Rubies /Upgrade

General discussion about the game.
User avatar
winstonz
Posts: 66
Joined: Tue Nov 19, 2013 5:33 am

Rubies /Upgrade

Post by winstonz »

How do people level up so many cards to 40? The ruby cost is insane.
Do you just pay a lot of money or just keep playing for gold ?
Most of my rubies come from the campaign.. not much at all, better than nothing
User avatar
PennFifteen
Posts: 337
Joined: Fri Nov 15, 2013 6:10 am

Re: Rubies /Upgrade

Post by PennFifteen »

I've payed a decent amount of $$.

You used to be able to trade just under 8k gold for 200 Rubies. I know u were around for that. Its a shame they got rid of that tho. Was something to go for.

The dailies arnt that bad. Better than nothing I guess. But yea, to get cards to lvl 40, Legendaries Diamonds to 30, it takes a lot. a lot alot.

My highest Legendary is lvl 20. Got a few 20+ Diamonds
User avatar
ecb_admin
Site Admin
Posts: 371
Joined: Mon Nov 04, 2013 9:58 pm

Re: Rubies /Upgrade

Post by ecb_admin »

PennFifteen wrote:I've payed a decent amount of $$.

You used to be able to trade just under 8k gold for 200 Rubies. I know u were around for that. Its a shame they got rid of that tho. Was something to go for.

The dailies arnt that bad. Better than nothing I guess. But yea, to get cards to lvl 40, Legendaries Diamonds to 30, it takes a lot. a lot alot.

My highest Legendary is lvl 20. Got a few 20+ Diamonds
Players always think every change is for better benefits of developer and make accuses. Count the costs first.
Veldar
Posts: 3
Joined: Fri Jan 03, 2014 7:22 pm

Re: Rubies /Upgrade

Post by Veldar »

ecb_admin wrote:Players always think every change is for better benefits of developer.
Because is true, at least in this game. Every new version of the game is more pay-to-win and adds more difficulties to non-spenders or low-spenders.
User avatar
PennFifteen
Posts: 337
Joined: Fri Nov 15, 2013 6:10 am

Re: Rubies /Upgrade

Post by PennFifteen »

how about u explain it then, almighty admin. Instead of your harsh remarks.

You need a lesson in public relations.

I understand we get rubies from dailies, but why not let us buy then with gold still. I don't see how it hurts anyone. .
Sandrosimo
Posts: 15
Joined: Wed Nov 20, 2013 12:17 am

Re: Rubies /Upgrade

Post by Sandrosimo »

Agree with Penn.. this is quite a harsh reply.

I think the high ruby cost is nice, great even. Unlike other games where it's made really easy to level up a good card and then all you can upgrade is by getting an even better card. I can see it can be a bit discouraging to see that it would take months to get a certain card upgraded through playing and not paying though, but I myself don't mind.

Some of the negative criticism is not on the 'developer just pocketing money'.. but more that another business model might also work, bring more players, keep the game alive and interesting for us. So I think it's quite the opposite from what you say.

I even invested in in-game apps of other games, just because there was a discount. I didn't even like the game, but it was 50% off.. The game could use more of those incentives and not less. Quite a lot of them are already mentioned. Keep this a hard-core game, make it so those people AND the starters want to play and keep playing and get more people like us hooked. Isn't such a hard task is it?
User avatar
Pr0digy
Posts: 206
Joined: Fri Nov 15, 2013 11:18 pm
Location: Right Behind You

Re: Rubies /Upgrade

Post by Pr0digy »

Sandrosimo wrote:Some of the negative criticism is not on the 'developer just pocketing money'.. but more that another business model might also work, bring more players, keep the game alive and interesting for us. So I think it's quite the opposite from what you say.
Ding, ding, ding!! You limit us to two hours of card loot battle, one of them in the middle of the night for me, and said that this way more people would play. Well, I've been looking at the screen of me trying to find somebody to fight for 15 minutes now. Hardly anybody plays. :(

We aren't asking for free rides, we're asking that you encourage people to play. You say you put things in place to benefit new players and get people playing (energy, easier quests, time limitations on play modes), but they aren't coming. And I can understand why.

But since you brought it up, yes, it does appear that the developers try to line their pockets with each update. We used to be able to buy rubies with gold, now we can't. We used to be able to buy diamond cards with gold, now we can't. Even timing out on a card loot battle. If we time out, we lose 500 gold, but if our opponent times out we only get 250 of that gold. The rest goes to you. Does this help new players? Does this get more players playing? Of course it doesn't, yet you do things like this and then deny it when we, your loyal players, call you on the fact that you are keeping with the business model of "play to win". It isn't working man!

