter:
With two of these you can shut down a kitty deck by making it so they can never deck and gain armor.
Hellhounds:
Can attack two kitties at once and gets a 125% attack bonus. Also has a low cooldown.
Corrupted wolf pack:
Deals an HP reduction the few the number of enemy creatures, so if there’s on 1 kitty on the board and you have 2 wolves you can quickly whittle her down.
Godfather:
Always does a counter attack when kitty hits him and gets a 125% attack bonus. Not a great option but it’s there.
Sweet Pirate:
The obvious answer a lot of people think of when they think of dodge. Yeah she gets the 150% attack bonus and 100% guaranteed attack, but the problem is knowing when to run her. She help sagainst this one specific deck, but unless you run a deck with heavy sinister strike synergy, she’s just gonna be a mediocre card which isn’t what you want to play in HC.
White tiger taoist:
Not a great option, but it can dodge all of kitties attacks. Kinda suffers the same problem as pirate.
Triggers:
Trap detection:
The obvious answer for this deck since it’s so trigger happy (no pun intended = ] ). The more the better since this deck often runs detection of its own.
The guardian:
Guaranteed trigger on a kitty and it didn’t run out like other traps. Also does decent damage.
Recap:
Overall the Kitty Divine Shield deck is incredible powerful, but the fact that it requires Divine Shield to work means it rare to see in HC, but it’s best to be prepared for it.