If you see anything wrong or a change I didn't list, please tell me and I will edit this post.
Original data is taken from the official ECB website, where the patch is not applied yet apparently.
I need help on some Legends that aren't listen yet and all Epics.
UnitsSilver
- Dual Daggers Rogue
- decreased dodge chance reduction per friendly unit from 15% to 10%- Ice Elemental
- ATK decreased from 110-200 to 105-135
- DEF increased from 30 to 50
- HP increased from 1250 to 1350- Dryad
- ATK increased from 195-225 to 195-265
- HP increased from 1100 to 1150
- Added effect: If targets base-cooldown is larger than 9, delay by 2s (instead of 1)- Bear Warrior
- ATK increase decreased from 30% to 20%
- Taking damage now reduces base-cooldown instead of maximum cooldown- Elf Sentry
- ATK decreased from 210-345 to 210-290
- DEF increased from 10 to 20
- HP increased from 1200 to 1250- Succubus
- HP deduction decreased from 20% to 15%- Slaughter
- HP recover condition increased from less than 35% HP to less than 40% HP- Skeleton Archer
- ATK increased from 260-295 to 280-375
- HP increased from 850 to 950
- CD increased from 7s to 8s
- Chance to revive increased from 50% to 60%- Cyclops
- Now increases Damage of Cyclops cards
- Damage increase increased from 30% to 50%- Dire Wolf
- Armor Type changed from Light to Unarmored
- HP deduction increased from 25% to 35%- The Hero
- Added effect: Each time this card destroys a target, it recovers 50% HP- Sweety Pirate NEW CARD
- Fanstiya Empire
- Effect: No more Hiding: The attack from this card can't be dodged. Target will take 100% extra damage when attempt to dodge
- Damage Type: Pierce
- Attack Priority: Weak
- Armor Type: Enchanted
- ATK 220-325
- DEF 10
- HP 1200
- CD 8Gold
- Silver Knight
- ATK increased from 395-445 to 445-495- Centaur Warrior
- ATK increased from 215-295 to 215-360- Treant NEW CARD
- Nature Force
- Effect: Reduce Pierce Damage taken by 40%
- Damage Type: Special
- Attack Priority: Weak
- Armor Type: Heavy
- ATK 235-715
- DEF 70
- HP 1800
- CD 18- Tauren Axe NEW CARD
- Nature Force
- Effect: ATK is increased by 8% per enemy unit on battlefield
- Damage Type: Melee
- Attack Priority: Chaos
- Armor Type: Unarmored
- ATK 340-440
- DEF 30
- HP 1600
- CD 9- Hellhounds
- ATK increased from 265-295 to 265-325
- HP increased from 1050 to 1200- Queen of Spiders
- ATK increase increased from 25% to 30%- Gargoyle
- ATK increased from 195-215 to 195-260
- DEF decreased from 300 to 280
- DEF gain on activation decreased from 50 to 40- Kitty Girl
- ATK increased from 325-365 to 325-435
- HP increased from 1100 to 1150Diamond
- Moonlight Assassin
- ATK increased from 275-375 to 280-415
- HP increased from 1200 to 1300- Royal Girl Hunter
- CD decreased from 8 to 7
- ATK changed from 395-490 to 410-425
- HP increased from 1250 to 1450- Princess Mia
- Now only deals 150% to every Armor Type when its HP is full
- ATK changed from 370-460 to 390-440
- HP increased from 1300 to 1500- Frosthunter
- ATK increased from 290-380 to 290-395
- HP increased from 1200 to 1400- Master Druid
- Damage increase decreased from 15% to 10%
- ATK increased from 175-225 to 175-230
- HP increased from 1450 to 1650- Unicorn
- ATK increased from 470-550 to 470-570
- HP increased from 1350 to 1550- Duke Vamp
- HP increase decreased from 30% to 25% of damage dealt
- ATK increased from 385-460 to 425-485
- HP increased from 1400 to 1500- Evil Lich
- ATK increased from 235-255 to 265-275
- HP increased from 1350 to 1400- Hot Ninja
- Activation condition changed from: targets HP ratio > 50% to: target's base CD < this cards base CD
- ATK increased from 225-355 to 225-405
- HP increased from 1350 to 1450- Joker
- DEF decreased from 210 to 200
- HP increased from 1350 to 1500- Junior Sorceress
- ATK increased from 345-445 to 365-445
- HP increased from 1200 to 1400- Aphrodite
- Damage Type changed from Special to Magic
- CD decreased from 9s to 8s
- ATK increased from 495-515 to 555-525 (min damage > max damage?)Legend
- Blade Master
- ATK increased from 295-445 to 295-460
- HP increased from 1400 to 1600- High Magister
- ATK increased from 210-355 to 210-375
- HP increased from 1350 to 1550- Jenifer
- HP increased from 1450 to 1700- Elven Fairy
- ATK increased from 165-230 to 195-330
- HP increased from 1300 to 1400- Specter
- ATK increased from 445-580 to 455-695- Succubus Queen
- Damage Type changed from Special Damage to Magic Damage
- HP increased from 1350 to 1550- Devil's Daughter
- ATK decreased from 440-605 to 440-575
- HP increased from 1350 to 1600- Nine-Tailed Fox
- ATK reduction decreased from 30% to 20%
- ATK increased from 345-580 to 435-610Epic
- Orochi
- CD decreased from 9s to 8s
- ATK increased from 345-845 to 430-815- Dragon Slayer
- ATK increased from 265-400 to 270-420
- DEF increased from 100 to 120
SpellsSilver
- Healing
- Heal decreased from 500 to 400- Blessing of Mother Earth
- Flat Heal increased from 10 to 50
- Cooldown decreased from 11 to 10Gold
- Path to Graveyard
- Now targets the target with the lowest HP ratio instead of the weakest Unit- Meteor
- Damage decreased from 500-700 to 450-550Diamond
- Thundergod's Wrath
- Increased damage from 45% to 50% of current HP- Assassination NEW CARD
- Shrine Alliance
- Effect: Targets the ememy unit with lowest current HP and deals 100x target's base-cooldown Pierce damage to it
- CD 12- Death Tower
- Doesn't deal damage anymore
- Chance to kill enemy unit changed from 11% to 1%+5% per enemy trigger cardLegend
- Ritual of Doom
- Damage increased from 4500 to 5000
TriggersGold
- Pit Trap
- CD increased from 8s to 9sDiamond
- Frost Trap
- CD increased from 7s to 8s- Magic Overwhelm
- Damage decreased from 450-550 to 350-450
- CD increased from 3s to 6s- Goddess' Favor
- Changed activation requirement from Unit under 35% health activating to Unit under 25% taking damage
- Flat Heal decreased from 100 to 50 HPLegend
- Abyss
- Now only activates upon attack of a unit above 1500 HP
- HP reduction increased from 15% to 20%
- No longer reduces maximum HP
- CD decreased from 9s to 8s