We don't want free rides, but we do want to see some benefit to playing. 200 gold and a small handful of rubies is rather "meh" for putting in a handful of games, but it is better than nothing. Then there is your precious ladder, which you were saying was going to be the best thing since sliced bread. The top rewards are going to end up going to players who have already spit out hundreds of dollars your direction. Again, play to win. The rest? We'll be lucky to see 25 diamonds. **25 DIAMONDS??!?!?** For a tournament that lasts a month? This will, in no way, encourage people to want to play, or even want to pay to play. Who is going to plop down a few hundred dollars in hopes of getting a little higher in the ranking and win 25 diamonds. That's like winning $2.50 in a MONTH LONG TOURNAMENT. *sigh* *smh*

Your greed turns away potential players, which ruins the game overall. Let me stress: we aren't asking for a free ride. We don't WANT a free ride... because everybody would have one. But make playing the game worth the effort. Give a bigger reward for leveling. Let people have more to show for an hour or two of playing than winning a couple of hundred gold *IF* they can keep their win % over 50%. Look at league of legends or hearthstone for legitimate and profitable business models. Those games are ROLLING in it. Mostly because they encourage and reward gameplay and make money from the microtransactions of the people who want a slight edge or a speedup in their leveling.

Above all, listen to the people in this forum instead of attacking them. I've seen you say harsh things to Pennfifteen and others of your players. Even that post you put in the announcements was extremely insulting. The whole "if you don't get this, you're an idiot" thing. I'd feel more like an idiot if I just blindly accepted what you said. It certainly doesn't encourage me to play more.

Bottom line: Stop infuriating your loyal base of players.
User avatar
ecb_admin
Site Admin
Posts: 371
Joined: Mon Nov 04, 2013 9:58 pm

Re: Rubies /Upgrade

Post by ecb_admin »

The rates of coins=>cards=> rubies and coins => cards are nearly same. We remove it because we want players to buy cards to fill up their cards inventory first(instead of skipping it), it will help players to have more cards to play, and then just sacrifice the unwanted.
User avatar
Pr0digy
Posts: 206
Joined: Fri Nov 15, 2013 11:18 pm
Location: Right Behind You

Re: Rubies /Upgrade

Post by Pr0digy »

ecb_admin wrote:The rates of coins=>cards=> rubies and coins => cards are nearly same. We remove it because we want players to buy cards to fill up their cards inventory first(instead of skipping it), it will help players to have more cards to play, and then just sacrifice the unwanted.
Let me test that theory... I'm going to buy a pack of lucky stars right now, let's see how true this is. I get:

1 Overpower (5 rubies)
1 Hellhounds (15 rubies)
1 Archangel's Courage (15 rubies)
1 Shadow Assault (5 rubies)
1 Enchantress (15 rubies)

So my 2,500 gold nets me 55 rubies. That means three packs, at this rate, will get me 165 rubies, spending 7,500 gold, which is "nearly same". That works out to be about 45.42 gold per ruby. Before, you got 200 for 7,995 gold, or 39.975 gold per ruby.

And somehow you are spinning this as a "good thing" for the players?
ecb_admin wrote:we want players to buy
Yes, yes, we get this message. Repeatedly. Thank you.
User avatar
ecb_admin
Site Admin
Posts: 371
Joined: Mon Nov 04, 2013 9:58 pm

Re: Rubies /Upgrade

Post by ecb_admin »

Pr0digy wrote:
ecb_admin wrote:The rates of coins=>cards=> rubies and coins => cards are nearly same. We remove it because we want players to buy cards to fill up their cards inventory first(instead of skipping it), it will help players to have more cards to play, and then just sacrifice the unwanted.
Let me test that theory... I'm going to buy a pack of lucky stars right now, let's see how true this is. I get:

1 Overpower (5 rubies)
1 Hellhounds (15 rubies)
1 Archangel's Courage (15 rubies)
1 Shadow Assault (5 rubies)
1 Enchantress (15 rubies)

So my 2,500 gold nets me 55 rubies. That means three packs, at this rate, will get me 165 rubies, spending 7,500 gold, which is "nearly same". That works out to be about 45.42 gold per ruby. Before, you got 200 for 7,995 gold, or 39.975 gold per ruby.

And somehow you are spinning this as a "good thing" for the players?
ecb_admin wrote:we want players to buy
Yes, yes, we get this message. Repeatedly. Thank you.
Please do the test based on a larger sample. (At least 100) The result should show that it is even slightly higher than the old rate to buy directly using coins. If it's not, we will give you upgrade to VIP 6 for free, how is it? And what if the result is nearly same?

Consider the randomness in card packs, that's why we use "nearly same". It's all calculated mathematics rates and come up by designer.
Post Reply