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The master druid and Succubus tactic in pro mode:

Posted: Sun Dec 29, 2013 10:56 pm
by kissbb
THE MASTER DRUID'S STRATEGY:

So I saw some people use this 5 man Master Druid(enhanched lvl30+, so its 2000 hp min.)+any card(sometimes meteor, or overpower, or 6man Druid) in Pro game mode too. How can I counter this with only diamond and lower cards.( I have only 2 legend card, one of them is Chain lighting which looks good in paper, but in reality is really bad vs Druids because armor type is Light and magic dmg deal only 75% dmg, so each round its only 230 dmg…)

In pro mode I usually start with Unicorn+Kitty girl/mia+ kitty girl, Hero+kitty girl, so I have 4 card too counter that strategia when I think its coming :D. The best was Apprentice Swordsman+slashing strike+Violent maid, but its easy too counter if he take first 4 card Druid, and I take 3 and 4. card Swordsman he can counter me with trap detection because he could expect the combo.. Even gargolye with heal can’t survive 2 round, the dmg is grow up too big…
So I have no idea how can i beat this, luckily this strat is rare and pretty expensive.

THE SUCCUBUS STRATEGY
The other terror pack is the Succubus strat. This is good too and i saw it more often, because cheaper it lvl up, and still strong enough.
Usually they take 4 card succubus and after your choice,they pick up aphrodite or slashing strike+duke vamp.. Chain lighting is good here, but hard too find proper tank because gargolye take 150% dmg vs melee and if you take heavy armor comp they just die because of aphrodite… So can you help me, how you deal with this guys? :)

Re: The master druid and Succubus tactic in pro mode:

Posted: Mon Dec 30, 2013 10:53 am
by ecb_admin
A lot of cards could counter it, e.g. "Violent Maid" will finish those AOE units in a really fast way.

Re: The master druid and Succubus tactic in pro mode:

Posted: Mon Dec 30, 2013 4:20 pm
by kissbb
Yeah violent maid looks good in paper, but I dont think so, live long enough vs druids, and druid dont take too much dmg vs magic dealers..So they will die after the first attack, too low hp even with enhanched lvl up.

Re: The master druid and Succubus tactic in pro mode:

Posted: Tue Dec 31, 2013 1:23 pm
by PennFifteen
Enchantress Will hit them all. But yea the Master Druid deck is pretty strong. I use it a decent amount.

Re: The master druid and Succubus tactic in pro mode:

Posted: Thu Jan 02, 2014 10:05 am
by Pr0digy
kissbb wrote:THE MASTER DRUID'S STRATEGY:

So I saw some people use this 5 man Master Druid(enhanched lvl30+, so its 2000 hp min.)+any card(sometimes meteor, or overpower, or 6man Druid) in Pro game mode too. How can I counter this with only diamond and lower cards.( I have only 2 legend card, one of them is Chain lighting which looks good in paper, but in reality is really bad vs Druids because armor type is Light and magic dmg deal only 75% dmg, so each round its only 230 dmg…)

In pro mode I usually start with Unicorn+Kitty girl/mia+ kitty girl, Hero+kitty girl, so I have 4 card too counter that strategia when I think its coming :D. The best was Apprentice Swordsman+slashing strike+Violent maid, but its easy too counter if he take first 4 card Druid, and I take 3 and 4. card Swordsman he can counter me with trap detection because he could expect the combo.. Even gargolye with heal can’t survive 2 round, the dmg is grow up too big…
So I have no idea how can i beat this, luckily this strat is rare and pretty expensive.

THE SUCCUBUS STRATEGY
The other terror pack is the Succubus strat. This is good too and i saw it more often, because cheaper it lvl up, and still strong enough.
Usually they take 4 card succubus and after your choice,they pick up aphrodite or slashing strike+duke vamp.. Chain lighting is good here, but hard too find proper tank because gargolye take 150% dmg vs melee and if you take heavy armor comp they just die because of aphrodite… So can you help me, how you deal with this guys? :)
the way I take down Master Druids: 1 Gargoyle, 1 Heal, 4 meteors.

