The new cards from 1.6 and special events
Posted: Fri Jan 31, 2014 10:22 pm
Alright guys, y'all had a lot of time to try out the new cards.
I'm interested in your opinions.
Here are mine:
- Sweety Pirate
Designed as a counter to Dodge Units, she does her job vs
Dual Daggers, but most of the time you'll see Kitties.
As I play Kitties myself, I know this card usually gets destroyed
Round 1 or 2, because it takes 150% damage, has high CD and low
basestats. I am against nerfing Kitties xD but buff this.
- Tauren Axe
In a good spot right now imo, but his effect doesn't seem good
"enough" to justify him over AoE vs heavy unit teams.
- Treant
Very specific counter. Pretty good at what he does.
- Assassination
This card. I just have no use for it. It has a freaking 12 seconds CD,
but deals less damage than a simple Meteor most times.
Definitely needs buffs.
- Summer Time
I like it a lot. I don't have any, but it seems like a very nice card in some
compositions, although its easy to counterplay.
- Reaper
Veeery solid card. Destroys many decks singlehandily.
Could maybe take a nerf to his base stats.
- Seal...(can't remember the name)
Just seems worse than Abyss. Abyss needs a nerf though.
- Arcane Blast
Didn't impress me once. Difficult to balance, but definitely should see
some changes.
I'm interested in your opinions.
Here are mine:
- Sweety Pirate
Designed as a counter to Dodge Units, she does her job vs
Dual Daggers, but most of the time you'll see Kitties.
As I play Kitties myself, I know this card usually gets destroyed
Round 1 or 2, because it takes 150% damage, has high CD and low
basestats. I am against nerfing Kitties xD but buff this.
- Tauren Axe
In a good spot right now imo, but his effect doesn't seem good
"enough" to justify him over AoE vs heavy unit teams.
- Treant
Very specific counter. Pretty good at what he does.
- Assassination
This card. I just have no use for it. It has a freaking 12 seconds CD,
but deals less damage than a simple Meteor most times.
Definitely needs buffs.
- Summer Time
I like it a lot. I don't have any, but it seems like a very nice card in some
compositions, although its easy to counterplay.
- Reaper
Veeery solid card. Destroys many decks singlehandily.
Could maybe take a nerf to his base stats.
- Seal...(can't remember the name)
Just seems worse than Abyss. Abyss needs a nerf though.
- Arcane Blast
Didn't impress me once. Difficult to balance, but definitely should see
some changes.