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Summer Time
Posted: Wed Jul 02, 2014 12:17 am
by RedFrodo
i'm have problems fighting against this card.
not the ATK increasing part, but the healing.
the only way to win against it, is when i am able to destroy the enemy unit in one round. or when i have luck with sabotage.
if the enemy adds traps, or archangel's courage ... well i lose often against it and i still don't own it
what do you guys think about this card?
Re: Summer Time
Posted: Wed Jul 02, 2014 1:11 pm
by Gracjan
RedFrodo wrote:i'm have problems fighting against this card.
not the ATK increasing part, but the healing.
the only way to win against it, is when i am able to destroy the enemy unit in one round. or when i have luck with sabotage.
if the enemy adds traps, or archangel's courage ... well i lose often against it and i still don't own it
what do you guys think about this card?
This card pisses me off, too. Especially if you combine it with Evil Lich and trap as you said. If nothing else, Summer should be nerfed to target at random unit, not to the most left.
Re: Summer Time
Posted: Wed Jul 02, 2014 4:43 pm
by yurko
I use often Summer Time and Sabotage is my enemy in this case
. Good Luck!
Re: Summer Time
Posted: Wed Jul 02, 2014 5:10 pm
by Gracjan
yurko wrote:I use often Summer Time and Sabotage is my enemy in this case
. Good Luck!
And Trap Decection in an enemy of Sabotage. And that I can not counter....
Re: Summer Time
Posted: Thu Jul 03, 2014 4:35 am
by smoki2vu
a hate this card....every unit with this card become very fast bear....this card is OP..i hope they will change it in next ver.
Re: Summer Time
Posted: Thu Jul 03, 2014 8:57 am
by Bookie
This card is no problem for me at all. A legend card trap called the ultimate seal takes care if this card and the bears real easy. The unit attacks itself and kills itself. There is a gold card called blade shield which is currently being redone which can also work to have the unit kill itself and use it's power against itself. If you don't have legend cards you can use thunder gods wrath and path to graveyard combo effective against this type of deck. The best thing to do is to make sure your units are coordinated meaning they all attack "weak" unit or "threat" unit this is best counter against heal decks. If you are not all attacking same unit that unit will just keep healing. I like to use all units with cooldown 9 sometimes. The summer time goes off at 8 and then boom all the cooldown 9 units hit before a blessing of Mother Earth can come in. I like devils daughter and nine tail fox in hardcore mode. This is also great strategy against a bear to have all units coordinate and attack same target simultaneously. This strategy can expose you to a reaper against a good player w a lot of legend card so beware and sometimes add a weaker unit w a completely different cooldown to draw
His attacks.
Re: Summer Time
Posted: Thu Jul 03, 2014 8:59 am
by Bookie
Along these same lines DONT play a blessing of Mother Earth when your opponents cards are coordinated. There is a right time and a wrong time to play this card. When I see a lot of units targeting "weak" on my opponents side the last card I would ever consider playing is a blessing of mothers earth.
Re: Summer Time
Posted: Mon Jul 14, 2014 1:14 pm
by isley89
I think this card is OP. As smoki said, change its effect to random target or at least increase its cooldown maybe more balanced.
Re: Summer Time
Posted: Tue Jul 15, 2014 3:21 am
by PennFifteen
Booki you gotta remember that a bunch of players don't have Seal and other legendary cards to take care of a vamped up summertime target.
That is the problem
Re: Summer Time
Posted: Wed Jul 16, 2014 2:05 am
by yurko
PennFifteen wrote:Booki you gotta remember that a bunch of players don't have Seal and other legendary cards to take care of a vamped up summertime target.
That is the problem
That's right, Penn! This is a problem.