The 4 meteors can often take out 2-3 of the druids after 14 seconds, and the heal will keep the Gargoyle alive. Now the druids will keep boosting, but each round they aren't getting too crazy. The Gargoyle is often getting heartier, 1-2 heals can keep it alive, and the meteors just keep on flying! I don't lose to this anymore.

As for Succubus, this is tough. A meteor is often what saves me as long as it doesn't hit the queen first. This way, the health of one of the succubi drops below the health of the queen, and then you can target that instead of the queen. By the time you work it down, hopefully the meteor continues to get one of the other succubi below the health of the queen. Things get manageable when you aren't hitting the queen, losing a ton of health, then getting creamed by a bunch of area attacks.

What I put above works well for me on this approach because I don't have to worry about keeping so many people heeled up all the time. A handful of meteors can be dangerous as all get out. Only needing to keep 1-2 people alive helps a lot because when area attack stuff comes, you can start dropping health points faster than you can burn down the other dude.

Hope that helps!!

Re: The master druid and Succubus tactic in pro mode:

Posted: Thu Jan 02, 2014 7:21 pm
by kissbb
thx guys, lot of good information, in 1.6 heal is heavily nerfed but maybe the Goddess' Favor can take the place..

Re: The master druid and Succubus tactic in pro mode:

Posted: Thu Jan 09, 2014 12:13 pm
by jamejame456xx
For Druids, pitfall is what destroys me. If they opponent has two or three pitfalls then the majority of my damage potential is gone. Now all you need is a bunch of heavy hitting melee units to kill some druids and let pitfall do the rest.

Re: The master druid and Succubus tactic in pro mode:

Posted: Thu Jan 09, 2014 5:51 pm
by Olcay
kissbb wrote:
THE SUCCUBUS STRATEGY
The other terror pack is the Succubus strat. This is good too and i saw it more often, because cheaper it lvl up, and still strong enough.
Usually they take 4 card succubus and after your choice,they pick up aphrodite or slashing strike+duke vamp.. Chain lighting is good here, but hard too find proper tank because gargolye take 150% dmg vs melee and if you take heavy armor comp they just die because of aphrodite… So can you help me, how you deal with this guys? :)
I played with this tactik about 30 times and lose 27 matches... How could it be? Why i lost against this deck when i took another strategy and when i pick the strategy at myself i always lose -.-

Re: The master druid and Succubus tactic in pro mode:

Posted: Fri Jan 10, 2014 9:27 am
by jamejame456xx
Olcay wrote:
kissbb wrote:
THE SUCCUBUS STRATEGY
The other terror pack is the Succubus strat. This is good too and i saw it more often, because cheaper it lvl up, and still strong enough.
Usually they take 4 card succubus and after your choice,they pick up aphrodite or slashing strike+duke vamp.. Chain lighting is good here, but hard too find proper tank because gargolye take 150% dmg vs melee and if you take heavy armor comp they just die because of aphrodite… So can you help me, how you deal with this guys? :)
I played with this tactik about 30 times and lose 27 matches... How could it be? Why i lost against this deck when i took another strategy and when i pick the strategy at myself i always lose -.-

Same! I saw two other guys use Succubus Queen + 5 Succubus and I tried copying that deck after losing so many times to it. Surprisingly, I couldn't pull off a win with it. I believe this is because all of my decks are AoE and AoE decks have no target priority therefore, by placing queen in the left most slot, I basically defeated myself. However, when I played with a non- AoE deck against the succubus deck, I decimated them. They are quite flimsy.

Re: The master druid and Succubus tactic in pro mode:

Posted: Mon Jan 13, 2014 1:45 am
by jamejame456xx
So I found out a really effective succubi deck from losing to it too many times.

3 succubi + 2 blade shield + queen succubus

if the succubi are higher lvl and have more hp than queen, than its nearly guaranteed all units wouldigo for queen. Because of her low armor and effect, the enemy would lose HP to match queen's hp and then get hit by blade shield.