Daily log in bonus/quest

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Topdekx
Posts: 55
Joined: Sun Nov 24, 2013 9:53 am

Daily log in bonus/quest

Post by Topdekx »

I know this isn't new but recently my enthusiasm to play ecb has dropped quite a lot since a few months back.. Here's just my take on what would make the game slightly more exciting.

Daily log in bonus =

A) random card with a 1/100 chance of diamond maybe even 1/1000 chance at legendary 1/100000 chance at epic.

B) 5-20 rubies
C) 1-3 gems


Daily quest

A random pop up mission you need to beat x times with increasing difficulty
Duration x days.
( let's say at max level, one mission could be against a maxed out lvl 50 bear deck)

Prizes could be given in increments. Defeat 5x = get a new common. 10x get 50 rubies or whatever. Max level = card pack or some new catch rare.

Addendum = make energy usage so that those that log in more frequently have an advantage. Ex. One try at the quest cost= 50-100 energy.

Extra challenge: require combinations of cards for added difficulty and more rubies spent. Ex. Defeat level x mission with an all dynasty rising deck max 1 of each card played) note extreme example used.
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PennFifteen
Posts: 337
Joined: Fri Nov 15, 2013 6:10 am

Re: Daily log in bonus/quest

Post by PennFifteen »

Hey top! Long time no seee

I like these ideas. Ladder is the only reason I still play regularly. Took a month or 2 off recently as well. For the players who don't participate in Ladder, these daily log-ins and quests would be something very nice for them to look foward to. As well as everyone else obviously. I just feel with out the Ladder drive that I have, I wouldn't have much interest. These would definitely help


Having more things to get players to log in and play is always welcoming I would assume.

+1
Topdekx
Posts: 55
Joined: Sun Nov 24, 2013 9:53 am

Re: Daily log in bonus/quest

Post by Topdekx »

Hi Penn! Always a pleasure seeing you ol.

Faced you once recently and easily got blown away. :lol:
This post is me hoping there will be more content and challenges
to ecb than fighting for the top positions. There's a big hole that can be filled as most people only level up a handful of cards. challenges that require more strategies and synergies and not necessarily the strongest decks would be a welcome addition. I'm hopeful this post gets positive response from devs. =)
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