Changelog Patch 1.6

General discussion about the game.
MrXtotheZ
Posts: 28
Joined: Mon Jan 06, 2014 5:31 am

Changelog Patch 1.6

Post by MrXtotheZ »

Since I love reading stats and stuff, if Momostorm doesn't give us a changelog, we might as well do one ourselves.
If you see anything wrong or a change I didn't list, please tell me and I will edit this post.
Original data is taken from the official ECB website, where the patch is not applied yet apparently.

I need help on some Legends that aren't listen yet and all Epics.
Units
Silver
  • Dual Daggers Rogue
    - decreased dodge chance reduction per friendly unit from 15% to 10%
  • Ice Elemental
    - ATK decreased from 110-200 to 105-135
    - DEF increased from 30 to 50
    - HP increased from 1250 to 1350
  • Dryad
    - ATK increased from 195-225 to 195-265
    - HP increased from 1100 to 1150
    - Added effect: If targets base-cooldown is larger than 9, delay by 2s (instead of 1)
  • Bear Warrior
    - ATK increase decreased from 30% to 20%
    - Taking damage now reduces base-cooldown instead of maximum cooldown
  • Elf Sentry
    - ATK decreased from 210-345 to 210-290
    - DEF increased from 10 to 20
    - HP increased from 1200 to 1250
  • Succubus
    - HP deduction decreased from 20% to 15%
  • Slaughter
    - HP recover condition increased from less than 35% HP to less than 40% HP
  • Skeleton Archer
    - ATK increased from 260-295 to 280-375
    - HP increased from 850 to 950
    - CD increased from 7s to 8s
    - Chance to revive increased from 50% to 60%
  • Cyclops
    - Now increases Damage of Cyclops cards
    - Damage increase increased from 30% to 50%
  • Dire Wolf
    - Armor Type changed from Light to Unarmored
    - HP deduction increased from 25% to 35%
  • The Hero
    - Added effect: Each time this card destroys a target, it recovers 50% HP
  • Sweety Pirate NEW CARD
    - Fanstiya Empire
    - Effect: No more Hiding: The attack from this card can't be dodged. Target will take 100% extra damage when attempt to dodge
    - Damage Type: Pierce
    - Attack Priority: Weak
    - Armor Type: Enchanted
    - ATK 220-325
    - DEF 10
    - HP 1200
    - CD 8
Gold
  • Silver Knight
    - ATK increased from 395-445 to 445-495
  • Centaur Warrior
    - ATK increased from 215-295 to 215-360
  • Treant NEW CARD
    - Nature Force
    - Effect: Reduce Pierce Damage taken by 40%
    - Damage Type: Special
    - Attack Priority: Weak
    - Armor Type: Heavy
    - ATK 235-715
    - DEF 70
    - HP 1800
    - CD 18
  • Tauren Axe NEW CARD
    - Nature Force
    - Effect: ATK is increased by 8% per enemy unit on battlefield
    - Damage Type: Melee
    - Attack Priority: Chaos
    - Armor Type: Unarmored
    - ATK 340-440
    - DEF 30
    - HP 1600
    - CD 9
  • Hellhounds
    - ATK increased from 265-295 to 265-325
    - HP increased from 1050 to 1200
  • Queen of Spiders
    - ATK increase increased from 25% to 30%
  • Gargoyle
    - ATK increased from 195-215 to 195-260
    - DEF decreased from 300 to 280
    - DEF gain on activation decreased from 50 to 40
  • Kitty Girl
    - ATK increased from 325-365 to 325-435
    - HP increased from 1100 to 1150
Diamond
  • Moonlight Assassin
    - ATK increased from 275-375 to 280-415
    - HP increased from 1200 to 1300
  • Royal Girl Hunter
    - CD decreased from 8 to 7
    - ATK changed from 395-490 to 410-425
    - HP increased from 1250 to 1450
  • Princess Mia
    - Now only deals 150% to every Armor Type when its HP is full
    - ATK changed from 370-460 to 390-440
    - HP increased from 1300 to 1500
