Hello guys
As I saw, there were some changes in the cards. I won't discuss here about every card, just want to say some things about it
Positive side - of course, there are some card balanced. In this way, more cards can be used. Everything ok about it.
Negative side - I saw what putt H wrote on his profile and I must say, he is absolutely right. First, there were some overrated and powerful cards before. They were strong and all of the players spent rubies on them. Now, all of that cards are way weaker and our other cards are not leveled up. So, as putt said, everything we spent money/rubies for, now is not worth at all. I gave 4500+- rubies for my hero, and finally got him to lvl 50. Now what? They decreased his HP for 500, and healing rate from 50 to 30%. It is not that easy for me to get the rubies from hero and enhance another card because I don't have VIP 3. Of course, more of the players don't have. Now what? I don't have some powerful card to play with. What if I enhance some card now and in the next version they decrease the power of the card? Again the same....
I hope PennFifteens' idea about card exp will be involved.
Best regards
Goce
Positive and negative sides of card changes
Re: Positive and negative sides of card changes
Thank you for your feedback. We understand your concern. We are considering cards experience at the moment. Feel free to tell us your thoughts anytime, and we will do everything to make the game better and better.
Re: Positive and negative sides of card changes
My problem with the changes, all commonly used heal (Blessing of M. E., healing), cards are silver.
After the changes all silver card get heavy nerf, for example Healing (lvl 46) heal 490 instead of 560, BoME same 15% nerf.
(another problem, Healing card CD changed 8 to 9 LOL)
In 1.7 healing cards healing strength was nearly balanced (against incoming damage).
I think better in future, delete the useless healing card...........
After the changes all silver card get heavy nerf, for example Healing (lvl 46) heal 490 instead of 560, BoME same 15% nerf.
(another problem, Healing card CD changed 8 to 9 LOL)
In 1.7 healing cards healing strength was nearly balanced (against incoming damage).
I think better in future, delete the useless healing card...........
Re: Positive and negative sides of card changes
Great ECB. If there is no chance about card experience (if you get some problems with that), then decrease the VIP level required for resetting the card level. All the players that have VIP3+ have good percentage of upgraded cards, so they don't need to reset the level of one card and upgrade another as much as weaker players need. It would be great if you remove, or at least decrease it to VIP1.
Last edited by Goce on Wed May 28, 2014 8:44 pm, edited 1 time in total.
Re: Positive and negative sides of card changes
Good idea!
Vote + 1
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