The new cards from 1.6 and special events

Individual card discussion.
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MrXtotheZ
Posts: 28
Joined: Mon Jan 06, 2014 5:31 am

The new cards from 1.6 and special events

Post by MrXtotheZ »

Alright guys, y'all had a lot of time to try out the new cards.
I'm interested in your opinions.
Here are mine:

- Sweety Pirate
Designed as a counter to Dodge Units, she does her job vs
Dual Daggers, but most of the time you'll see Kitties.
As I play Kitties myself, I know this card usually gets destroyed
Round 1 or 2, because it takes 150% damage, has high CD and low
basestats. I am against nerfing Kitties xD but buff this.

- Tauren Axe
In a good spot right now imo, but his effect doesn't seem good
"enough" to justify him over AoE vs heavy unit teams.

- Treant
Very specific counter. Pretty good at what he does.

- Assassination
This card. I just have no use for it. It has a freaking 12 seconds CD,
but deals less damage than a simple Meteor most times.
Definitely needs buffs.

- Summer Time
I like it a lot. I don't have any, but it seems like a very nice card in some
compositions, although its easy to counterplay.

- Reaper
Veeery solid card. Destroys many decks singlehandily.
Could maybe take a nerf to his base stats.

- Seal...(can't remember the name)
Just seems worse than Abyss. Abyss needs a nerf though.

- Arcane Blast
Didn't impress me once. Difficult to balance, but definitely should see
some changes.
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Pr0digy
Posts: 206
Joined: Fri Nov 15, 2013 11:18 pm
Location: Right Behind You

Re: The new cards from 1.6 and special events

Post by Pr0digy »

MrXtotheZ wrote:Alright guys, y'all had a lot of time to try out the new cards.
I'm interested in your opinions.
Here are mine:

- Sweety Pirate
Agreed. Was very surprised to see one card for countering two other cards and nothing else. Mine are level 40 and are useless against anything else. I don't think the Kitty needs a buff or a nerf, but I do think the 60% computation needs a look at... it dodges a lot more than that. (As discussed in another thread)

- Tauren Axe
Pumped mine up quite a bit and still find him useless. I don't play him anymore; I paid to de-level him back to lvl 1 then sacarificed my collection. I never see them played against me.

- Treant
Disagree with you. This card is all sorts of useless. By the time it gets around to activating, the game's already over.

- Assassination
Agreed. Whenever I played mine it didn't accomplish much. Might do well against a Treant... (but then, so would 3/4th of the cards available to play)

- Summer Time
I've played her a few times. I think if I could get a second one I could do something creative with it, but really it isn't the best card out there. Diamond level is probably about right.

- Reaper
My new favorite card. :) I didn't like it at first, but once you level it over level 10, your opponents will swear every time they see themselves against a pack of them. I win a LOT of matches in 11 seconds. :)

- Seal...(can't remember the name)
Agreed on Abyss needing a nerf. I'm not sure which seal you are talking about.

- Arcane Blast
I've had it played against me a couple of times, and I've yet to be wowed.

I guess in 1.7 there will be a full faction-worth of them. We'll see how that goes...
Kthvlhv
Posts: 1
Joined: Mon Mar 24, 2014 7:58 am

Re: The new cards from 1.6 and special events

Post by Kthvlhv »

Assuming you're talking about Ultimate Seal, it's got really linear use but jesus if you're using Archangel's it's almost guaranteed to shut you down entirely.
athaelia
Posts: 3
Joined: Fri Mar 21, 2014 9:53 am

Re: The new cards from 1.6 and special events

Post by athaelia »

Not on your list but there's one card that's really bugging me. The bandit. 30% seems like too much, especially for a silver card. Guys are attaching six of these together and taking out good cards with one shot. Is it too late to change the atk increase or change it to like a diamond card or something?
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Pr0digy
Posts: 206
Joined: Fri Nov 15, 2013 11:18 pm
Location: Right Behind You

Re: The new cards from 1.6 and special events

Post by Pr0digy »

athaelia wrote:Not on your list but there's one card that's really bugging me. The bandit. 30% seems like too much, especially for a silver card. Guys are attaching six of these together and taking out good cards with one shot. Is it too late to change the atk increase or change it to like a diamond card or something?
That's 1.7, we should do a whole new post on this. I haven't experienced this myself, but I've heard of others getting beat up by them as well. Of course, frost traps, blade shields, and reapers would totally destroy these decks. :)
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