  • Frosthunter
    - ATK increased from 290-380 to 290-395
    - HP increased from 1200 to 1400
  • Master Druid
    - Damage increase decreased from 15% to 10%
    - ATK increased from 175-225 to 175-230
    - HP increased from 1450 to 1650
  • Unicorn
    - ATK increased from 470-550 to 470-570
    - HP increased from 1350 to 1550
  • Duke Vamp
    - HP increase decreased from 30% to 25% of damage dealt
    - ATK increased from 385-460 to 425-485
    - HP increased from 1400 to 1500
  • Evil Lich
    - ATK increased from 235-255 to 265-275
    - HP increased from 1350 to 1400
  • Hot Ninja
    - Activation condition changed from: targets HP ratio > 50% to: target's base CD < this cards base CD
    - ATK increased from 225-355 to 225-405
    - HP increased from 1350 to 1450
  • Joker
    - DEF decreased from 210 to 200
    - HP increased from 1350 to 1500
  • Junior Sorceress
    - ATK increased from 345-445 to 365-445
    - HP increased from 1200 to 1400
  • Aphrodite
    - Damage Type changed from Special to Magic
    - CD decreased from 9s to 8s
    - ATK increased from 495-515 to 555-525 (min damage > max damage?)
Legend
  • Blade Master
    - ATK increased from 295-445 to 295-460
    - HP increased from 1400 to 1600
  • High Magister
    - ATK increased from 210-355 to 210-375
    - HP increased from 1350 to 1550
  • Jenifer
    - HP increased from 1450 to 1700
  • Elven Fairy
    - ATK increased from 165-230 to 195-330
    - HP increased from 1300 to 1400
  • Specter
    - ATK increased from 445-580 to 455-695
  • Succubus Queen
    - Damage Type changed from Special Damage to Magic Damage
    - HP increased from 1350 to 1550
  • Devil's Daughter
    - ATK decreased from 440-605 to 440-575
    - HP increased from 1350 to 1600
  • Nine-Tailed Fox
    - ATK reduction decreased from 30% to 20%
    - ATK increased from 345-580 to 435-610
Epic
  • Orochi
    - CD decreased from 9s to 8s
    - ATK increased from 345-845 to 430-815
  • Dragon Slayer
    - ATK increased from 265-400 to 270-420
    - DEF increased from 100 to 120
Spells
Silver
  • Healing
    - Heal decreased from 500 to 400
  • Blessing of Mother Earth
    - Flat Heal increased from 10 to 50
    - Cooldown decreased from 11 to 10
Gold
  • Path to Graveyard
    - Now targets the target with the lowest HP ratio instead of the weakest Unit
  • Meteor
    - Damage decreased from 500-700 to 450-550
Diamond
  • Thundergod's Wrath
    - Increased damage from 45% to 50% of current HP
  • Assassination NEW CARD
    - Shrine Alliance
    - Effect: Targets the ememy unit with lowest current HP and deals 100x target's base-cooldown Pierce damage to it
    - CD 12
  • Death Tower
    - Doesn't deal damage anymore
    - Chance to kill enemy unit changed from 11% to 1%+5% per enemy trigger card
Legend
  • Ritual of Doom
    - Damage increased from 4500 to 5000
Triggers
Gold
  • Pit Trap
    - CD increased from 8s to 9s
Diamond
  • Frost Trap
    - CD increased from 7s to 8s
  • Magic Overwhelm
    - Damage decreased from 450-550 to 350-450
    - CD increased from 3s to 6s
  • Goddess' Favor
    - Changed activation requirement from Unit under 35% health activating to Unit under 25% taking damage
    - Flat Heal decreased from 100 to 50 HP
Legend
  • Abyss
    - Now only activates upon attack of a unit above 1500 HP
    - HP reduction increased from 15% to 20%
    - No longer reduces maximum HP
    - CD decreased from 9s to 8s
Last edited by MrXtotheZ on Sat Jan 18, 2014 5:24 pm, edited 16 times in total.
jamejame456xx
Posts: 66
Joined: Tue Jan 07, 2014 10:13 am

