8 person mini tournaments

Bookie
Posts: 151
Joined: Mon Jun 23, 2014 4:12 am

8 person mini tournaments

Post by Bookie »

Hi ECB, I have brought this topic up before and have been spending much time thinking about it and discussing it with other active players in palringo chat. Sometimes we hear people say stuff like this game is rigged for pay players or free player has no chance etc. the feeling is that new players are coming and going and not sticking around long enough to realize that is not always the case. I think you are doing great with offering more cards as daily rewards to give these players a chance as well as campaigns with epics possibly in v1.9 to show these players they can win against epics. Would love to hear your feedback though on an 8 person mini tourney that consists of three rounds like hardcore mode but each round is a different player and played like pro mode. This is kind of like "pro core" as penn puts it. But to add one more thing. First round may have a cap max of 30-35, second round cap max of 45 or so, and final round no cap max. This puts all players on level playing field for first round and experienced and skilled players will move on for chance in second round. This would also force players to want to collect all silver and gold cards too rather than just turn to rubies. Also this would introduce a new format and way to play game altogether with strategies not seen in either pro or hardcore mode. Especially if you make it where cards can't be reused in later rounds like you currently do in HC mode. As it stands now a brand new player has neither chance in hardcore mode bc they don't own enough cards or pro mode where big fish will immediately eat them and they will give up or think game is for payed players only.

However you guys are in unique stance to know if any of this is true or not and best way to keep new players around and grow game into millions. Hope you take close look at this as well as other formats like guilds and team play in future that can make game even more robust than it is. You have a loyal fan base who truly love game and hope it stays successful and continues to grow.

Would love to hear response to share in palringo if any of this is in future plans for future updates or if focus will be elsewhere such as newer cards with more counter strategies or some combination. Thanks
Goce
Posts: 100
Joined: Wed Mar 05, 2014 1:47 am

Re: 8 person mini tournaments

Post by Goce »

Good idea my friend. Now, I will write down all the possibilities about this thing. ECB, this one will help about how to reproduce the idea.



1. Fix the chat. It must be done for all the things below.

2. Add a status option. We need to see if some player is online or offline.

3. This one will get more work than everything else - creating a guilds/clans/teams. Call them as you wish. They MUST have limit of 5 or 10 players max. It can be limited to 5 for now. After some period, they can be expanded to 10.

4. There should be modes for guilds (I will use the word guild). There won't be a lot of work. You will just get the guild as a player. Some of modes:

- Practice mode - that would be a training war between two guilds.

- Coins mode - All of the players will give 500 coins for it (10*500 = 5000), so the winning guild will get the reward of 5000 coins.
About this, there can be a leader of a guild and the coins will go to the guild account. The leader decides how to use those coins. Let we say, the leader buys a card pack. That cards can be given away to players from guild by their decision.
The other option is all of the players to get 1000 coins as a reward and that's all.

- Ladder mode - There are two options too. First one is about the ladder that already exist. The DP of all 5 players that are in guild will be summed up and that will be the points of the guild in the ladder table.
Another option is to create another ladder in which the battles will be between the guilds. There won't be individual points.
There will be high rewards as this ladder has.



Now, here is the main question. How all of that 10 players can compete? How will the battles work? Here is my idea.

Every player of the guild will fight against one of another guild. So there would be 5 battles in that "war". It can goes by random or by selecting the players, who will be the first, second and so on...there can't be draw because of 5 players.


Now, there would be a lot of players that will say the same thing: The best players will go in the same guilds, and the weakest players can't do anything again. NO !

There would be a GUILD CAP. Every player will have its own CAP (calculated by mathematical formula based on his DP of the latest 2 or 3 ladder seasons). Or there can be another way of calculating it. So, the guild will have a CAP LIMIT and there can't be 5 strong players in it.


About the battle modes, there will be quick(6 cards directly), pro (3 x 2 cards) and hardcore (3 decks).

For players: HOW TO CREATE A GUILD?

Every player can create it. It will cost about 30 000 coins. He can invite and decide who to accept or not.


After getting these things work perfectly, there can be a TOURNAMENTS ! They will be published by ECB and they will have high prizes. There will be a limit of guilds that can participate (4/6/8/10 or even more) and all of them must pay to participate. (There can be used that guild account or again - every player will pay individually).




I know, this looks and IS complex. It is not so easy to do. It needs a lot of time so we can understand that.




Best regards

Goce
Bookie
Posts: 151
Joined: Mon Jun 23, 2014 4:12 am

Re: 8 person mini tournaments

Post by Bookie »

