This is a curious fact that some probably know, but maybe some do not, so I share.
Playing pvp, I noticed that a victory can be obtained in more than one way. Not only destroying all your enemy unit cards you will win a duel.
For now, I could get wins in three different ways:
-Conquer: is the most usual way to win (or lose) a match. Is to destroy all your opponent unit cards, that is, leaving their total life points to zero.
-Time Out: This can also be usual. Is when the duel time (99s) reaches zero, when this happens, the player with the most life points will win the duel.
-(I can't remember this name): This is perhaps the least-watched in the game, it happened to me once. Basically it would be a draw, because life points of both players reach zero. Who wins in this case? The player with the lower max life points, that is, the player at the beginning of the duel, had less life points. This only happens with cards that inflict damage to unit cards of both players (like Energy Twister), or triggers that act after your unit card takes damage (like Blade Shield).
These are the only cases I've seen, but there may be more. If you have gained in any other way or have any questions, make comments!
I hope you find it helpful, and sorry for my english. Greetings!
Win condition
Re: Win condition
The 3rd winning condition:
If battle exceeds time limit, the player with the highest remaining HP wins.
If battle exceeds time limit, the player with the highest remaining HP wins.