Re: Changelog Patch 1.6

Post by jamejame456xx »

Isnt there the changelog jn the library section of the game? Although I admit, this version of the changelog is mush more detailed than the one in the library
MrXtotheZ
Posts: 28
Joined: Mon Jan 06, 2014 5:31 am

Re: Changelog Patch 1.6

Post by MrXtotheZ »

jamejame456xx wrote:Isnt there the changelog jn the library section of the game? Although I admit, this version of the changelog is mush more detailed than the one in the library
Yeah, but in my opinion it doesn't really tell you what changed. Especially changes like the major Magic Overwhelm, Heal and Meteor nerfs are important to be listed somewhere. Also gives you the opportunity to see things like the Hero buff, which I would never have noticed if I didn't play vs it online.
User avatar
PennFifteen
Posts: 337
Joined: Fri Nov 15, 2013 6:10 am

Re: Changelog Patch 1.6

Post by PennFifteen »

Nice man! good job on putting this together. After a quick look I can't recall anything left out.

Still strange momo hasn't released a full one for us.. :shock:
MrXtotheZ
Posts: 28
Joined: Mon Jan 06, 2014 5:31 am

Re: Changelog Patch 1.6

Post by MrXtotheZ »

Thanks for the answers, guys :)

I just got a Master Druid and as I thought he was changed so i will edit that.
Would be nice if someone would look up the changes if there were any to:
- Path to Graveyard
- Enchantress
- Unicorn
- Junior Sorceress
- Aphrodite
- Royal Girl Hunter
- Hot Ninja
- all Legend/Epic cards, though these aren't necessary for myself to know.

I know for sure, Aphrodites dmg type got changed, Hot Ninjas activation condition was changed, but since I don't own the cards I can't look up what really happened.
MrXtotheZ
Posts: 28
Joined: Mon Jan 06, 2014 5:31 am

Re: Changelog Patch 1.6

Post by MrXtotheZ »

Updated with cards I looked up in the Campaign and cards I saw during battles online.
Obvious observation: Almost every card was buffed in terms of HP and ATK, so the few that weren't were effectively nerfed.
Topdekx
Posts: 55
Joined: Sun Nov 24, 2013 9:53 am

Re: Changelog Patch 1.6

Post by Topdekx »

about the lack of a changelog... I posted something of the sort in another thread.. This is definitely something i can get behind. Will look into some changes im sure off and get back to this :)


Nice Work! :)
MrXtotheZ
Posts: 28
Joined: Mon Jan 06, 2014 5:31 am

Re: Changelog Patch 1.6

Post by MrXtotheZ »

Topdekx wrote:about the lack of a changelog... I posted something of the sort in another thread.. This is definitely something i can get behind. Will look into some changes im sure off and get back to this :)


Nice Work! :)
Thank you :)
I remember you, I played against you several times in 100 coins bet. And lost most of the time.
But I think ma #1 Kittehs won me at least 1 game at some point :D
Topdekx
Posts: 55
Joined: Sun Nov 24, 2013 9:53 am

Re: Changelog Patch 1.6

Post by Topdekx »

Sorry it took a while. Native Browser doesnt load the cards in momostorm website


- Path to Graveyard
(Unchanged)

- Enchantress
(Unchanged)

- Unicorn
Hp Increased from 1350 -> 1500
Damage Increased from 470-550 to 470-570

- Junior Sorceress
Hp Increased from 1200 -> 1400
Damage Increased from 345-445 to 365-445

- Aphrodite
Cooldown Decreased from 9-8 ( However I think they changed the formula for chaos attacks to 25% cd Reduction to balance this )
Hp Increased from 1350 -> 1500
Damage Increased from 495-515 -> 555-525 (Yes its really like that)
Damage Type Changed from Special to Magic

- Royal Girl Hunter

Cooldown Reduced from 8 to 7
Hp Increased from 1250 to 1450
Damage Adjusted from 395-490 410-425


- Hot Ninja

Hp Increased from 1350 -> 1450
Damage Increased from 225-355 -> 225-405
3x Attack Now Triggers (Once?) Based on target with equal or higher Base Cooldown (?) instead of 50% Hp Trigger.


On a side note, Everyone wins and loses to #1 Kittehs!! hahahaha Go Kittys!
MrXtotheZ
Posts: 28
Joined: Mon Jan 06, 2014 5:31 am

Re: Changelog Patch 1.6

Post by MrXtotheZ »

Thanks, I forgot about Royal Girl Hunter, the rest I had edited already.
I'm only missing the new Diamond(Summer Time?) and the new Legends(Reaper, Seal), some other Legends that aren't listed and some Epics now.

Is Path of Graveyard really unchanged?
I thought weakest Unit is different from lowest HP ratio, isn't it?
Do weak-targeting Units target the lowest HP or the lowest HP ratio?
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