current cards that need reworked

Individual card discussion.
justabum
Posts: 31
Joined: Fri May 30, 2014 5:16 am

current cards that need reworked

Post by justabum »

The best thing about this game to me as opposed to other games is almost all cards are useful in the right situation. Other games once you get a better card your other card become obsolete and never used again. By making more cards playable as a result of their ability keeps the game exciting and offers endless strategy on how to counter certain cards/decks/opponents. Some cards are still unplayable and need to be reworked a bit to become viable cards once again. They don't need to be super strong but just usable in the right situation. This thread is to point out the shortcomings of these cards and to offer suggestions on how to improve cards that, at the moment, are never used in battle.
justabum
Posts: 31
Joined: Fri May 30, 2014 5:16 am

Re: current cards that need reworked

Post by justabum »

My first suggestion is Enchantress.

This card needs to be reworked for a few reasons. It was probably more usable in older versions when you could play more than 3 of the same card in battle. Right now I rarely if never see 3 of the same card in a battle. The other reason this card should be reworked is because it is one of the only lower level cars with magic attack. When I was a free player I always struggled to find a magic attack card with enchanted/heavy armor. Also with Aphrodite now pierce attack the options for a free player to counter with any card with magic attack just got smaller. Lastly if all you did was reduce the # of units to 2 for her to activate she would be too similar to hellhounds.

Suggestions for enchantress....

Make her ability faction based....if there are more than 2 cards of the same faction she attacks all units of that faction.

Or...Rework ability altogether. Increase her attack since she will no long have ability of multiple attacks and change her ability to "if targets hp are higher than 1500 attack increases 60%. Her name would suit this ability as an enchantress she would be luring the strong and doing extra damage to them as they fall under her spell

I'm sure there are other great ideas as well, these are just my thoughts.
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smoki2vu
Posts: 136
Joined: Sat Apr 12, 2014 10:25 pm

Re: current cards that need reworked

Post by smoki2vu »

Aurora-unusable card except maybe for reaper...for legendary card is tooo week..royal girl hunter is stronger than she is witch is also 7 sec only different armor with much better ability..aurora need stronger and different ability..don t have idea what but must be change..maybe some higher % of attack against units with special attack or someting
truc
Posts: 17
Joined: Wed Jun 25, 2014 9:37 am

Re: current cards that need reworked

Post by truc »

I'd love to be able to use aurora. In it's current form, mostly unusable.
The other card I'd like seen modified is the DRYAD.... so much potential.
jlw9pTraveller
Posts: 14
Joined: Sun Dec 07, 2014 9:46 pm

Re: current cards that need reworked

Post by jlw9pTraveller »

I second truc on the need to buff Dryad. She might be better if she targeted the enemy unit that would result in the largest CD increase. That way you could use multiple Dryads to hit different enemies rather than having them all stack up on a single enemy that is already at max CD.
lhs1978
Posts: 99
Joined: Tue May 06, 2014 6:52 pm

Re: current cards that need reworked

Post by lhs1978 »

I hope ECB will change some of the silver/gold card ability or buff them since right now they are unusable! I really love to see many cards can be used even in high end match! For example Harpy is one of the very good card in silver and if ECB buff it (let say ATK is increased by 75% instead of 60% if target's HP ratio is lower than 50%) it will be pretty good in ladder as well.

Another card i wanna change storm elemental. The attack for this card itself is okay but her ability i suggest should change to this -> ATK is boosted by 150%(or maybe lower 100%) for this attack if spell card on battlefield.
justabum
Posts: 31
Joined: Fri May 30, 2014 5:16 am

Re: current cards that need reworked

Post by justabum »

Princess Mia is another card that should be looked at. For a diamond card she is really weak. I see her CD went from 9 to 8 last update. That's a start. The problem with Mia is she never gets ability. 1 Red Dragon in the board and she is no longer at full HP even before her first attack. Maybe change ability to have it activate if she is over 60%-70% hp. That way opponent would have to account for her at least and target her early. Right now I don't even bother worrying about her when someone plays her, and for a diamond she should be stronger than that.
-bookie-
Posts: 180
Joined: Sat Dec 06, 2014 11:32 am

Re: current cards that need reworked

Post by -bookie- »

It isn't always necessary to change a card. Sometimes a card can become more usable when another card is introduced. For example when demon huntress came out, frost hunter and royal girl huntress instantly became interesting (now huntress armor changed to light). Aurora had potential to be a non hell legion solution to SQ but seems she falls just short. Maybe could buff her slightly or introduce other cards that make her more relevant.
Floyd
Posts: 51
Joined: Thu Mar 27, 2014 9:17 am

Re: current cards that need reworked

Post by Floyd »

Also please bring back Aphrodite.
Since she was changed to a pierce attack, nobody uses her anymore as she totally lost her potential.
I mean her ability is to attack another high defense unit, which usually means heavy armor. So while magic attack was making perfect sense, pierce attack is just dumb.
-bookie-
Posts: 180
Joined: Sat Dec 06, 2014 11:32 am

Re: current cards that need reworked

Post by -bookie- »

Specter. Takes 175 most damage from melee. Has too fe hit points can tank a godfather or Templar attack but usually an area attacker or spell comes in and wipes the floor with him or he attacks dd and kills himself. Compared to Santa girl who has ability vs special damage if she survives the attack she usually gains life (instead if taking 175) then it gets better she steals bit points from the attacker and to top it all off she has lots of hit points. Specter feels like gold card at moment. I'm not sure how to fix him but maybe just more hit points would do the trick. Hell legion needs more high end units with magic attack and heavy armor and he can be the one if he doesn't die so quickly.
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