The most annoying card......THAT KITTY!

Individual card discussion.
jamejame456xx
Posts: 66
Joined: Tue Jan 07, 2014 10:13 am

The most annoying card......THAT KITTY!

Post by jamejame456xx »

Every time I go into a match with more than 1 kitty I know this match is going to be annoying. THEY DODGE TOO MUCH!!! 3 rounds of 5 attacks and not a single one got through while my own units were getting hammered. I know, these kitties arent that amazing besides this skill and that you could easily fix the problem by throwing in an AoE spell but still, they are UBER ANNOYING!
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Pr0digy
Posts: 206
Joined: Fri Nov 15, 2013 11:18 pm
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Re: The most annoying card......THAT KITTY!

Post by Pr0digy »

LOL. Yeah, they get under my skin too, so I started playing them now and then, just for the fun of it!
MrXtotheZ
Posts: 28
Joined: Mon Jan 06, 2014 5:31 am

Re: The most annoying card......THAT KITTY!

Post by MrXtotheZ »

Pr0digy wrote:LOL. Yeah, they get under my skin too, so I started playing them now and then, just for the fun of it!
My kittys can't kill your Bears D:
Dat unarmored bear so strong ^^

But I know, after i lost to them a lot I enchanted them to Lv20 myself and won against many people
including PennFifteen :D :D
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PennFifteen
Posts: 337
Joined: Fri Nov 15, 2013 6:10 am

Re: The most annoying card......THAT KITTY!

Post by PennFifteen »

The Kittys are soo troll!!

I love em too. Hate to see em, love to play em. you just never know, you can slice threw em like paper mache or its dodge city.
kissbb
Posts: 28
Joined: Thu Dec 19, 2013 10:28 pm

Re: The most annoying card......THAT KITTY!

Post by kissbb »

I love kitty, but she is nerfed now if they use this new card who deal double dmg vs dodgers :D(sweepy smthing)
She is really good vs pit trap and Abyss too if the lvl is not too high(hp 1500 or lower)
Ones enemy kitty dodged 19 or 20 attack in a row!!! :o My best kitty was only 15, never forget!!! :lol:
And i think they can't dodge the blade shield either.
MrXtotheZ
Posts: 28
Joined: Mon Jan 06, 2014 5:31 am

Re: The most annoying card......THAT KITTY!

Post by MrXtotheZ »

kissbb wrote:I love kitty, but she is nerfed now if they use this new card who deal double dmg vs dodgers :D(sweepy smthing)
She is really good vs pit trap and Abyss too if the lvl is not too high(hp 1500 or lower)
Ones enemy kitty dodged 19 or 20 attack in a row!!! :o My best kitty was only 15, never forget!!! :lol:
And i think they can't dodge the blade shield either.
They can only dodge Units. That's why I played with 4 Kitties 2 Blizzards all day to counter other Kitty Players. Then at some point I was playing some Mirror Matches LOL. Some guy actually added several Blizzards to his Master Druid deck xDD
Ironbunt
Posts: 43
Joined: Sat Nov 16, 2013 5:31 pm

Re: The most annoying card......THAT KITTY!

Post by Ironbunt »

Sweety Pirate was added to counter them, but with enchanted armor they are also vulnerable to the Kitty onslaught! Adding to this, on random matches Kitties aren't used often enough to justify using Sweety Pirate on a regular basis.

The only reliable counters I can think of include area spells or units, freeze trap, and blade shield.
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Pr0digy
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Re: The most annoying card......THAT KITTY!

Post by Pr0digy »

Ironbunt wrote:Sweety Pirate was added to counter them, but with enchanted armor they are also vulnerable to the Kitty onslaught! Adding to this, on random matches Kitties aren't used often enough to justify using Sweety Pirate on a regular basis.

The only reliable counters I can think of include area spells or units, freeze trap, and blade shield.
Blade shield sucks against them, it only hits them back for minimal damage. The best thing to throw at them is spells, they can't dodge those. Meteors, acid rain, blizzard... they hit every time. Acid raid makes it so when you DO hit them, they get hit pretty hard.
ansoncards
Posts: 4
Joined: Mon Mar 17, 2014 1:13 am

Re: The most annoying card......THAT KITTY!

Post by ansoncards »

After crunching the numbers, I can only conclude that this card isn't working as intended.

There is roughly a 1/3 chance for the ability to activate at any time regardless of the number of kitties you use or what level they are. There are wide sections of hitpoint totals that would make the ability activate (5901-5999 for example).
It is easy to build your deck to START with a 100% chance for the ability to activate, but as soon as you take one hit, it goes back to a 1/3 chance overall.

After the ability activates, the kitty has 69% chance to dodge. That makes the overall chance of dodging at any one time a little less than a 1/4 chance.

Has ANYONE in the history of this game witnessed kitties dodging only 1/4 of the time? I know random numbers are random. But over time, random chances eventually even out into their intended percentages. I have played with and against enough cats to know that they dodge closer to 1/2 of the time opposed to 1/4 of the time. If you want to split the difference and say they dodge 1/3 of the time, that still means they are not performing as advertised.

When I see someone with the Hello Kitty deck, I just put the phone down and come back later.

Use units, and the Hello Kitties eat you. Use spells, and the Fairies eat you. At the very least, the game designers should bump the cats' CAP ratings. The Hello Kitty decks can easily defeat any other deck that uses units to deal damage.

-my $0.02 anyway
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PennFifteen
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Re: The most annoying card......THAT KITTY!

Post by PennFifteen »

Yeah dodge chances can not be right. 69% it is suppose to be. i've seen 10+ dodges in a row a few times.

On the oppposite side, the 1% chance of a counter spell card to destroy a spell has happend probably too many times too lol.
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