Goce is right about guilds this is big talk of in palringo chat right now. Everybody thinks would be a great idea. There are many ways to do guilds however and you may come up with simpler or easier ways than we mention. Some pros and cons to your idea goce. Pros: guild vs guild is great idea. Players will band with friends to try to win especially if they are counting on each other. Nth is is great incentive for people to want to get better cards so as not to let team members down. But having set numbers in guild like 5 or 10 etc could be problematic even with cap maxes. Newer players may find it hard to get in a guild especially if it costs 30,000 gold. Creating guilds should either be free or cheaper and the number in the guild should be a range. Some people might be fine with three close friends. Newer players at a disadvantage should get benefit in joining a large guild of 10-20 people. 5 new people not gonna be able to take out 5 experienced people and gonna have a hard time convincing pro to team up with them even with cap rank max. The best way to make fair is to make guilds in such a way that it favors new players. Allow them to have larger numbers in their ranks so they can band together and discuss their own strategies in private guild chat room. A rank cap number can still be assigned to each player based on past ladder rankings last 2-3 averaged. For example if top player averages 40000 DP maybe he has rank cap of 400. If next two guys have 30000 DP they have rank cap of 300 each and the three can join forces for total rank cap of 1000. They are now maxed out. Now this is big guild that is fully stacked. But now let's say we have 50 new players who each averages 2000 DP last seasons for rank cap of 20. They all join forces to have rank cap of 1000 also. Both teams average 100,000 DP each season. This guild not gonna be 3 players and I wouldn't want new players to be in small guilds of just five they not gonna have enough people to learn from. Their strength is in numbers. Now your idea for competition is each member from one guild plays another member from another guild. This is a great idea but would not work In the format I'm suggesting. In your format let's say guild capped at five lets say and one guild member goes inactive for random reason this is gonna cause problems and make people angry if he doesn't play his match. If you cap guild number at five, then new players will still have trouble filling out the cap max and likely end up way under the teams cap max bc they can't find enough good players with high cap who want to bring them aboard. To compensate this you gotta allow these guys to recruit more numbers to make up difference I think. I don't see guild as player vs other guilds player. No see it as same as we are currently doing. Keep playing individual matches against other players and add up all guild members DP at end of season to see who is highest. All guilds should have fair shot if anything it favors new smaller guilds where players have more upside to improve on DP from prior season. Would be good though to incorporate your idea of guild vs guild in either tourney or head to head matchup but this may not be best thing to do at first as this gets more complicated, harder to program maybe, and still not sure how much success guild will bring to game. I'm suggesting start with something very simple to program and see how players react before fully investing in it. There is so many places you can take guilds and do and if ecb believes in game as much as us we hope they will do it eventually and make each version better than the previous one.
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smoki2vu
Posts: 136
Joined: Sat Apr 12, 2014 10:25 pm

Re: 8 person mini tournaments

Post by smoki2vu »

nice bookie and it s true what you said...we need fresh blood and we need players to stay in game longer...tournament of 8 is great idea..new players must feel sweetness of victory...in that way they can progress faster and they can become important wheel of clock...we need something like that..not energy drying on ladder or coins bet..

next:

agree with goce: parlingo is great and we become nice small community and friends...before parlingo i thought all players who payed for cards are spoiled kids or some extreme rich monster people...i was wrong..they are all nice ordinary people...that s why we need chat at 1st place...in game chat is very important..

about guilds..i thing that s great idea...supporting low lvl players, fight together,makeing new tactics etc...whole new dimension...i think this must be done no matter how hard it is to make...we have time :D
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PennFifteen
Posts: 337
Joined: Fri Nov 15, 2013 6:10 am

Re: 8 person mini tournaments

Post by PennFifteen »

8 person tourney would be great ECB. The CAP per round that gradually increases is a good idea as well. Anyone can compete in the first 2 rounds.

Would you guys be able to consider this? I know you are working on chat, guilds, battle watch and whatever you are considering. Mini 8 man tournies that just fill as people Que up and run would be awesome!!
BB3
Posts: 9
Joined: Wed Jul 23, 2014 2:05 am

Re: 8 person mini tournaments

Post by BB3 »

Great idea I support
chronic222
Posts: 9
Joined: Tue Jul 29, 2014 12:21 pm

Re: 8 person mini tournaments

Post by chronic222 »

more options equals not getting bored of the same things. great idea bookie.
Bookie
Posts: 151
Joined: Mon Jun 23, 2014 4:12 am

Re: 8 person mini tournaments

Post by Bookie »

Bump.

This game is pay to win still developers. No free player has a chance. This idea has crossed my mind again. Instead of cap limits just make it diamond card and below for first round. Legend and below second round. Epics and all final round. You have no idea how much satisfaction free players will get when they get a chance to play pay players on fair ground in an early round. Pay players won't mind. It would be nice to get to play a couple rounds without fear of creators. The game would be less stale and fewer people would complain about creators bc you have to make it to the final to face one anyway. This would drastically boost morale for free players and give them the chance to knock out a pay player in an early round and win the tourney. All pro matches should be based on this 8 person tourney. All DP gains are achieved with a greater mix of skill. There are many free players out there who could be champion. This won't stop people from buying in fact it will do opposite. Instead of always losing and quitting rigged game they win more and stick around long enough to fall in love with game. You have no idea how many times a day I hear how the creator has ruined the game. This was never a problem in v1.7 when everyone had one level 26 creators. Now many people own two level 50 or even three if you live in china.

Guilds will be great. Perhaps the two concepts can be combined somehow.
Spidie
Posts: 28
Joined: Sun Aug 17, 2014 8:03 pm

Re: 8 person mini tournaments

Post by Spidie »

*like*
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PennFifteen
Posts: 337
Joined: Fri Nov 15, 2013 6:10 am

Re: 8 person mini tournaments

Post by PennFifteen »

Bookie wrote:Bump.

This game is pay to win still developers. No free player has a chance. This idea has crossed my mind again. Instead of cap limits just make it diamond card and below for first round. Legend and below second round. Epics and all final round. You have no idea how much satisfaction free players will get when they get a chance to play pay players on fair ground in an early round. Pay players won't mind.

Guilds will be great. Perhaps the two concepts can be combined somehow.
This needs to happen.

Any comments on this Admin?
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