2 Face Down Cards in the Middle Everytime Pro
Posted: Tue Jan 08, 2019 12:22 pm
So this is an imbalance in the game that has developed that I have noticed for 2 years now dating back as far as ecb1. Examination of very very top tier pro ladder (4-5 top players) reveals that against each other it is very often that both players will play two face down cards on round 2 probably close to 100% of the time. The reason for this is that most players play 3 units in round 1 and they are looking to disguise their strategy on the middle round. Here is the boring problem that results from this. Everytime I play a player I will see the same five cards in rounds 1 and 2. It will be the same three units in the start and the same two facedown cards in the middle. This leaves minimal strategy and variety in the game. The strategy is not from reading the board because you can’t. It’s the same every time. The strategy comes from the psychology of hey this is what he did last time I’m going to gamble and try this this time. Now this is definitely a viable form of strategy as it requires you to use strategic “guesses”. Some players (Heavy Roller for example) relies heavily on this form of strategy and it serves him well, however the issue of bots does even mess with his strategy because he is applying strategic guessing to a bot and not a real player so using the last battle vs that player as information becomes meaningless if he can’t tell if it’s a bot or not. It is a valid point. One could argue that a shake up is in order, here are some suggestion.
1. PROBLEM OF PLAYING THREE UNITS in ROUND 1. Currently all top players play 3 units in round 1. Playing a face down card in round 1 simply doesn’t work unless you are revolving that facedown card. NOw I will admit the ONLY way you can successfully play a facedown card in round 1 is if it is alternating between a spell and a trigger card. If you did not alternate it then Everytime you play that player you immediately know if it’s a spell or trigger card and can use a magic overwhelm sabotage or trap detect. Almost all spells and triggers are situational also so picking one that will serve you well in all battles is difficult. If you pick a heal spell then your opponent could defeat you Everytime easily with compulsory treatment. If you pick a trap then they can counter with monkey Everytime and waste your trap. If you use a spell Everytime then they can play sabotage Everytime and you can’t really play two spell cards safely on a match in fear that sabotage will take out the first spell on round 1. It’s just a higher risk strategy that restricts you more because there simply aren’t broad face down cards that can overcome this issue.
1. SOLUTIONS.
A. Invent new face down cards that can be successfully played in round 1 pro
B. Have round 1 be pick 2 cards instead of 3.
C. Have pro such that you do not pick round 1 cards until you see your opponent. This actually is my favorite because you really could play face down cards in round 1 this way. That opponent would have no idea what your planning and since most spells and triggers are situational it’s easier to play them in round 1 if you know your opponents tendencies.
2. THE PROBLEM OF 2 FACEDOWN CARDS IN MIDDLE: SOLTIONS
A. Invent new cards that deter this. For example the sunstroder card is great as it adeters two face down spell cards on round 2 if you play the strider in slot 4. This is a great card for upsetting the opponents blind round 2 strategy. Next is the divination card. If the opponent always plays two face down cards in middle then why not just play divination in round 2 Everytime. Well actually it’s a good idea I’ve been experimenting with it and the success is mixed. I definitely think this is a great card that has potential to upset the blind strategy I’ll Co to use to experiment with it. You could also create a new card that is free that could further address this issue and I think it would be great for the game.
B. Have round 1 be pick 2 then more than likely round 2 ends up being a more mix of three face down cards or two face down cards and a unit or one face down card and two units. It would probably NOT be the same game Everytime like it is now. I can say with certainty when I play certain players I will see the same first five cards Everytime which is. Same three units and same blind facedown middle.
C. Have round 1 not selected until you see the opponent. Again my personal favorite as it allows you the ability to play face down cards more easily in round 1 and probably results in a unique game experience Everytime the same two players match up again. Those players who refuse to adapt and play the same three cards in round one Everytime will be picked apart.
Well that’s it. Some of these suggestions could radically change the game and there could be players who totally disagree with what I am saying here so why not add an in game poll in A patch that allows hundreds of players to voice their opinions. Each player can vote yes or no to see if they want to see asome of these changes or not. The other alternative is to implement a major change on a trial basis. This means implement a change for four weeks as temporary then let players vote on if they like the change or if they prefer the old way better after the four week trial period.
1. PROBLEM OF PLAYING THREE UNITS in ROUND 1. Currently all top players play 3 units in round 1. Playing a face down card in round 1 simply doesn’t work unless you are revolving that facedown card. NOw I will admit the ONLY way you can successfully play a facedown card in round 1 is if it is alternating between a spell and a trigger card. If you did not alternate it then Everytime you play that player you immediately know if it’s a spell or trigger card and can use a magic overwhelm sabotage or trap detect. Almost all spells and triggers are situational also so picking one that will serve you well in all battles is difficult. If you pick a heal spell then your opponent could defeat you Everytime easily with compulsory treatment. If you pick a trap then they can counter with monkey Everytime and waste your trap. If you use a spell Everytime then they can play sabotage Everytime and you can’t really play two spell cards safely on a match in fear that sabotage will take out the first spell on round 1. It’s just a higher risk strategy that restricts you more because there simply aren’t broad face down cards that can overcome this issue.
1. SOLUTIONS.
A. Invent new face down cards that can be successfully played in round 1 pro
B. Have round 1 be pick 2 cards instead of 3.
C. Have pro such that you do not pick round 1 cards until you see your opponent. This actually is my favorite because you really could play face down cards in round 1 this way. That opponent would have no idea what your planning and since most spells and triggers are situational it’s easier to play them in round 1 if you know your opponents tendencies.
2. THE PROBLEM OF 2 FACEDOWN CARDS IN MIDDLE: SOLTIONS
A. Invent new cards that deter this. For example the sunstroder card is great as it adeters two face down spell cards on round 2 if you play the strider in slot 4. This is a great card for upsetting the opponents blind round 2 strategy. Next is the divination card. If the opponent always plays two face down cards in middle then why not just play divination in round 2 Everytime. Well actually it’s a good idea I’ve been experimenting with it and the success is mixed. I definitely think this is a great card that has potential to upset the blind strategy I’ll Co to use to experiment with it. You could also create a new card that is free that could further address this issue and I think it would be great for the game.
B. Have round 1 be pick 2 then more than likely round 2 ends up being a more mix of three face down cards or two face down cards and a unit or one face down card and two units. It would probably NOT be the same game Everytime like it is now. I can say with certainty when I play certain players I will see the same first five cards Everytime which is. Same three units and same blind facedown middle.
C. Have round 1 not selected until you see the opponent. Again my personal favorite as it allows you the ability to play face down cards more easily in round 1 and probably results in a unique game experience Everytime the same two players match up again. Those players who refuse to adapt and play the same three cards in round one Everytime will be picked apart.
Well that’s it. Some of these suggestions could radically change the game and there could be players who totally disagree with what I am saying here so why not add an in game poll in A patch that allows hundreds of players to voice their opinions. Each player can vote yes or no to see if they want to see asome of these changes or not. The other alternative is to implement a major change on a trial basis. This means implement a change for four weeks as temporary then let players vote on if they like the change or if they prefer the old way better after the four week trial period.