I really wish I bought this card bc I have not been at to test this out so hoping that someone with it can cue me in on how this works. Let's take a mathematical analysis approach.
Let's compare detterrance vs seduction both level 1. Let's say they throw two level 50 creators at you. They will do 300-500 damage so an average of 400. With level 1 seduction and no armor you will take 400 damage on average. Let's say you had godfather and red dragon out so about 75 defense to start with. That is about 31% defense. So level 1 seduction increases creator attack by about 31%.
Now let's say you play detterrance vs their seduction. This reduces their max attack by 50 and min attack by 200. Now creator deals 100-450 damage to a zero armor unit. That is an average of 275. Compared to 400 before this is a decrease of approx 31.25%. So it seems this would counter the effects of elven seduction completely without having to gamble with sabotage.
Now this compares level 1 deterrence to level 1 seduction and also assumes a very favorable condition for seduction such as you having high defense units in the 70-80 armor range. Now the question is how does this translate to level 50 seduction vs level 50 deterrence? Is it still a good option? At level 50 seduction is boosted by an additional 23% damage vs negative 50 armor. In order for deterrence to keep pace it would need to take average creator damage down 23% from 275. That means an average attack of 212. So deterrence would need to be like -250 for min attack and -100 for max attack. That would put creator attack at 50-400. Or an average of about 225 attack. That's a decrease in attack almost identical to the increase that seduction yields. And in cases where your deterrence is stronger than their seduction you actually flip the script.
So what this means is that this card is an anti-area attack card possibly. It's true strength is against cards with a wide attack range like a creator whose min attack is 300 and can be dropped below 100 with this card. Of course this is all mathematical theory and not many people have deterrence more less a level 60 detterrance so maybe no one has figured this out yet.
Penn I am counting on you to give me the scoop. We have not even discussed yet what two detterrance could do. Double the effect when seduction can only be used once.......
Deterrence vs creators and elven seduction
Re: Deterrence vs creators and elven seduction
I forgot to mention I think this card increases enemy cool down by 1. Maybe this is anti creaor card we are looking for
Re: Deterrence vs creators and elven seduction
Good analysis, bookie! ECB, what do u think?
Re: Deterrence vs creators and elven seduction
Nice analysis
Re: Deterrence vs creators and elven seduction
You are evil I just bought this card.
Re: Deterrence vs creators and elven seduction
Just to clarify. This card does not stop creator. It will help a lot if they don't play a seduction then you are up against sub par creators. If they do play seduction this card merely takes their hyper stron creators and turns them to more normal creators. So make sure you have a strategy of dealing with creators still. One deterrence turns level 50 Creator to 100-450 attack. A second deterrence turns creTor to 0-400 attack. Leveling up does not reduce max attack any. But each level lowers min attack by one. So rather than using two deterrence it's better for high level deterrence probably.
Now the secondary effect of this card. It increases all opposing units cd by one at start. Now you are dealing with creators with cd=9 and godfathers with cd=10. This means your cd 9 units can often go first and that could be the difference in a close battle. Spells like blizzard in the four spot have potential in pushing a creator back to 11 and 22 seconds. Hot ninja can overcome a frost wyrm against one creator. As it stands now this is a partial solution to dealing with an elves seduction instead of risking a sabotage and even then this card will need to be leveled up significantly. I'll let you know in a few days what I come up with.
Now the secondary effect of this card. It increases all opposing units cd by one at start. Now you are dealing with creators with cd=9 and godfathers with cd=10. This means your cd 9 units can often go first and that could be the difference in a close battle. Spells like blizzard in the four spot have potential in pushing a creator back to 11 and 22 seconds. Hot ninja can overcome a frost wyrm against one creator. As it stands now this is a partial solution to dealing with an elves seduction instead of risking a sabotage and even then this card will need to be leveled up significantly. I'll let you know in a few days what I come up with.
Re: Deterrence vs creators and elven seduction
Here is my follow up. If you are a free player this card is nice but is not always a correct play. It's true strength is vs a swarm of area attackers. It will "deter" that. Most area attackers have 200-300 attack and this card drops them to 0-250. Some targets they hit for little damage bc of this. If this strategy is your problem then this card is your solution. If your problem is godfather, red dragon, and one creator then this card is not going to work. It will do little to slow down a big hitter like godfather.
Think of it this way. It reduces minimum attack by 200 and max attack by 50. So for card that already haveow attacks like area attackers the decreases are more exaggerated and this card is it more effective. Vs cards that do 700 plus damage they will still hit for 600. There is a cooldown effect of increasing all opponents cd by one at start of battle. This can be used sometimes with a blizzard at the end to make blizzard more effective vs 9s cd units. So vs some heavy hitters like godfather it can have more value in adjusting their cooldown than adjusting their attack.
I have not fully seen this cards true potential but in my use so far with it at level 30 it is probably not going to get a lot of use vs top players unless they are notorious for playing 2-3 creators everytime and even then it will take more than this card to stop them.
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Now here is some strategy for dealing with seduction and creators if you are free. The biggest strength in seduction is to use it with five units. All five of your units get to deal extra massive damage. So how do you neutralize this? Here is how. First you must keep them from playing five units that will help 20% right there. This means you must use divine barrier from time to time to keep them honest and so that they will play four next time.
Ok now once down to four this usually means you have a better chance if facing one creator than two and that is about 3000 damage you just saved yourself. No know it sounds ridiculous bc it is. Now against four units this is good. Your opponent must play a second spell with seduction or a trap. If they play a spell you will play sabotage and get a two for one. If they play a trap you will hopefully play the new card I suggested which destroys enemy spell and trigger at beginning of battle if they have exactly one of each. Just kidding info not know if they will make this card but if they are smart hey will listen bc it will balance the game for free players.
Nowets say they play four units. One of the beat strategies is three traps. With three traps against four units the elves seduction is wasted. It is an entire card slot to boost one units attack. Now you have the advantage.
Now what if they play a trap detect as their wild card bc you have played a trap in the four spot? Well if they have been playing five units with seduction they have been ignoring traps thinking they can just run all over you. Now you first teach them that no they can't do that and force them to at a trap detect and a seduction vs you. If you wish you can play just one trap and now you get a one for one. Their trap detect stops your one trap and now it is five cards vs five. Seduction is still weakened by only working on four units and creators are still a little easier to get to with a ninja or blade shield. If they play trap detect and seduction I have played seal, trap detect, and sabotage as myasthenia three cards and won. This however has worked for me bc I have a godfather who can withstand good red dragon and creator damage and outlast long enough for my traps to catch up and finish off the enemy. For this to work for a free player you will need a high oh unit that resists special damage. I don't know maybe Tauren axe could work. Basically a shield to survive long enough for traps to kill.
Good luck. Mix it up. A pay player who doesn't mix it up is just another campaign. Remember that.
Think of it this way. It reduces minimum attack by 200 and max attack by 50. So for card that already haveow attacks like area attackers the decreases are more exaggerated and this card is it more effective. Vs cards that do 700 plus damage they will still hit for 600. There is a cooldown effect of increasing all opponents cd by one at start of battle. This can be used sometimes with a blizzard at the end to make blizzard more effective vs 9s cd units. So vs some heavy hitters like godfather it can have more value in adjusting their cooldown than adjusting their attack.
I have not fully seen this cards true potential but in my use so far with it at level 30 it is probably not going to get a lot of use vs top players unless they are notorious for playing 2-3 creators everytime and even then it will take more than this card to stop them.
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Now here is some strategy for dealing with seduction and creators if you are free. The biggest strength in seduction is to use it with five units. All five of your units get to deal extra massive damage. So how do you neutralize this? Here is how. First you must keep them from playing five units that will help 20% right there. This means you must use divine barrier from time to time to keep them honest and so that they will play four next time.
Ok now once down to four this usually means you have a better chance if facing one creator than two and that is about 3000 damage you just saved yourself. No know it sounds ridiculous bc it is. Now against four units this is good. Your opponent must play a second spell with seduction or a trap. If they play a spell you will play sabotage and get a two for one. If they play a trap you will hopefully play the new card I suggested which destroys enemy spell and trigger at beginning of battle if they have exactly one of each. Just kidding info not know if they will make this card but if they are smart hey will listen bc it will balance the game for free players.
Nowets say they play four units. One of the beat strategies is three traps. With three traps against four units the elves seduction is wasted. It is an entire card slot to boost one units attack. Now you have the advantage.
Now what if they play a trap detect as their wild card bc you have played a trap in the four spot? Well if they have been playing five units with seduction they have been ignoring traps thinking they can just run all over you. Now you first teach them that no they can't do that and force them to at a trap detect and a seduction vs you. If you wish you can play just one trap and now you get a one for one. Their trap detect stops your one trap and now it is five cards vs five. Seduction is still weakened by only working on four units and creators are still a little easier to get to with a ninja or blade shield. If they play trap detect and seduction I have played seal, trap detect, and sabotage as myasthenia three cards and won. This however has worked for me bc I have a godfather who can withstand good red dragon and creator damage and outlast long enough for my traps to catch up and finish off the enemy. For this to work for a free player you will need a high oh unit that resists special damage. I don't know maybe Tauren axe could work. Basically a shield to survive long enough for traps to kill.
Good luck. Mix it up. A pay player who doesn't mix it up is just another campaign. Remember that.